{"step_index":0,"source":"USER_EXPLICIT","type":"USER_INPUT","status":"DONE","created_at":"2026-10-13T21:22:21Z","content":"/goal Build a single-page Three.js sci-fi hangar with hovering drones, animated warning lights, emissive runway strips, and subtle volumetric-style fog planes. Include drone formation toggle and cinematic camera path. Output one self-contained HTML file with inline JavaScript."}
{"step_index":1,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:22:22Z","input_tokens":13582,"cache_read_tokens":0,"output_tokens":368,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"~/.gemini/config/plugins/modern-web-guidance-plugin/skills/modern-web-guidance/SKILL.md","toolAction":"Reading skill instructions","toolSummary":"Read modern web guidance skill"}}],"reasoning_tokens":70}
{"step_index":2,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:22:27Z","content":"Local web guidance instructions were loaded."}
{"step_index":3,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:22:27Z","input_tokens":16188,"cache_read_tokens":0,"output_tokens":98,"tool_calls":[{"name":"run_command","args":{"CommandLine":"ls -la","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Checking directory contents","toolSummary":"List files in current directory"}}],"reasoning_tokens":86}
{"step_index":4,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:22:31Z","content":"Created At: 2026-10-14T10:22:31+13:00\nCompleted At: 2026-10-14T10:22:32+13:00\n\nThe command exited with code 0.\nOutput:\ntotal 0\r\ndrwxr-xr-x@    2 alvin  staff     64 Oct 14 10:21 .\r\ndrwx---r-x@ 2106 alvin  staff  67392 Oct 14 10:21 ..\r\n\nTerminal ID: term1\n"}
{"step_index":5,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:22:32Z","input_tokens":16443,"cache_read_tokens":0,"output_tokens":155,"tool_calls":[{"name":"run_command","args":{"CommandLine":"npx -y modern-web-guidance@latest search \"three js webgl canvas 3d\"","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Searching web guidance","toolSummary":"Search modern web guidance"}}],"reasoning_tokens":105}
{"step_index":6,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:22:36Z","content":"Created At: 2026-10-14T10:22:36+13:00\nCompleted At: 2026-10-14T10:22:41+13:00\n\nThe command exited with code 0.\nOutput:\n[{\"id\":\"interactive-content-in-3d-scenes\",\"description\":\"Integrate interactive HTML elements into a 3D scene.\",\"category\":\"visual-design\",\"featuresUsed\":[\"HTML in canvas\"],\"tokenCount\":4200,\"similarity\":0.7219},\r\n{\"id\":\"apply-webgl-shaders\",\"description\":\"Apply custom visual effects with WebGL shaders to HTML content.\",\"category\":\"visual-design\",\"featuresUsed\":[\"HTML in canvas\"],\"tokenCount\":2916,\"similarity\":0.6203},\r\n{\"id\":\"expose-canvas-content-to-browser-features\",\"description\":\"Expose content rendered in a canvas to browser features like assistive technologies, translation, or reading mode.\",\"category\":\"visual-design\",\"featuresUsed\":[\"HTML in canvas\"],\"tokenCount\":4481,\"similarity\":0.5629},\r\n{\"id\":\"export-html-media-from-canvas\",\"description\":\"Capture and export dynamic HTML content as images or video frames from within canvas.\",\"category\":\"visual-design\",\"featuresUsed\":[\"HTML in canvas\"],\"tokenCount\":3283,\"similarity\":0.4614},\r\n{\"id\":\"scrollytelling\",\"description\":\"Animate visual properties on a target element — such as fading a backdrop, shifting a background color, or to create scrollytelling experiences — driven entirely by the scrollport position of a completely different element.\",\"category\":\"ui-behaviors\",\"featuresUsed\":[\"Scroll-driven animations\"],\"tokenCount\":2370,\"similarity\":0.3145}]\r\n\nTerminal ID: term1\n"}
{"step_index":7,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:22:41Z","input_tokens":2622,"cache_read_tokens":14401,"output_tokens":1735,"tool_calls":[{"name":"run_command","args":{"CommandLine":"python3 --version","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Checking python version","toolSummary":"Check python version"}}],"reasoning_tokens":85}
{"step_index":8,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:23:03Z","content":"Created At: 2026-10-14T10:23:03+13:00\nCompleted At: 2026-10-14T10:23:03+13:00\n\nThe command exited with code 0.\nOutput:\nPython 3.12.1\r\n\nTerminal ID: term1\n"}
{"step_index":9,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:23:03Z","input_tokens":3869,"cache_read_tokens":14989,"output_tokens":264,"tool_calls":[{"name":"run_command","args":{"CommandLine":"node -v && which npx","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Checking Node.js and npx","toolSummary":"Check Node.js and npx availability"}}],"reasoning_tokens":97}
{"step_index":10,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:23:08Z","content":"Created At: 2026-10-14T10:23:08+13:00\nCompleted At: 2026-10-14T10:23:08+13:00\n\nThe command exited with code 0.\nOutput:\nv24.15.0\r\n~/.nvm/versions/node/v24.15.0/bin/npx\r\n\nTerminal ID: term1\n"}
{"step_index":11,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:23:08Z","input_tokens":2434,"cache_read_tokens":16815,"output_tokens":141,"tool_calls":[{"name":"run_command","args":{"CommandLine":"ls -d \"/Applications/Google Chrome.app\" || which google-chrome || which chromium","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Checking for Chrome browser","toolSummary":"Check Chrome browser location"}}],"reasoning_tokens":102}
{"step_index":12,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:23:11Z","content":"Created At: 2026-10-14T10:23:11+13:00\nCompleted At: 2026-10-14T10:23:11+13:00\n\nThe command exited with code 0.\nOutput:\n/Applications/Google Chrome.app\r\n\nTerminal ID: term1\n"}
{"step_index":13,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:23:11Z","input_tokens":2283,"cache_read_tokens":17206,"output_tokens":201,"tool_calls":[{"name":"run_command","args":{"CommandLine":"\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --version","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Checking Chrome version","toolSummary":"Check Chrome version"}}],"reasoning_tokens":98}
{"step_index":14,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:23:15Z","content":"Created At: 2026-10-14T10:23:15+13:00\nCompleted At: 2026-10-14T10:23:20+13:00\n\nThe command exited with code 0.\nOutput:\nGoogle Chrome 155.0.8059.40 \r\n\nTerminal ID: term1\n"}
{"step_index":15,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:23:20Z","input_tokens":19799,"cache_read_tokens":0,"output_tokens":598,"tool_calls":[{"name":"run_command","args":{"CommandLine":"curl -sI https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js | head -n 5","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Testing CDN connectivity","toolSummary":"Test Three.js CDN link"}}],"reasoning_tokens":121}
{"step_index":16,"source":"MODEL","type":"GENERIC","status":"RUNNING","created_at":"2026-10-13T21:23:32Z","content":"Created At: 2026-10-14T10:23:32+13:00\nTool is running as a background task with task id: c5070489-5112-4057-8ee5-4e8353f2e5bd/task-16\nTask Description: curl -sI https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js | head -n 5\nTask logs are available at: file://[Antigravity session]/.system_generated/tasks/task-16.log\nYOU MUST TAKE ONE OF THE FOLLOWING TWO ACTIONS: A) either proceed to other relevant work (if any) or, B) simply update the user with a short message (that you have launched the command and will wait for it to finish) and end the turn.\n DO NOTHING ELSE."}
{"step_index":17,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:23:37Z","input_tokens":2858,"cache_read_tokens":17762,"output_tokens":171,"content":"I have launched a connectivity check to verify the Three.js CDN availability and will proceed once the check completes.","tool_calls":[{"name":"manage_task","args":{"Action":"status","TaskId":"c5070489-5112-4057-8ee5-4e8353f2e5bd/task-16","toolAction":"Checking task status","toolSummary":"Check task status"}}],"reasoning_tokens":100}
{"step_index":18,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:23:42Z","content":"Created At: 2026-10-14T10:23:42+13:00\nCompleted At: 2026-10-14T10:23:42+13:00\nTask: c5070489-5112-4057-8ee5-4e8353f2e5bd/task-16\nStatus: RUNNING\nLog: [Antigravity session]/.system_generated/tasks/task-16.log\nLast progress: never\n"}
{"step_index":19,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:23:42Z","input_tokens":2401,"cache_read_tokens":18580,"output_tokens":126,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"[Antigravity session]/.system_generated/tasks/task-16.log","toolAction":"Viewing task log","toolSummary":"View curl output log"}}],"reasoning_tokens":96}
{"step_index":20,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:23:46Z","content":"Created At: 2026-10-14T10:23:46+13:00\nCompleted At: 2026-10-14T10:23:46+13:00\nFile Path: `file://[Antigravity session]/.system_generated/tasks/task-16.log`\nTotal Lines: 6\nTotal Bytes: 174\nShowing lines 1 to 6\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n1: HTTP/2 200 \r\r\n2: date: Tue, 13 Oct 2026 21:23:43 GMT\r\r\n3: content-type: application/javascript; charset=utf-8\r\r\n4: access-control-allow-origin: *\r\r\n5: access-control-expose-headers: *\r\r\n6: \nThe above content shows the entire, complete file contents of the requested file.\n"}
{"step_index":22,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:23:46Z","input_tokens":2791,"cache_read_tokens":18945,"output_tokens":417,"tool_calls":[{"name":"run_command","args":{"CommandLine":"curl -sI https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/controls/OrbitControls.js | head -n 1 && curl -sI https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/postprocessing/UnrealBloomPass.js | head -n 1","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Checking addons availability","toolSummary":"Check Three.js postprocessing addons"}}],"reasoning_tokens":171}
{"step_index":23,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:23:55Z","content":"Created At: 2026-10-14T10:23:55+13:00\nCompleted At: 2026-10-14T10:23:55+13:00\n\nThe command exited with code 0.\nOutput:\nHTTP/2 200 \r\r\nHTTP/2 200 \r\r\n\nTerminal ID: term1\n"}
{"step_index":24,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:23:55Z","input_tokens":2481,"cache_read_tokens":19781,"output_tokens":3496,"tool_calls":[{"name":"write_to_file","args":{"CodeContent":"<!DOCTYPE html>\n<html>\n<head>\n  <meta charset=\"utf-8\">\n  <script type=\"importmap\">\n  {\n    \"imports\": {\n      \"three\": \"https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js\",\n      \"three/addons/\": \"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/\"\n    }\n  }\n  </script>\n</head>\n<body>\n  <div id=\"status\">Loading...</div>\n  <script type=\"module\">\n    import * as THREE from 'three';\n    import { OrbitControls } from 'three/addons/controls/OrbitControls.js';\n    import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';\n    document.getElementById('status').innerText = 'THREE loaded: ' + THREE.REVISION;\n    console.log('THREE loaded successfully:', THREE.REVISION);\n  </script>\n</body>\n</html>\n","Description":"Create test HTML to verify CDN imports","Overwrite":true,"TargetFile":"hangar-gemini3.8flashhigh/test.html","toolAction":"Writing test HTML file","toolSummary":"Write test HTML"}}],"reasoning_tokens":323}
{"step_index":25,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:24:31Z","content":"Created At: 2026-10-14T10:24:31+13:00\nCompleted At: 2026-10-14T10:24:31+13:00\nCreated file file://hangar-gemini3.8flashhigh/test.html with requested content.\nIf relevant, proactively run terminal commands to execute this code for the USER. Don't ask for permission."}
{"step_index":26,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:24:31Z","input_tokens":4136,"cache_read_tokens":21749,"output_tokens":200,"tool_calls":[{"name":"run_command","args":{"CommandLine":"python3 -m http.server 8089","Cwd":"hangar-gemini3.8flashhigh","IsDaemon":true,"RequestedTerminalID":"term_server","RunPersistent":true,"WaitMsBeforeAsync":2000,"toolAction":"Starting test HTTP server","toolSummary":"Start test HTTP server"}}],"reasoning_tokens":101}
{"step_index":27,"source":"MODEL","type":"GENERIC","status":"RUNNING","created_at":"2026-10-13T21:24:35Z","content":"Created At: 2026-10-14T10:24:35+13:00\nTool is running as a background task with task id: c5070489-5112-4057-8ee5-4e8353f2e5bd/task-27\nTask Description: python3 -m http.server 8089\nTask logs are available at: file://[Antigravity session]/.system_generated/tasks/task-27.log\nYOU MUST TAKE ONE OF THE FOLLOWING TWO ACTIONS: A) either proceed to other relevant work (if any) or, B) simply update the user with a short message (that you have launched the command and will wait for it to finish) and end the turn.\n DO NOTHING ELSE."}
{"step_index":28,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:24:38Z","input_tokens":2463,"cache_read_tokens":23845,"output_tokens":157,"tool_calls":[{"name":"run_command","args":{"CommandLine":"\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --dump-dom http://localhost:8089/test.html","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Testing headless Chrome load","toolSummary":"Verify test page in headless Chrome"}}],"reasoning_tokens":120}
{"step_index":29,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:24:42Z","content":"Created At: 2026-10-14T10:24:42+13:00\nCompleted At: 2026-10-14T10:24:45+13:00\n\nThe command exited with code 0.\nOutput:\n[19631:334224:1014/102444.116627:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334331:1014/102444.117418:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334224:1014/102444.124408:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334331:1014/102444.124452:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334224:1014/102444.124567:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334331:1014/102444.124599:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334224:1014/102444.124670:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334331:1014/102444.124690:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334224:1014/102444.124748:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334331:1014/102444.124773:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334224:1014/102444.124854:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334331:1014/102444.124879:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334224:1014/102444.140978:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334331:1014/102444.141039:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334224:1014/102444.157841:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334331:1014/102444.157946:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\nTrying to load the allocator multiple times. This is *not* supported.\r\n[19631:334224:1014/102444.765778:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334331:1014/102444.765823:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334224:1014/102445.324906:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334331:1014/102445.324950:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334224:1014/102445.325224:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334331:1014/102445.325245:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334224:1014/102445.325427:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334331:1014/102445.325446:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334224:1014/102445.576905:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[19631:334331:1014/102445.576965:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n<!DOCTYPE html>\r\n<html><head>\r\n  <meta charset=\"utf-8\">\r\n  <script type=\"importmap\">\r\n  {\r\n    \"imports\": {\r\n      \"three\": \"https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js\",\r\n      \"three/addons/\": \"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/\"\r\n    }\r\n  }\r\n  </script>\r\n</head>\r\n<body>\r\n  <div id=\"status\">THREE loaded: 160</div>\r\n  <script type=\"module\">\r\n    import * as THREE from 'three';\r\n    import { OrbitControls } from 'three/addons/controls/OrbitControls.js';\r\n    import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';\r\n    document.getElementById('status').innerText = 'THREE loaded: ' + THREE.REVISION;\r\n    console.log('THREE loaded successfully:', THREE.REVISION);\r\n  </script>\r\n\r\n\r\n</body></html>\r\n\nTerminal ID: term1\n"}
{"step_index":30,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:24:46Z","input_tokens":2398,"cache_read_tokens":26317,"output_tokens":146,"tool_calls":[{"name":"run_command","args":{"CommandLine":"rm test.html","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Removing test file","toolSummary":"Remove test.html"}}],"reasoning_tokens":86}
{"step_index":31,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:24:50Z","content":"Created At: 2026-10-14T10:24:50+13:00\nCompleted At: 2026-10-14T10:24:50+13:00\n\nThe command exited with code 0.\nStdout:\n\nStderr:\n\nTerminal ID: term1\n"}
{"step_index":32,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:24:50Z","input_tokens":2282,"cache_read_tokens":26673,"output_tokens":39711,"tool_calls":[{"name":"write_to_file","args":{"CodeContent":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n  <meta charset=\"UTF-8\">\n  <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0, user-scalable=no\">\n  <title>Deep Space Hangar Bay // Three.js Sci-Fi Experience</title>\n  <style>\n    :root {\n      --cyan: #00f0ff;\n      --cyan-glow: rgba(0, 240, 255, 0.4);\n      --amber: #ffaa00;\n      --amber-glow: rgba(255, 170, 0, 0.4);\n      --red: #ff2a4b;\n      --red-glow: rgba(255, 42, 75, 0.5);\n      --panel-bg: rgba(6, 12, 22, 0.82);\n      --panel-border: rgba(0, 240, 255, 0.28);\n      --text-dim: #7f99b2;\n      --text-bright: #e8f4fc;\n    }\n\n    * {\n      box-sizing: border-box;\n      margin: 0;\n      padding: 0;\n      user-select: none;\n      -webkit-user-select: none;\n    }\n\n    html, body {\n      width: 100%;\n      height: 100%;\n      overflow: hidden;\n      background-color: #020408;\n      font-family: 'SF Pro Display', -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, 'Courier New', monospace;\n      color: var(--text-bright);\n    }\n\n    #webgl-canvas {\n      position: absolute;\n      top: 0;\n      left: 0;\n      width: 100%;\n      height: 100%;\n      z-index: 1;\n      display: block;\n    }\n\n    /* Sci-Fi HUD Overlay */\n    #hud {\n      position: absolute;\n      top: 0;\n      left: 0;\n      width: 100%;\n      height: 100%;\n      z-index: 10;\n      pointer-events: none;\n      display: flex;\n      flex-direction: column;\n      justify-content: space-between;\n      padding: 16px 20px;\n    }\n\n    /* Top Telemetry Header */\n    .top-bar {\n      display: flex;\n      justify-content: space-between;\n      align-items: flex-start;\n      pointer-events: auto;\n      gap: 12px;\n    }\n\n    .brand-cluster {\n      display: flex;\n      flex-direction: column;\n      gap: 4px;\n    }\n\n    .brand-title {\n      font-size: 14px;\n      font-weight: 700;\n      letter-spacing: 2px;\n      color: var(--cyan);\n      text-transform: uppercase;\n      display: flex;\n      align-items: center;\n      gap: 8px;\n      text-shadow: 0 0 10px var(--cyan-glow);\n    }\n\n    .brand-title::before {\n      content: '';\n      display: inline-block;\n      width: 8px;\n      height: 8px;\n      background: var(--cyan);\n      box-shadow: 0 0 8px var(--cyan);\n      clip-path: polygon(50% 0%, 100% 50%, 50% 100%, 0% 50%);\n    }\n\n    .brand-sub {\n      font-size: 10px;\n      letter-spacing: 1.5px;\n      color: var(--text-dim);\n      font-family: monospace;\n    }\n\n    .system-status-badge {\n      display: flex;\n      align-items: center;\n      gap: 12px;\n      background: var(--panel-bg);\n      border: 1px solid var(--panel-border);\n      backdrop-filter: blur(12px);\n      padding: 6px 14px;\n      border-radius: 4px;\n      font-size: 11px;\n      font-family: monospace;\n      letter-spacing: 1px;\n      box-shadow: 0 4px 20px rgba(0,0,0,0.5);\n      transition: all 0.3s ease;\n    }\n\n    .status-indicator {\n      width: 8px;\n      height: 8px;\n      border-radius: 50%;\n      background: #00ff88;\n      box-shadow: 0 0 10px #00ff88;\n      animation: pulse-nominal 2s infinite ease-in-out;\n    }\n\n    @keyframes pulse-nominal {\n      0%, 100% { opacity: 0.6; transform: scale(0.9); }\n      50% { opacity: 1; transform: scale(1.15); }\n    }\n\n    .condition-red-active .status-indicator {\n      background: var(--red);\n      box-shadow: 0 0 12px var(--red);\n      animation: pulse-red 0.6s infinite alternate;\n    }\n\n    @keyframes pulse-red {\n      0% { opacity: 0.4; }\n      100% { opacity: 1; filter: drop-shadow(0 0 8px var(--red)); }\n    }\n\n    /* Side & Bottom Controls */\n    .bottom-bar {\n      display: flex;\n      justify-content: space-between;\n      align-items: flex-end;\n      gap: 16px;\n      pointer-events: none;\n    }\n\n    .control-deck {\n      display: flex;\n      flex-direction: column;\n      gap: 10px;\n      pointer-events: auto;\n      max-width: 520px;\n    }\n\n    .glass-panel {\n      background: var(--panel-bg);\n      border: 1px solid var(--panel-border);\n      backdrop-filter: blur(14px);\n      -webkit-backdrop-filter: blur(14px);\n      border-radius: 6px;\n      padding: 12px 14px;\n      box-shadow: 0 8px 32px rgba(0, 0, 0, 0.6), inset 0 0 12px rgba(0, 240, 255, 0.05);\n      position: relative;\n    }\n\n    .panel-header {\n      font-size: 10px;\n      letter-spacing: 1.5px;\n      text-transform: uppercase;\n      color: var(--cyan);\n      margin-bottom: 8px;\n      display: flex;\n      justify-content: space-between;\n      align-items: center;\n      font-weight: 600;\n    }\n\n    .button-row {\n      display: flex;\n      flex-wrap: wrap;\n      gap: 6px;\n    }\n\n    .hud-btn {\n      background: rgba(12, 24, 40, 0.8);\n      border: 1px solid rgba(0, 240, 255, 0.25);\n      color: var(--text-bright);\n      padding: 6px 12px;\n      border-radius: 4px;\n      font-size: 11px;\n      font-family: monospace;\n      letter-spacing: 0.8px;\n      cursor: pointer;\n      display: inline-flex;\n      align-items: center;\n      gap: 6px;\n      transition: all 0.2s cubic-bezier(0.16, 1, 0.3, 1);\n      position: relative;\n      overflow: hidden;\n    }\n\n    .hud-btn:hover {\n      background: rgba(0, 240, 255, 0.15);\n      border-color: var(--cyan);\n      color: #ffffff;\n      box-shadow: 0 0 12px var(--cyan-glow);\n      transform: translateY(-1px);\n    }\n\n    .hud-btn.active {\n      background: rgba(0, 240, 255, 0.25);\n      border-color: var(--cyan);\n      color: #ffffff;\n      font-weight: bold;\n      box-shadow: 0 0 16px var(--cyan-glow), inset 0 0 8px var(--cyan-glow);\n    }\n\n    .hud-btn.active::after {\n      content: '';\n      position: absolute;\n      bottom: 0;\n      left: 15%;\n      width: 70%;\n      height: 2px;\n      background: var(--cyan);\n      box-shadow: 0 0 6px var(--cyan);\n    }\n\n    .hud-btn.danger {\n      border-color: rgba(255, 42, 75, 0.4);\n      color: #ff99aa;\n    }\n\n    .hud-btn.danger:hover {\n      background: rgba(255, 42, 75, 0.2);\n      border-color: var(--red);\n      color: #fff;\n      box-shadow: 0 0 14px var(--red-glow);\n    }\n\n    .hud-btn.danger.active {\n      background: rgba(255, 42, 75, 0.35);\n      border-color: var(--red);\n      color: #fff;\n      box-shadow: 0 0 20px var(--red-glow), inset 0 0 8px var(--red-glow);\n    }\n\n    .hud-btn.danger.active::after {\n      background: var(--red);\n      box-shadow: 0 0 8px var(--red);\n    }\n\n    /* Right Telemetry Column */\n    .telemetry-column {\n      display: flex;\n      flex-direction: column;\n      gap: 10px;\n      pointer-events: auto;\n      min-width: 260px;\n    }\n\n    .telemetry-grid {\n      display: grid;\n      grid-template-columns: 1fr 1fr;\n      gap: 6px;\n      font-family: monospace;\n      font-size: 10px;\n    }\n\n    .tele-cell {\n      background: rgba(4, 8, 16, 0.6);\n      padding: 5px 8px;\n      border-radius: 3px;\n      border-left: 2px solid var(--panel-border);\n    }\n\n    .tele-label {\n      color: var(--text-dim);\n      font-size: 9px;\n      display: block;\n      margin-bottom: 2px;\n    }\n\n    .tele-val {\n      color: var(--cyan);\n      font-weight: bold;\n    }\n\n    /* Drone Card Indicator */\n    .drone-strip {\n      display: flex;\n      gap: 4px;\n      margin-top: 6px;\n    }\n\n    .drone-pip {\n      flex: 1;\n      height: 4px;\n      background: rgba(0, 240, 255, 0.2);\n      border-radius: 2px;\n      transition: all 0.3s ease;\n    }\n\n    .drone-pip.online {\n      background: var(--cyan);\n      box-shadow: 0 0 6px var(--cyan);\n    }\n\n    .drone-pip.alert {\n      background: var(--red);\n      box-shadow: 0 0 6px var(--red);\n    }\n\n    /* Cinematic Mode Watermark / Camera Viewfinder */\n    #viewfinder {\n      position: absolute;\n      top: 0;\n      left: 0;\n      width: 100%;\n      height: 100%;\n      pointer-events: none;\n      border: 1px solid rgba(0, 240, 255, 0.08);\n      opacity: 0;\n      transition: opacity 0.5s ease;\n    }\n\n    #viewfinder.visible {\n      opacity: 1;\n    }\n\n    .vf-corner {\n      position: absolute;\n      width: 24px;\n      height: 24px;\n      border: 2px solid rgba(0, 240, 255, 0.4);\n    }\n\n    .vf-tl { top: 30px; left: 30px; border-right: none; border-bottom: none; }\n    .vf-tr { top: 30px; right: 30px; border-left: none; border-bottom: none; }\n    .vf-bl { bottom: 30px; left: 30px; border-right: none; border-top: none; }\n    .vf-br { bottom: 30px; right: 30px; border-left: none; border-top: none; }\n\n    .vf-crosshair {\n      position: absolute;\n      top: 50%;\n      left: 50%;\n      transform: translate(-50%, -50%);\n      width: 30px;\n      height: 30px;\n      border: 1px dashed rgba(0, 240, 255, 0.3);\n      border-radius: 50%;\n    }\n\n    .vf-crosshair::before, .vf-crosshair::after {\n      content: '';\n      position: absolute;\n      background: rgba(0, 240, 255, 0.3);\n    }\n    .vf-crosshair::before { top: 50%; left: -6px; right: -6px; height: 1px; }\n    .vf-crosshair::after { left: 50%; top: -6px; bottom: -6px; width: 1px; }\n\n    /* Security Cam Scanline Overlay */\n    #security-overlay {\n      position: absolute;\n      top: 0;\n      left: 0;\n      width: 100%;\n      height: 100%;\n      pointer-events: none;\n      z-index: 5;\n      display: none;\n      background: linear-gradient(rgba(18, 16, 16, 0) 50%, rgba(0, 0, 0, 0.4) 50%),\n                  linear-gradient(90deg, rgba(255, 0, 0, 0.03), rgba(0, 255, 0, 0.01), rgba(0, 0, 255, 0.03));\n      background-size: 100% 3px, 6px 100%;\n    }\n\n    #security-overlay.active {\n      display: block;\n    }\n\n    .sec-badge {\n      position: absolute;\n      top: 24px;\n      right: 300px;\n      font-family: monospace;\n      font-size: 12px;\n      color: #ff3333;\n      letter-spacing: 2px;\n      display: flex;\n      align-items: center;\n      gap: 8px;\n    }\n\n    .sec-rec-dot {\n      width: 10px;\n      height: 10px;\n      background: #ff0000;\n      border-radius: 50%;\n      animation: rec-blink 1s infinite steps(2, start);\n    }\n\n    @keyframes rec-blink {\n      0% { opacity: 0; }\n      50% { opacity: 1; }\n    }\n\n    /* Emergency Alert Banner */\n    #alarm-banner {\n      position: absolute;\n      top: 70px;\n      left: 50%;\n      transform: translateX(-50%);\n      background: rgba(180, 10, 30, 0.9);\n      border: 1px solid var(--red);\n      color: #ffffff;\n      padding: 6px 24px;\n      font-family: monospace;\n      font-size: 13px;\n      font-weight: bold;\n      letter-spacing: 3px;\n      border-radius: 4px;\n      box-shadow: 0 0 30px var(--red);\n      display: none;\n      z-index: 20;\n      text-transform: uppercase;\n      animation: alert-flash 0.8s infinite alternate ease-in-out;\n    }\n\n    @keyframes alert-flash {\n      0% { opacity: 0.7; transform: translateX(-50%) scale(0.98); }\n      100% { opacity: 1; transform: translateX(-50%) scale(1.02); }\n    }\n\n    /* Audio Pill / Start Notice */\n    .audio-notice {\n      display: inline-flex;\n      align-items: center;\n      gap: 6px;\n      font-size: 10px;\n      color: var(--amber);\n      cursor: pointer;\n    }\n\n    .sound-bars {\n      display: inline-flex;\n      align-items: flex-end;\n      height: 10px;\n      gap: 2px;\n    }\n\n    .sound-bar {\n      width: 2px;\n      height: 3px;\n      background: var(--amber);\n      border-radius: 1px;\n    }\n\n    .sound-active .sound-bar:nth-child(1) { animation: sound-bounce 0.6s infinite ease-in-out; }\n    .sound-active .sound-bar:nth-child(2) { animation: sound-bounce 0.8s 0.2s infinite ease-in-out; }\n    .sound-active .sound-bar:nth-child(3) { animation: sound-bounce 0.5s 0.4s infinite ease-in-out; }\n\n    @keyframes sound-bounce {\n      0%, 100% { height: 3px; }\n      50% { height: 10px; }\n    }\n\n    /* Hotkey legend */\n    .hotkey-tag {\n      display: inline-block;\n      padding: 1px 4px;\n      background: rgba(255,255,255,0.1);\n      border: 1px solid rgba(255,255,255,0.25);\n      border-radius: 3px;\n      font-size: 9px;\n      color: var(--cyan);\n      margin-left: 2px;\n    }\n\n    /* Tooltip / Toast */\n    #hud-toast {\n      position: absolute;\n      bottom: 120px;\n      left: 50%;\n      transform: translateX(-50%);\n      background: rgba(6, 12, 22, 0.88);\n      border: 1px solid var(--cyan);\n      color: #fff;\n      padding: 8px 18px;\n      border-radius: 20px;\n      font-size: 12px;\n      font-family: monospace;\n      letter-spacing: 1px;\n      box-shadow: 0 0 20px var(--cyan-glow);\n      opacity: 0;\n      pointer-events: none;\n      transition: opacity 0.3s ease, transform 0.3s ease;\n      z-index: 25;\n    }\n\n    #hud-toast.show {\n      opacity: 1;\n      transform: translateX(-50%) translateY(-6px);\n    }\n\n    /* Responsive */\n    @media (max-width: 860px) {\n      .bottom-bar {\n        flex-direction: column;\n        align-items: stretch;\n      }\n      .telemetry-column {\n        display: none;\n      }\n      .control-deck {\n        max-width: 100%;\n      }\n    }\n  </style>\n\n  <script type=\"importmap\">\n  {\n    \"imports\": {\n      \"three\": \"https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js\",\n      \"three/addons/\": \"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/\"\n    }\n  }\n  </script>\n</head>\n<body>\n  <!-- WebGL Rendering Canvas -->\n  <div id=\"canvas-container\"></div>\n\n  <!-- Security Scanlines & CRT FX -->\n  <div id=\"security-overlay\">\n    <div class=\"sec-badge\">\n      <div class=\"sec-rec-dot\"></div>\n      <span id=\"sec-cam-label\">CAM 03 // RUNWAY APPROACH</span>\n      <span id=\"sec-timestamp\">00:00:00</span>\n    </div>\n  </div>\n\n  <!-- Viewfinder Overlay for Cinematic / Drone Chase -->\n  <div id=\"viewfinder\">\n    <div class=\"vf-corner vf-tl\"></div>\n    <div class=\"vf-corner vf-tr\"></div>\n    <div class=\"vf-corner vf-bl\"></div>\n    <div class=\"vf-corner vf-br\"></div>\n    <div class=\"vf-crosshair\"></div>\n  </div>\n\n  <!-- Emergency Banner -->\n  <div id=\"alarm-banner\">⚠️ ALERT: CONDITION RED // AIRLOCK LOCKDOWN ACTIVE ⚠️</div>\n\n  <!-- Toast Notification -->\n  <div id=\"hud-toast\">FORMATION: V-SPEARHEAD</div>\n\n  <!-- Sci-Fi HUD Overlay -->\n  <div id=\"hud\">\n    <!-- Top Bar -->\n    <div class=\"top-bar\">\n      <div class=\"brand-cluster\">\n        <div class=\"brand-title\">HANGAR BAY 07-ALPHA</div>\n        <div class=\"brand-sub\">DEEP SPACE STATION DAEDALUS // SECTOR-9</div>\n      </div>\n\n      <div class=\"system-status-badge\" id=\"status-badge\">\n        <div class=\"status-indicator\"></div>\n        <span id=\"status-text\">STATUS: NOMINAL OPERATIONS</span>\n        <div class=\"audio-notice\" id=\"audio-toggle-btn\">\n          <div class=\"sound-bars\">\n            <div class=\"sound-bar\"></div>\n            <div class=\"sound-bar\"></div>\n            <div class=\"sound-bar\"></div>\n          </div>\n          <span id=\"audio-label\">AUDIO: MUTED</span>\n        </div>\n      </div>\n    </div>\n\n    <!-- Bottom Controls & Telemetry -->\n    <div class=\"bottom-bar\">\n      <div class=\"control-deck\">\n        <!-- Drone Formation Selector -->\n        <div class=\"glass-panel\">\n          <div class=\"panel-header\">\n            <span>DRONE FORMATION TACTICAL MATRIX</span>\n            <span style=\"font-size: 9px; color: var(--text-dim);\">KEYS [1] - [5]</span>\n          </div>\n          <div class=\"button-row\" id=\"formation-buttons\">\n            <button class=\"hud-btn active\" data-formation=\"0\">V-SPEARHEAD <span class=\"hotkey-tag\">1</span></button>\n            <button class=\"hud-btn\" data-formation=\"1\">PERIMETER GRID <span class=\"hotkey-tag\">2</span></button>\n            <button class=\"hud-btn\" data-formation=\"2\">ORBIT RING <span class=\"hotkey-tag\">3</span></button>\n            <button class=\"hud-btn\" data-formation=\"3\">DOCK MATRIX <span class=\"hotkey-tag\">4</span></button>\n            <button class=\"hud-btn\" data-formation=\"4\">RUNWAY ESCORT <span class=\"hotkey-tag\">5</span></button>\n          </div>\n        </div>\n\n        <!-- Camera Path & Surveillance Selector -->\n        <div class=\"glass-panel\">\n          <div class=\"panel-header\">\n            <span>CAMERA NAVIGATION MODES</span>\n            <span style=\"font-size: 9px; color: var(--text-dim);\">KEY [C] CINEMATIC</span>\n          </div>\n          <div class=\"button-row\" id=\"camera-buttons\">\n            <button class=\"hud-btn active\" data-cam=\"cinematic\">CINEMATIC TOUR <span class=\"hotkey-tag\">C</span></button>\n            <button class=\"hud-btn\" data-cam=\"orbit\">FREE ORBIT</button>\n            <button class=\"hud-btn\" data-cam=\"chase\">DRONE CHASE</button>\n            <button class=\"hud-btn\" data-cam=\"sec1\">CAM 1: GANTRY</button>\n            <button class=\"hud-btn\" data-cam=\"sec2\">CAM 2: RUNWAY</button>\n            <button class=\"hud-btn\" data-cam=\"sec3\">CAM 3: PORTAL</button>\n          </div>\n        </div>\n\n        <!-- Environmental & Hazard Toggles -->\n        <div class=\"glass-panel\" style=\"padding: 8px 12px;\">\n          <div class=\"button-row\" style=\"align-items: center; justify-content: space-between;\">\n            <div style=\"display: flex; gap: 6px;\">\n              <button class=\"hud-btn danger\" id=\"alarm-toggle-btn\">\n                <span>CONDITION RED</span> <span class=\"hotkey-tag\">E</span>\n              </button>\n              <button class=\"hud-btn\" id=\"runway-pattern-btn\">\n                <span>RUNWAY: APPROACH</span>\n              </button>\n              <button class=\"hud-btn\" id=\"fog-toggle-btn\">\n                <span>FOG: VOLUMETRIC</span>\n              </button>\n            </div>\n            <span style=\"font-family: monospace; font-size: 10px; color: var(--text-dim);\">[H] HIDE HUD</span>\n          </div>\n        </div>\n      </div>\n\n      <!-- Right Telemetry Panel -->\n      <div class=\"telemetry-column\">\n        <div class=\"glass-panel\">\n          <div class=\"panel-header\">\n            <span>BAY TELEMETRY</span>\n            <span id=\"fps-counter\" style=\"color: #00ff88;\">60 FPS</span>\n          </div>\n          <div class=\"telemetry-grid\">\n            <div class=\"tele-cell\">\n              <span class=\"tele-label\">DRONES ACTIVE</span>\n              <span class=\"tele-val\" id=\"tele-drone-count\">7 / 7 ONLINE</span>\n            </div>\n            <div class=\"tele-cell\">\n              <span class=\"tele-label\">REPULSOR POWER</span>\n              <span class=\"tele-val\" id=\"tele-power\">98.4% NOMINAL</span>\n            </div>\n            <div class=\"tele-cell\">\n              <span class=\"tele-label\">HANGAR PRESSURE</span>\n              <span class=\"tele-val\">101.3 kPa</span>\n            </div>\n            <div class=\"tele-cell\">\n              <span class=\"tele-label\">FORCE BARRIER</span>\n              <span class=\"tele-val\" style=\"color: #00ff88;\">SEALED 100%</span>\n            </div>\n          </div>\n\n          <div style=\"margin-top: 10px;\">\n            <div class=\"panel-header\" style=\"margin-bottom: 4px;\">\n              <span id=\"drone-active-label\">LEAD DRONE // APEX-1</span>\n              <span id=\"tele-alt\">ALT: 6.2 m</span>\n            </div>\n            <div class=\"drone-strip\">\n              <div class=\"drone-pip online\" title=\"Apex-1\"></div>\n              <div class=\"drone-pip online\" title=\"Ghost-2\"></div>\n              <div class=\"drone-pip online\" title=\"Spectre-3\"></div>\n              <div class=\"drone-pip online\" title=\"Valkyrie-4\"></div>\n              <div class=\"drone-pip online\" title=\"Shadow-5\"></div>\n              <div class=\"drone-pip online\" title=\"Nova-6\"></div>\n              <div class=\"drone-pip online\" title=\"Titan-7\"></div>\n            </div>\n          </div>\n        </div>\n      </div>\n    </div>\n  </div>\n\n  <!-- Main Three.js Application Logic -->\n  <script type=\"module\">\n    import * as THREE from 'three';\n    import { OrbitControls } from 'three/addons/controls/OrbitControls.js';\n    import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';\n    import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';\n    import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';\n\n    // ==========================================\n    // 1. AUDIO SYNTHESIS ENGINE (Web Audio API)\n    // 100% Self-contained - zero external dependencies\n    // ==========================================\n    class SciFiAudioEngine {\n      constructor() {\n        this.ctx = null;\n        this.isMuted = true;\n        this.masterGain = null;\n        this.ambientGain = null;\n        this.droneOsc1 = null;\n        this.droneOsc2 = null;\n        this.droneGain = null;\n        this.alarmOsc = null;\n        this.alarmGain = null;\n        this.alarmInterval = null;\n      }\n\n      init() {\n        if (this.ctx) return;\n        const AudioContext = window.AudioContext || window.webkitAudioContext;\n        this.ctx = new AudioContext();\n\n        // Master Output\n        this.masterGain = this.ctx.createGain();\n        this.masterGain.gain.setValueAtTime(this.isMuted ? 0 : 0.4, this.ctx.currentTime);\n        this.masterGain.connect(this.ctx.destination);\n\n        // Hangar Ambient Room Drone (Filtered noise + sub-bass)\n        this.setupAmbientSound();\n\n        // Hovering Drone Repulsor Sound (Harmonic drone)\n        this.setupDroneSound();\n\n        // Emergency Klaxon Sound\n        this.setupAlarmSound();\n      }\n\n      setupAmbientSound() {\n        // Deep low sub hum\n        const subOsc = this.ctx.createOscillator();\n        subOsc.type = 'sine';\n        subOsc.frequency.setValueAtTime(54, this.ctx.currentTime);\n\n        const subGain = this.ctx.createGain();\n        subGain.gain.setValueAtTime(0.2, this.ctx.currentTime);\n        subOsc.connect(subGain);\n        subGain.connect(this.masterGain);\n        subOsc.start();\n\n        // Hangar ventilation noise\n        const bufferSize = this.ctx.sampleRate * 2;\n        const noiseBuffer = this.ctx.createBuffer(1, bufferSize, this.ctx.sampleRate);\n        const output = noiseBuffer.getChannelData(0);\n        for (let i = 0; i < bufferSize; i++) {\n          output[i] = Math.random() * 2 - 1;\n        }\n\n        const whiteNoise = this.ctx.createBufferSource();\n        whiteNoise.buffer = noiseBuffer;\n        whiteNoise.loop = true;\n\n        const noiseFilter = this.ctx.createBiquadFilter();\n        noiseFilter.type = 'lowpass';\n        noiseFilter.frequency.setValueAtTime(140, this.ctx.currentTime);\n\n        this.ambientGain = this.ctx.createGain();\n        this.ambientGain.gain.setValueAtTime(0.08, this.ctx.currentTime);\n\n        whiteNoise.connect(noiseFilter);\n        noiseFilter.connect(this.ambientGain);\n        this.ambientGain.connect(this.masterGain);\n        whiteNoise.start();\n      }\n\n      setupDroneSound() {\n        // Dual oscillator repulsor engine sound\n        this.droneOsc1 = this.ctx.createOscillator();\n        this.droneOsc2 = this.ctx.createOscillator();\n        this.droneOsc1.type = 'sawtooth';\n        this.droneOsc2.type = 'triangle';\n        this.droneOsc1.frequency.setValueAtTime(108, this.ctx.currentTime);\n        this.droneOsc2.frequency.setValueAtTime(112, this.ctx.currentTime);\n\n        const filter = this.ctx.createBiquadFilter();\n        filter.type = 'bandpass';\n        filter.frequency.setValueAtTime(220, this.ctx.currentTime);\n        filter.Q.setValueAtTime(3.0, this.ctx.currentTime);\n\n        this.droneGain = this.ctx.createGain();\n        this.droneGain.gain.setValueAtTime(0.06, this.ctx.currentTime);\n\n        this.droneOsc1.connect(filter);\n        this.droneOsc2.connect(filter);\n        filter.connect(this.droneGain);\n        this.droneGain.connect(this.masterGain);\n\n        this.droneOsc1.start();\n        this.droneOsc2.start();\n      }\n\n      setupAlarmSound() {\n        this.alarmGain = this.ctx.createGain();\n        this.alarmGain.gain.setValueAtTime(0.0, this.ctx.currentTime);\n        this.alarmGain.connect(this.masterGain);\n      }\n\n      triggerAlarm(active) {\n        if (!this.ctx) return;\n        if (active) {\n          if (!this.alarmOsc) {\n            this.alarmOsc = this.ctx.createOscillator();\n            this.alarmOsc.type = 'sawtooth';\n            this.alarmOsc.frequency.setValueAtTime(520, this.ctx.currentTime);\n\n            const filter = this.ctx.createBiquadFilter();\n            filter.type = 'lowpass';\n            filter.frequency.setValueAtTime(800, this.ctx.currentTime);\n\n            this.alarmOsc.connect(filter);\n            filter.connect(this.alarmGain);\n            this.alarmOsc.start();\n          }\n\n          this.alarmGain.gain.cancelScheduledValues(this.ctx.currentTime);\n          this.alarmGain.gain.linearRampToValueAtTime(0.12, this.ctx.currentTime + 0.3);\n\n          if (this.alarmInterval) clearInterval(this.alarmInterval);\n          let toggle = false;\n          this.alarmInterval = setInterval(() => {\n            if (!this.ctx || !this.alarmOsc) return;\n            toggle = !toggle;\n            const targetFreq = toggle ? 720 : 480;\n            this.alarmOsc.frequency.cancelScheduledValues(this.ctx.currentTime);\n            this.alarmOsc.frequency.exponentialRampToValueAtTime(targetFreq, this.ctx.currentTime + 0.35);\n          }, 450);\n        } else {\n          if (this.alarmInterval) clearInterval(this.alarmInterval);\n          if (this.alarmGain) {\n            this.alarmGain.gain.cancelScheduledValues(this.ctx.currentTime);\n            this.alarmGain.gain.linearRampToValueAtTime(0.0, this.ctx.currentTime + 0.3);\n          }\n        }\n      }\n\n      playUiChirp(frequency = 1200) {\n        if (!this.ctx || this.isMuted) return;\n        try {\n          const osc = this.ctx.createOscillator();\n          const gain = this.ctx.createGain();\n          osc.type = 'sine';\n          osc.frequency.setValueAtTime(frequency, this.ctx.currentTime);\n          osc.frequency.exponentialRampToValueAtTime(frequency * 1.5, this.ctx.currentTime + 0.08);\n\n          gain.gain.setValueAtTime(0.05, this.ctx.currentTime);\n          gain.gain.exponentialRampToValueAtTime(0.001, this.ctx.currentTime + 0.08);\n\n          osc.connect(gain);\n          gain.connect(this.masterGain);\n          osc.start();\n          osc.stop(this.ctx.currentTime + 0.08);\n        } catch(e) {}\n      }\n\n      toggleMute() {\n        if (!this.ctx) this.init();\n        if (this.ctx.state === 'suspended') {\n          this.ctx.resume();\n        }\n        this.isMuted = !this.isMuted;\n        if (this.masterGain) {\n          const now = this.ctx.currentTime;\n          this.masterGain.gain.cancelScheduledValues(now);\n          this.masterGain.gain.linearRampToValueAtTime(this.isMuted ? 0.0 : 0.35, now + 0.15);\n        }\n        return !this.isMuted;\n      }\n\n      updateDroneModulation(avgSpeed) {\n        if (!this.ctx || this.isMuted || !this.droneOsc1) return;\n        const baseFreq = 108 + Math.min(avgSpeed * 8, 35);\n        this.droneOsc1.frequency.setTargetAtTime(baseFreq, this.ctx.currentTime, 0.1);\n        this.droneOsc2.frequency.setTargetAtTime(baseFreq + 4, this.ctx.currentTime, 0.1);\n      }\n    }\n\n    const audio = new SciFiAudioEngine();\n\n    // ==========================================\n    // 2. PROCEDURAL TEXTURE GENERATION\n    // High-tech sci-fi floor, normal maps, runway graphics\n    // ==========================================\n    function createProceduralFloorTextures() {\n      const size = 1024;\n      const canvas = document.createElement('canvas');\n      canvas.width = size;\n      canvas.height = size;\n      const ctx = canvas.getContext('2d');\n\n      // Base carbon alloy plate\n      ctx.fillStyle = '#10141a';\n      ctx.fillRect(0, 0, size, size);\n\n      // Modular Grid Plating\n      const cols = 8;\n      const rows = 8;\n      const cellW = size / cols;\n      const cellH = size / rows;\n\n      for (let c = 0; c < cols; c++) {\n        for (let r = 0; r < rows; r++) {\n          const x = c * cellW;\n          const y = r * cellH;\n          const pad = 3;\n\n          // Panel variation\n          const shade = 18 + Math.floor((Math.sin(c * 3.1 + r * 7.7) * 0.5 + 0.5) * 8);\n          ctx.fillStyle = `rgb(${shade}, ${shade + 3}, ${shade + 7})`;\n          ctx.fillRect(x + pad, y + pad, cellW - pad * 2, cellH - pad * 2);\n\n          // Panel seam bevel\n          ctx.strokeStyle = '#060a0f';\n          ctx.lineWidth = 2;\n          ctx.strokeRect(x + pad, y + pad, cellW - pad * 2, cellH - pad * 2);\n\n          // Rivets / Corner Bolts\n          ctx.fillStyle = '#404c5a';\n          const rSize = 2;\n          ctx.fillRect(x + pad + 5, y + pad + 5, rSize, rSize);\n          ctx.fillRect(x + cellW - pad - 7, y + pad + 5, rSize, rSize);\n          ctx.fillRect(x + pad + 5, y + cellH - pad - 7, rSize, rSize);\n          ctx.fillRect(x + cellW - pad - 7, y + cellH - pad - 7, rSize, rSize);\n        }\n      }\n\n      // Runway central markings on texture\n      ctx.save();\n      // Hazard yellow/black diagonal stripes near center borders\n      const drawHazardBar = (xOffset) => {\n        ctx.save();\n        ctx.beginPath();\n        ctx.rect(xOffset, 0, 24, size);\n        ctx.clip();\n        for (let y = -20; y < size + 40; y += 24) {\n          ctx.fillStyle = '#ffb300';\n          ctx.beginPath();\n          ctx.moveTo(xOffset, y);\n          ctx.lineTo(xOffset + 24, y + 24);\n          ctx.lineTo(xOffset + 24, y + 12);\n          ctx.lineTo(xOffset, y - 12);\n          ctx.fill();\n\n          ctx.fillStyle = '#111418';\n          ctx.beginPath();\n          ctx.moveTo(xOffset, y + 12);\n          ctx.lineTo(xOffset + 24, y + 36);\n          ctx.lineTo(xOffset + 24, y + 24);\n          ctx.lineTo(xOffset, y);\n          ctx.fill();\n        }\n        ctx.restore();\n      };\n\n      drawHazardBar(size * 0.38);\n      drawHazardBar(size * 0.62 - 24);\n\n      // Sci-Fi Landing Hexagon & Designation Markings\n      ctx.strokeStyle = 'rgba(0, 240, 255, 0.4)';\n      ctx.lineWidth = 3;\n      ctx.beginPath();\n      ctx.arc(size * 0.5, size * 0.5, 90, 0, Math.PI * 2);\n      ctx.stroke();\n\n      ctx.fillStyle = 'rgba(0, 240, 255, 0.35)';\n      ctx.font = 'bold 22px monospace';\n      ctx.textAlign = 'center';\n      ctx.fillText('LZ-ALPHA 07', size * 0.5, size * 0.5 + 8);\n\n      ctx.font = '14px monospace';\n      ctx.fillText('RESTRICTED ACCESS', size * 0.5, size * 0.5 + 32);\n\n      ctx.restore();\n\n      const diffuseTex = new THREE.CanvasTexture(canvas);\n      diffuseTex.wrapS = THREE.RepeatWrapping;\n      diffuseTex.wrapT = THREE.RepeatWrapping;\n      diffuseTex.repeat.set(3, 8);\n\n      // Generate Roughness Map\n      const roughCanvas = document.createElement('canvas');\n      roughCanvas.width = size;\n      roughCanvas.height = size;\n      const rCtx = roughCanvas.getContext('2d');\n      rCtx.fillStyle = '#606060'; // mid-gloss\n      rCtx.fillRect(0, 0, size, size);\n\n      // Shiny polished runway center\n      rCtx.fillStyle = '#222222'; // high specular gloss\n      rCtx.fillRect(size * 0.4, 0, size * 0.2, size);\n\n      // Matte hazard lines and seams\n      rCtx.fillStyle = '#aaaaaa';\n      rCtx.fillRect(size * 0.38, 0, 24, size);\n      rCtx.fillRect(size * 0.62 - 24, 0, 24, size);\n\n      const roughnessTex = new THREE.CanvasTexture(roughCanvas);\n      roughnessTex.wrapS = THREE.RepeatWrapping;\n      roughnessTex.wrapT = THREE.RepeatWrapping;\n      roughnessTex.repeat.set(3, 8);\n\n      return { diffuseTex, roughnessTex };\n    }\n\n    // ==========================================\n    // 3. MAIN APPLICATION & SCENE SETUP\n    // ==========================================\n    const container = document.getElementById('canvas-container');\n    const scene = new THREE.Scene();\n    scene.background = new THREE.Color(0x02050a);\n    scene.fog = new THREE.FogExp2(0x040810, 0.012);\n\n    const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.2, 500);\n    camera.position.set(0, 8, 48);\n\n    const renderer = new THREE.WebGLRenderer({ antialias: true, powerPreference: 'high-performance' });\n    renderer.setSize(window.innerWidth, window.innerHeight);\n    renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));\n    renderer.toneMapping = THREE.ACESFilmicToneMapping;\n    renderer.toneMappingExposure = 1.05;\n    renderer.shadowMap.enabled = true;\n    renderer.shadowMap.type = THREE.PCFSoftShadowMap;\n    container.appendChild(renderer.domElement);\n\n    // Orbit Controls for free navigation mode\n    const controls = new OrbitControls(camera, renderer.domElement);\n    controls.enableDamping = true;\n    controls.dampingFactor = 0.05;\n    controls.maxPolarAngle = Math.PI / 2 - 0.02; // prevent clipping beneath floor\n    controls.minDistance = 3;\n    controls.maxDistance = 140;\n    controls.enabled = false; // Initially in Cinematic Tour mode\n\n    // Post-Processing Composer (UnrealBloom)\n    const composer = new EffectComposer(renderer);\n    const renderPass = new RenderPass(scene, camera);\n    composer.addPass(renderPass);\n\n    const bloomPass = new UnrealBloomPass(\n      new THREE.Vector2(window.innerWidth, window.innerHeight),\n      0.85, // bloom strength\n      0.45, // bloom radius\n      0.35  // bloom threshold\n    );\n    composer.addPass(bloomPass);\n\n    // ==========================================\n    // 4. HANGAR ARCHITECTURE BUILDER\n    // Floor, Octagonal Rib Trusses, Gantry Crane, Catwalks,\n    // Blast Door Iris, Deep Space Skybox, Turbines\n    // ==========================================\n    const HANGAR_LENGTH = 150;\n    const HANGAR_WIDTH = 70;\n    const HANGAR_HEIGHT = 28;\n\n    const materials = {\n      hullDark: new THREE.MeshStandardMaterial({\n        color: 0x151b24,\n        roughness: 0.45,\n        metalness: 0.75,\n      }),\n      hullMid: new THREE.MeshStandardMaterial({\n        color: 0x222a36,\n        roughness: 0.4,\n        metalness: 0.8,\n      }),\n      structuralSteel: new THREE.MeshStandardMaterial({\n        color: 0x1a212b,\n        roughness: 0.35,\n        metalness: 0.85,\n      }),\n      hazardYellow: new THREE.MeshStandardMaterial({\n        color: 0xffaa00,\n        roughness: 0.5,\n        metalness: 0.3,\n      }),\n      emissiveCyan: new THREE.MeshStandardMaterial({\n        color: 0x00f0ff,\n        emissive: 0x00f0ff,\n        emissiveIntensity: 2.2,\n        roughness: 0.2,\n      }),\n      emissiveAmber: new THREE.MeshStandardMaterial({\n        color: 0xffaa00,\n        emissive: 0xffaa00,\n        emissiveIntensity: 2.0,\n        roughness: 0.2,\n      }),\n      emissiveRed: new THREE.MeshStandardMaterial({\n        color: 0xff2244,\n        emissive: 0xff2244,\n        emissiveIntensity: 3.0,\n        roughness: 0.2,\n      }),\n      glass: new THREE.MeshPhysicalMaterial({\n        color: 0x336688,\n        metalness: 0.1,\n        roughness: 0.15,\n        transmission: 0.75,\n        thickness: 0.5,\n        transparent: true,\n      })\n    };\n\n    // A. Procedural Floor Deck\n    const { diffuseTex, roughnessTex } = createProceduralFloorTextures();\n    const floorGeo = new THREE.PlaneGeometry(HANGAR_WIDTH, HANGAR_LENGTH, 32, 64);\n    const floorMat = new THREE.MeshStandardMaterial({\n      map: diffuseTex,\n      roughnessMap: roughnessTex,\n      roughness: 0.4,\n      metalness: 0.75,\n      bumpScale: 0.04\n    });\n    const floorMesh = new THREE.Mesh(floorGeo, floorMat);\n    floorMesh.rotation.x = -Math.PI / 2;\n    floorMesh.position.set(0, 0, -10);\n    floorMesh.receiveShadow = true;\n    scene.add(floorMesh);\n\n    // B. Central Elevated Runway Deck\n    const runwayGeo = new THREE.BoxGeometry(16, 0.2, HANGAR_LENGTH - 10);\n    const runwayMat = new THREE.MeshStandardMaterial({\n      color: 0x0a0e14,\n      roughness: 0.25,\n      metalness: 0.85,\n    });\n    const runwayMesh = new THREE.Mesh(runwayGeo, runwayMat);\n    runwayMesh.position.set(0, 0.1, -10);\n    runwayMesh.receiveShadow = true;\n    scene.add(runwayMesh);\n\n    // Lateral Guide Rails\n    const railGeo = new THREE.BoxGeometry(0.4, 0.45, HANGAR_LENGTH - 10);\n    const leftRail = new THREE.Mesh(railGeo, materials.structuralSteel);\n    leftRail.position.set(-8.2, 0.22, -10);\n    scene.add(leftRail);\n\n    const rightRail = new THREE.Mesh(railGeo, materials.structuralSteel);\n    rightRail.position.set(8.2, 0.22, -10);\n    scene.add(rightRail);\n\n    // C. Octagonal Rib Trusses (Structural Arches)\n    const ribGroup = new THREE.Group();\n    const NUM_RIBS = 10;\n    const ribSpacing = HANGAR_LENGTH / (NUM_RIBS - 1);\n\n    for (let i = 0; i < NUM_RIBS; i++) {\n      const z = (HANGAR_LENGTH / 2) - 15 - i * ribSpacing;\n      const arch = createHangarArch(HANGAR_WIDTH, HANGAR_HEIGHT);\n      arch.position.set(0, 0, z);\n      ribGroup.add(arch);\n    }\n    scene.add(ribGroup);\n\n    function createHangarArch(w, h) {\n      const archGroup = new THREE.Group();\n      const colWidth = 2.4;\n      const colDepth = 2.0;\n\n      // Left & Right Vertical Columns\n      const colGeo = new THREE.BoxGeometry(colWidth, h, colDepth);\n      const leftCol = new THREE.Mesh(colGeo, materials.hullDark);\n      leftCol.position.set(-w / 2 + colWidth / 2, h / 2, 0);\n      leftCol.castShadow = true;\n      leftCol.receiveShadow = true;\n      archGroup.add(leftCol);\n\n      const rightCol = leftCol.clone();\n      rightCol.position.x = w / 2 - colWidth / 2;\n      archGroup.add(rightCol);\n\n      // Angled Haunches / Rafter Braces\n      const braceLen = 14;\n      const braceGeo = new THREE.BoxGeometry(colWidth * 0.8, braceLen, colDepth * 0.9);\n      \n      const leftBrace = new THREE.Mesh(braceGeo, materials.structuralSteel);\n      leftBrace.position.set(-w / 2 + 5.5, h - 3.8, 0);\n      leftBrace.rotation.z = Math.PI / 4;\n      leftBrace.castShadow = true;\n      archGroup.add(leftBrace);\n\n      const rightBrace = new THREE.Mesh(braceGeo, materials.structuralSteel);\n      rightBrace.position.set(w / 2 - 5.5, h - 3.8, 0);\n      rightBrace.rotation.z = -Math.PI / 4;\n      rightBrace.castShadow = true;\n      archGroup.add(rightBrace);\n\n      // Horizontal Roof Girder Truss\n      const girderGeo = new THREE.BoxGeometry(w - 14, 2.2, colDepth * 0.9);\n      const girder = new THREE.Mesh(girderGeo, materials.hullMid);\n      girder.position.set(0, h - 1.1, 0);\n      girder.castShadow = true;\n      archGroup.add(girder);\n\n      // Downward Ceiling Flush Light Strip\n      const lightStripGeo = new THREE.BoxGeometry(w - 24, 0.2, 0.4);\n      const lightStrip = new THREE.Mesh(lightStripGeo, materials.emissiveCyan);\n      lightStrip.position.set(0, h - 2.25, 0);\n      archGroup.add(lightStrip);\n\n      return archGroup;\n    }\n\n    // Outer Hangar Walls & Roof Enclosure\n    const wallGeo = new THREE.PlaneGeometry(HANGAR_LENGTH, HANGAR_HEIGHT);\n    const leftWall = new THREE.Mesh(wallGeo, materials.hullDark);\n    leftWall.rotation.y = Math.PI / 2;\n    leftWall.position.set(-HANGAR_WIDTH / 2, HANGAR_HEIGHT / 2, -10);\n    scene.add(leftWall);\n\n    const rightWall = new THREE.Mesh(wallGeo, materials.hullDark);\n    rightWall.rotation.y = -Math.PI / 2;\n    rightWall.position.set(HANGAR_WIDTH / 2, HANGAR_HEIGHT / 2, -10);\n    scene.add(rightWall);\n\n    const ceilingGeo = new THREE.PlaneGeometry(HANGAR_WIDTH, HANGAR_LENGTH);\n    const ceiling = new THREE.Mesh(ceilingGeo, materials.hullDark);\n    ceiling.rotation.x = Math.PI / 2;\n    ceiling.position.set(0, HANGAR_HEIGHT, -10);\n    scene.add(ceiling);\n\n    // Front Wall with Entrance Airlock Port\n    const frontWall = new THREE.Mesh(new THREE.PlaneGeometry(HANGAR_WIDTH, HANGAR_HEIGHT), materials.hullDark);\n    frontWall.position.set(0, HANGAR_HEIGHT / 2, (HANGAR_LENGTH / 2) - 10);\n    frontWall.rotation.y = Math.PI;\n    scene.add(frontWall);\n\n    // D. Overhead Gantry Crane with Suspended Cargo\n    const gantryGroup = new THREE.Group();\n    const gantryGirderGeo = new THREE.BoxGeometry(HANGAR_WIDTH - 6, 2.5, 3.5);\n    const gantryGirder = new THREE.Mesh(gantryGirderGeo, materials.hazardYellow);\n    gantryGirder.position.set(0, HANGAR_HEIGHT - 6, 5);\n    gantryGroup.add(gantryGirder);\n\n    // Trolley & Cargo Container\n    const trolleyGeo = new THREE.BoxGeometry(6, 2, 5);\n    const trolley = new THREE.Mesh(trolleyGeo, materials.structuralSteel);\n    trolley.position.set(0, HANGAR_HEIGHT - 7.5, 5);\n    gantryGroup.add(trolley);\n\n    // Suspension Cables\n    const cableGeo = new THREE.CylinderGeometry(0.06, 0.06, 6);\n    const cable1 = new THREE.Mesh(cableGeo, materials.structuralSteel);\n    cable1.position.set(-1.8, HANGAR_HEIGHT - 11.5, 5);\n    gantryGroup.add(cable1);\n\n    const cable2 = cable1.clone();\n    cable2.position.x = 1.8;\n    gantryGroup.add(cable2);\n\n    // Suspended Sci-Fi Power Core / Cargo Module\n    const cargoGeo = new THREE.BoxGeometry(5.5, 3.5, 4);\n    const cargoMat = new THREE.MeshStandardMaterial({\n      color: 0x1f2b38,\n      roughness: 0.3,\n      metalness: 0.8\n    });\n    const cargo = new THREE.Mesh(cargoGeo, cargoMat);\n    cargo.position.set(0, HANGAR_HEIGHT - 16, 5);\n    cargo.castShadow = true;\n    gantryGroup.add(cargo);\n\n    // Cargo Status Emissive Bands\n    const cargoBand = new THREE.Mesh(new THREE.BoxGeometry(5.6, 0.4, 4.1), materials.emissiveCyan);\n    cargoBand.position.copy(cargo.position);\n    gantryGroup.add(cargoBand);\n\n    scene.add(gantryGroup);\n\n    // E. Left & Right Wall Catwalks with Railings\n    function createCatwalk(xPos, isLeft) {\n      const catwalkGroup = new THREE.Group();\n      const catwalkFloorGeo = new THREE.BoxGeometry(4.5, 0.4, HANGAR_LENGTH - 20);\n      const catwalkFloor = new THREE.Mesh(catwalkFloorGeo, materials.structuralSteel);\n      catwalkFloor.position.set(xPos, 10, -10);\n      catwalkGroup.add(catwalkFloor);\n\n      // Safety Railings\n      const railX = isLeft ? xPos + 2.1 : xPos - 2.1;\n      const topRailGeo = new THREE.BoxGeometry(0.15, 0.15, HANGAR_LENGTH - 20);\n      const topRail = new THREE.Mesh(topRailGeo, materials.emissiveCyan);\n      topRail.position.set(railX, 11.3, -10);\n      catwalkGroup.add(topRail);\n\n      // Support Struts into the wall\n      for (let z = -70; z <= 50; z += 15) {\n        const strutGeo = new THREE.BoxGeometry(isLeft ? 4 : -4, 0.3, 0.5);\n        const strut = new THREE.Mesh(strutGeo, materials.hullMid);\n        strut.position.set(isLeft ? xPos - 2 : xPos + 2, 9.6, z);\n        catwalkGroup.add(strut);\n      }\n\n      return catwalkGroup;\n    }\n\n    scene.add(createCatwalk(-HANGAR_WIDTH / 2 + 2.5, true));\n    scene.add(createCatwalk(HANGAR_WIDTH / 2 - 2.5, false));\n\n    // F. Industrial Exhaust Turbines with Rotating Blades (Right Wall)\n    const turbines = [];\n    function createTurbine(x, y, z) {\n      const turbineGroup = new THREE.Group();\n      turbineGroup.position.set(x, y, z);\n\n      // Cylindrical Housing\n      const housingGeo = new THREE.CylinderGeometry(4.5, 4.5, 2, 24, 1, true);\n      const housing = new THREE.Mesh(housingGeo, materials.hullMid);\n      housing.rotation.z = Math.PI / 2;\n      turbineGroup.add(housing);\n\n      // Rotor Hub & Blades\n      const rotorGroup = new THREE.Group();\n      const hubGeo = new THREE.CylinderGeometry(1.2, 1.2, 1.5, 16);\n      const hub = new THREE.Mesh(hubGeo, materials.structuralSteel);\n      hub.rotation.z = Math.PI / 2;\n      rotorGroup.add(hub);\n\n      const bladeGeo = new THREE.BoxGeometry(0.15, 3.4, 0.6);\n      for (let b = 0; b < 6; b++) {\n        const blade = new THREE.Mesh(bladeGeo, materials.hullDark);\n        blade.position.set(0, 0, 0);\n        const angle = (b / 6) * Math.PI * 2;\n        blade.position.y = Math.cos(angle) * 2.2;\n        blade.position.z = Math.sin(angle) * 2.2;\n        blade.rotation.x = angle;\n        blade.rotation.y = 0.35; // angled blade pitch\n        rotorGroup.add(blade);\n      }\n\n      turbineGroup.add(rotorGroup);\n      turbines.push(rotorGroup);\n\n      // Cool Blue Backlight behind the turbine\n      const backLight = new THREE.PointLight(0x0077ff, 3, 14);\n      backLight.position.set(isFinite(x) && x > 0 ? 1 : -1, 0, 0);\n      turbineGroup.add(backLight);\n\n      return turbineGroup;\n    }\n\n    scene.add(createTurbine(HANGAR_WIDTH / 2 - 1, 9, -25));\n    scene.add(createTurbine(HANGAR_WIDTH / 2 - 1, 9, 15));\n\n    // G. Left Maintenance Docking Bays & Power Conduits\n    const dockBayGroup = new THREE.Group();\n    for (let i = 0; i < 3; i++) {\n      const dockZ = -30 + i * 28;\n      // Charging pad base\n      const padGeo = new THREE.CylinderGeometry(3.5, 3.8, 0.4, 8);\n      const pad = new THREE.Mesh(padGeo, materials.structuralSteel);\n      pad.position.set(-HANGAR_WIDTH / 2 + 7, 0.2, dockZ);\n      dockBayGroup.add(pad);\n\n      // Glowing hex ring on pad\n      const ringGeo = new THREE.RingGeometry(2.4, 2.7, 8);\n      const ring = new THREE.Mesh(ringGeo, materials.emissiveCyan);\n      ring.rotation.x = -Math.PI / 2;\n      ring.position.set(-HANGAR_WIDTH / 2 + 7, 0.42, dockZ);\n      dockBayGroup.add(ring);\n\n      // Wall terminal console\n      const consoleGeo = new THREE.BoxGeometry(1.5, 2.5, 3);\n      const consoleMesh = new THREE.Mesh(consoleGeo, materials.hullMid);\n      consoleMesh.position.set(-HANGAR_WIDTH / 2 + 1.2, 3, dockZ);\n      dockBayGroup.add(consoleMesh);\n\n      const screenGeo = new THREE.PlaneGeometry(2.2, 1.4);\n      const screen = new THREE.Mesh(screenGeo, materials.emissiveCyan);\n      screen.rotation.y = Math.PI / 2;\n      screen.position.set(-HANGAR_WIDTH / 2 + 2.0, 3.4, dockZ);\n      dockBayGroup.add(screen);\n    }\n    scene.add(dockBayGroup);\n\n    // H. Massive Blast Door & Deep Space Void Skybox\n    const BLAST_Z = -HANGAR_LENGTH / 2 - 10; // Z = -85\n\n    // Outer Space Backdrop with Twinkling Starfield & Nebula\n    const starGeo = new THREE.BufferGeometry();\n    const starCount = 1800;\n    const starPositions = new Float32Array(starCount * 3);\n    const starColors = new Float32Array(starCount * 3);\n\n    for (let s = 0; s < starCount; s++) {\n      // Scatter in half-dome behind the blast door\n      const theta = Math.random() * Math.PI * 2;\n      const phi = Math.acos(Math.random() * 0.9);\n      const radius = 220 + Math.random() * 80;\n\n      starPositions[s * 3] = radius * Math.sin(phi) * Math.sin(theta);\n      starPositions[s * 3 + 1] = Math.abs(radius * Math.cos(phi)) - 10;\n      starPositions[s * 3 + 2] = BLAST_Z - Math.abs(radius * Math.sin(phi) * Math.cos(theta));\n\n      const isBlue = Math.random() > 0.4;\n      starColors[s * 3] = isBlue ? 0.7 : 1.0;\n      starColors[s * 3 + 1] = isBlue ? 0.85 : 0.8;\n      starColors[s * 3 + 2] = isBlue ? 1.0 : 0.6;\n    }\n\n    starGeo.setAttribute('position', new THREE.BufferAttribute(starPositions, 3));\n    starGeo.setAttribute('color', new THREE.BufferAttribute(starColors, 3));\n\n    const starMat = new THREE.PointsMaterial({\n      size: 1.8,\n      vertexColors: true,\n      transparent: true,\n      opacity: 0.95\n    });\n    const starPoints = new THREE.Points(starGeo, starMat);\n    scene.add(starPoints);\n\n    // Distant Gas Giant Planet\n    const planetGeo = new THREE.SphereGeometry(30, 32, 32);\n    const planetMat = new THREE.MeshBasicMaterial({\n      color: 0x224488,\n      wireframe: false,\n    });\n    const planet = new THREE.Mesh(planetGeo, planetMat);\n    planet.position.set(-45, 30, BLAST_Z - 120);\n    scene.add(planet);\n\n    // Planet Rings\n    const ringGeo = new THREE.RingGeometry(38, 56, 48);\n    const ringMat = new THREE.MeshBasicMaterial({\n      color: 0x3366aa,\n      side: THREE.DoubleSide,\n      transparent: true,\n      opacity: 0.6\n    });\n    const planetRing = new THREE.Mesh(ringGeo, ringMat);\n    planetRing.position.copy(planet.position);\n    planetRing.rotation.x = Math.PI * 0.4;\n    planetRing.rotation.y = 0.3;\n    scene.add(planetRing);\n\n    // Blast Door Frame\n    const frameWidth = HANGAR_WIDTH;\n    const frameHeight = HANGAR_HEIGHT;\n    const doorApertureW = 32;\n    const doorApertureH = 18;\n\n    const doorFrameGroup = new THREE.Group();\n    doorFrameGroup.position.set(0, 0, BLAST_Z);\n\n    // Left Door Leaf\n    const leafGeo = new THREE.BoxGeometry((frameWidth - doorApertureW) / 2 + 6, frameHeight, 2.5);\n    const leftDoorLeaf = new THREE.Mesh(leafGeo, materials.hullDark);\n    leftDoorLeaf.position.set(-frameWidth / 4 - 3, frameHeight / 2, 0);\n    doorFrameGroup.add(leftDoorLeaf);\n\n    // Right Door Leaf\n    const rightDoorLeaf = new THREE.Mesh(leafGeo, materials.hullDark);\n    rightDoorLeaf.position.set(frameWidth / 4 + 3, frameHeight / 2, 0);\n    doorFrameGroup.add(rightDoorLeaf);\n\n    // Top Header Wall\n    const topWallGeo = new THREE.BoxGeometry(frameWidth, frameHeight - doorApertureH, 2.5);\n    const topDoorWall = new THREE.Mesh(topWallGeo, materials.hullDark);\n    topDoorWall.position.set(0, frameHeight - (frameHeight - doorApertureH) / 2, 0);\n    doorFrameGroup.add(topDoorWall);\n\n    // Energy Force Field Shield Across the Blast Aperture\n    const shieldGeo = new THREE.PlaneGeometry(doorApertureW + 4, doorApertureH);\n    const shieldUniforms = {\n      uTime: { value: 0 },\n      uColor: { value: new THREE.Color(0x00e5ff) },\n      uAlert: { value: 0.0 }\n    };\n\n    const shieldMat = new THREE.ShaderMaterial({\n      uniforms: shieldUniforms,\n      transparent: true,\n      depthWrite: false,\n      blending: THREE.AdditiveBlending,\n      side: THREE.DoubleSide,\n      vertexShader: `\n        varying vec2 vUv;\n        void main() {\n          vUv = uv;\n          gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n        }\n      `,\n      fragmentShader: `\n        uniform float uTime;\n        uniform vec3 uColor;\n        uniform float uAlert;\n        varying vec2 vUv;\n\n        // Hex grid calculation\n        float hexDist(vec2 p) {\n          p = abs(p);\n          float c = dot(p, normalize(vec2(1.0, 1.73)));\n          c = max(c, p.x);\n          return c;\n        }\n\n        void main() {\n          vec2 uv = vUv * vec2(16.0, 9.0);\n          vec2 gv = fract(uv) - 0.5;\n          float d = hexDist(gv);\n          float hexEdge = smoothstep(0.48, 0.44, d) * smoothstep(0.38, 0.42, d);\n\n          // Moving scan pulses\n          float wave = sin(vUv.y * 30.0 - uTime * 4.0) * 0.5 + 0.5;\n          float pulse = pow(wave, 4.0) * 0.4;\n\n          // Edge border falloff\n          float border = smoothstep(0.0, 0.15, vUv.x) * smoothstep(1.0, 0.85, vUv.x) *\n                         smoothstep(0.0, 0.15, vUv.y) * smoothstep(1.0, 0.85, vUv.y);\n\n          vec3 finalColor = mix(uColor, vec3(1.0, 0.15, 0.25), uAlert);\n          float alpha = (hexEdge * 0.7 + pulse + 0.08) * border;\n\n          gl_FragColor = vec4(finalColor, alpha * 0.75);\n        }\n      `\n    });\n\n    const shieldMesh = new THREE.Mesh(shieldGeo, shieldMat);\n    shieldMesh.position.set(0, doorApertureH / 2, 0.2);\n    doorFrameGroup.add(shieldMesh);\n\n    scene.add(doorFrameGroup);\n\n    // ==========================================\n    // 5. EMISSIVE RUNWAY STRIPS & CHASER LIGHTS\n    // Sequential animated chevrons, threshold bars, centerline\n    // ==========================================\n    const runwayLightsGroup = new THREE.Group();\n    const NUM_CHEVRONS = 36;\n    const chevronMeshes = [];\n    const chevronStartZ = -HANGAR_LENGTH / 2 + 10;\n    const chevronEndZ = HANGAR_LENGTH / 2 - 25;\n    const chevronSpanZ = chevronEndZ - chevronStartZ;\n\n    // Chevron Arrow Geometry\n    const chevronShape = new THREE.Shape();\n    chevronShape.moveTo(-1.2, -0.3);\n    chevronShape.lineTo(0.0, 0.5);\n    chevronShape.lineTo(1.2, -0.3);\n    chevronShape.lineTo(0.8, -0.6);\n    chevronShape.lineTo(0.0, 0.0);\n    chevronShape.lineTo(-0.8, -0.6);\n    chevronShape.closePath();\n\n    const chevronGeo = new THREE.ShapeGeometry(chevronShape);\n\n    for (let i = 0; i < NUM_CHEVRONS; i++) {\n      const z = chevronStartZ + (i / (NUM_CHEVRONS - 1)) * chevronSpanZ;\n      const progress = i / NUM_CHEVRONS;\n\n      // Left Chevron\n      const matL = materials.emissiveCyan.clone();\n      const meshL = new THREE.Mesh(chevronGeo, matL);\n      meshL.rotation.x = -Math.PI / 2;\n      meshL.position.set(-6.2, 0.23, z);\n      runwayLightsGroup.add(meshL);\n\n      // Right Chevron\n      const matR = materials.emissiveCyan.clone();\n      const meshR = new THREE.Mesh(chevronGeo, matR);\n      meshR.rotation.x = -Math.PI / 2;\n      meshR.position.set(6.2, 0.23, z);\n      runwayLightsGroup.add(meshR);\n\n      chevronMeshes.push({ meshL, meshR, matL, matR, index: i, progress });\n    }\n\n    // Centerline Glowing Dashes\n    const dashGeo = new THREE.PlaneGeometry(0.35, 2.5);\n    const NUM_DASHES = 24;\n    for (let d = 0; d < NUM_DASHES; d++) {\n      const dz = chevronStartZ + (d / (NUM_DASHES - 1)) * chevronSpanZ;\n      const dash = new THREE.Mesh(dashGeo, materials.emissiveCyan);\n      dash.rotation.x = -Math.PI / 2;\n      dash.position.set(0, 0.22, dz);\n      runwayLightsGroup.add(dash);\n    }\n\n    // Runway Threshold Barrier Bars (Green / Cyan approach lights)\n    const threshGeo = new THREE.BoxGeometry(0.6, 0.25, 0.6);\n    for (let tx = -7; tx <= 7; tx += 1.4) {\n      const threshLight = new THREE.Mesh(threshGeo, materials.emissiveCyan);\n      threshLight.position.set(tx, 0.35, chevronEndZ);\n      runwayLightsGroup.add(threshLight);\n    }\n\n    scene.add(runwayLightsGroup);\n\n    // Runway Animation Controller\n    let runwayMode = 'APPROACH'; // 'APPROACH', 'LAUNCH', 'STANDBY', 'ALARM'\n    function updateRunwayLights(time) {\n      const speed = runwayMode === 'LAUNCH' ? 3.5 : (runwayMode === 'APPROACH' ? -2.5 : 1.0);\n      const isRedAlert = systemState.conditionRed;\n\n      chevronMeshes.forEach(ch => {\n        let intensity = 0.5;\n\n        if (isRedAlert) {\n          // Rapid emergency strobe\n          intensity = Math.sin(time * 12.0) > 0 ? 3.5 : 0.2;\n          ch.matL.color.setHex(0xff2244);\n          ch.matL.emissive.setHex(0xff2244);\n          ch.matR.color.setHex(0xff2244);\n          ch.matR.emissive.setHex(0xff2244);\n        } else {\n          ch.matL.color.setHex(0x00f0ff);\n          ch.matL.emissive.setHex(0x00f0ff);\n          ch.matR.color.setHex(0x00f0ff);\n          ch.matR.emissive.setHex(0x00f0ff);\n\n          if (runwayMode === 'STANDBY') {\n            intensity = 1.0 + Math.sin(time * 2.0 + ch.progress * 6.28) * 0.8;\n          } else {\n            // Running wave chaser\n            const wave = (ch.progress * 4.0 - time * speed) % 1.0;\n            const normWave = (wave + 1.0) % 1.0;\n            intensity = Math.pow(normWave, 4.0) * 3.2 + 0.25;\n          }\n        }\n\n        ch.matL.emissiveIntensity = intensity;\n        ch.matR.emissiveIntensity = intensity;\n      });\n    }\n\n    // ==========================================\n    // 6. ANIMATED WARNING LIGHTS & ROTATING HAZARD BEACONS\n    // Sweeping spotlight beams, strobe flashers, dual colors\n    // ==========================================\n    const warningBeacons = [];\n    const beaconLocations = [\n      { x: -14, y: 18, z: 5, color: 0xffaa00 },     // Overhead Gantry Left\n      { x: 14, y: 18, z: 5, color: 0xffaa00 },      // Overhead Gantry Right\n      { x: -18, y: 12, z: BLAST_Z + 1, color: 0xffaa00 }, // Blast Door Left\n      { x: 18, y: 12, z: BLAST_Z + 1, color: 0xffaa00 },  // Blast Door Right\n      { x: -8.5, y: 3, z: chevronEndZ, color: 0xffaa00 }, // Runway Threshold Left\n      { x: 8.5, y: 3, z: chevronEndZ, color: 0xffaa00 }   // Runway Threshold Right\n    ];\n\n    beaconLocations.forEach(loc => {\n      const beaconGroup = new THREE.Group();\n      beaconGroup.position.set(loc.x, loc.y, loc.z);\n\n      // Base Housing\n      const baseGeo = new THREE.CylinderGeometry(0.5, 0.6, 0.6, 16);\n      const baseMesh = new THREE.Mesh(baseGeo, materials.structuralSteel);\n      beaconGroup.add(baseMesh);\n\n      // Tinted Glass Dome\n      const domeGeo = new THREE.SphereGeometry(0.48, 16, 16, 0, Math.PI * 2, 0, Math.PI / 2);\n      const domeMat = new THREE.MeshStandardMaterial({\n        color: loc.color,\n        emissive: loc.color,\n        emissiveIntensity: 0.6,\n        roughness: 0.2,\n        transparent: true,\n        opacity: 0.85\n      });\n      const dome = new THREE.Mesh(domeGeo, domeMat);\n      dome.position.y = 0.3;\n      beaconGroup.add(dome);\n\n      // Rotating Rotor Arm with Dual Spotlights\n      const rotor = new THREE.Group();\n      rotor.position.y = 0.35;\n\n      // Spotlight 1 (Direction A)\n      const spot1 = new THREE.SpotLight(loc.color, 8, 38, Math.PI / 7, 0.75, 1.2);\n      spot1.position.set(0, 0, 0);\n      const target1 = new THREE.Object3D();\n      target1.position.set(15, -6, 0);\n      rotor.add(spot1);\n      rotor.add(target1);\n      spot1.target = target1;\n\n      // Spotlight 2 (Direction B - 180 deg opposite)\n      const spot2 = new THREE.SpotLight(loc.color, 8, 38, Math.PI / 7, 0.75, 1.2);\n      spot2.position.set(0, 0, 0);\n      const target2 = new THREE.Object3D();\n      target2.position.set(-15, -6, 0);\n      rotor.add(spot2);\n      rotor.add(target2);\n      spot2.target = target2;\n\n      // Volumetric Beam Cones (Additive Mesh)\n      const beamGeo = new THREE.ConeGeometry(3.5, 16, 16, 1, true);\n      beamGeo.translate(0, -8, 0);\n      beamGeo.rotateX(-Math.PI / 2);\n\n      const beamMat = new THREE.ShaderMaterial({\n        uniforms: {\n          uColor: { value: new THREE.Color(loc.color) },\n          uIntensity: { value: 0.18 }\n        },\n        transparent: true,\n        depthWrite: false,\n        blending: THREE.AdditiveBlending,\n        side: THREE.DoubleSide,\n        vertexShader: `\n          varying vec2 vUv;\n          varying float vDist;\n          void main() {\n            vUv = uv;\n            vDist = position.z;\n            gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n          }\n        `,\n        fragmentShader: `\n          uniform vec3 uColor;\n          uniform float uIntensity;\n          varying vec2 vUv;\n          varying float vDist;\n          void main() {\n            float fade = smoothstep(0.0, 3.0, -vDist) * smoothstep(16.0, 6.0, -vDist);\n            float rim = pow(1.0 - abs(vUv.x - 0.5) * 2.0, 2.0);\n            gl_FragColor = vec4(uColor, fade * rim * uIntensity);\n          }\n        `\n      });\n\n      const beam1 = new THREE.Mesh(beamGeo, beamMat);\n      beam1.rotation.y = Math.PI / 2;\n      rotor.add(beam1);\n\n      const beam2 = new THREE.Mesh(beamGeo, beamMat.clone());\n      beam2.rotation.y = -Math.PI / 2;\n      rotor.add(beam2);\n\n      beaconGroup.add(rotor);\n      scene.add(beaconGroup);\n\n      warningBeacons.push({\n        group: beaconGroup,\n        rotor,\n        spot1,\n        spot2,\n        domeMat,\n        beamMat1: beamMat,\n        beamMat2: beam2.material,\n        speed: 3.2 + Math.random() * 0.4\n      });\n    });\n\n    // ==========================================\n    // 7. SUBTLE VOLUMETRIC-STYLE FOG PLANES & DUST PARTICLES\n    // Multi-layered soft noise planes drifting through the hangar\n    // ==========================================\n    const fogPlanes = [];\n    const fogGroup = new THREE.Group();\n\n    // Ground Cryo-Fog Layers (Horizontal Drift)\n    const groundFogGeo = new THREE.PlaneGeometry(HANGAR_WIDTH - 4, HANGAR_LENGTH - 10, 16, 32);\n    const groundFogMat = new THREE.ShaderMaterial({\n      uniforms: {\n        uTime: { value: 0 },\n        uColor: { value: new THREE.Color(0x00d4ff) },\n        uDensity: { value: 0.22 },\n        uAlert: { value: 0.0 }\n      },\n      transparent: true,\n      depthWrite: false,\n      blending: THREE.AdditiveBlending,\n      side: THREE.DoubleSide,\n      vertexShader: `\n        varying vec2 vUv;\n        varying vec3 vWorldPos;\n        void main() {\n          vUv = uv;\n          vec4 worldPos = modelMatrix * vec4(position, 1.0);\n          vWorldPos = worldPos.xyz;\n          gl_Position = projectionMatrix * viewMatrix * worldPos;\n        }\n      `,\n      fragmentShader: `\n        uniform float uTime;\n        uniform vec3 uColor;\n        uniform float uDensity;\n        uniform float uAlert;\n        varying vec2 vUv;\n        varying vec3 vWorldPos;\n\n        // Lightweight procedural pseudo-random noise\n        float hash(vec2 p) {\n          return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453);\n        }\n\n        float noise(vec2 p) {\n          vec2 i = floor(p);\n          vec2 f = fract(p);\n          vec2 u = f * f * (3.0 - 2.0 * f);\n          return mix(mix(hash(i + vec2(0.0,0.0)), hash(i + vec2(1.0,0.0)), u.x),\n                     mix(hash(i + vec2(0.0,1.0)), hash(i + vec2(1.0,1.0)), u.x), u.y);\n        }\n\n        float fbm(vec2 p) {\n          float v = 0.0;\n          v += 0.5 * noise(p); p *= 2.02;\n          v += 0.25 * noise(p); p *= 2.03;\n          v += 0.125 * noise(p);\n          return v;\n        }\n\n        void main() {\n          // Drifting smoke noise\n          vec2 uvFlow = vUv * vec2(4.0, 12.0) + vec2(uTime * 0.03, uTime * 0.06);\n          float n = fbm(uvFlow);\n\n          // Soft boundary fade\n          float edgeX = smoothstep(0.0, 0.25, vUv.x) * smoothstep(1.0, 0.75, vUv.x);\n          float edgeY = smoothstep(0.0, 0.25, vUv.y) * smoothstep(1.0, 0.75, vUv.y);\n\n          vec3 finalColor = mix(uColor, vec3(1.0, 0.15, 0.2), uAlert);\n          float alpha = n * edgeX * edgeY * uDensity;\n\n          gl_FragColor = vec4(finalColor, alpha);\n        }\n      `\n    });\n\n    // Layer 1: Right at floor level (Y = 0.6)\n    const fogLayer1 = new THREE.Mesh(groundFogGeo, groundFogMat);\n    fogLayer1.rotation.x = -Math.PI / 2;\n    fogLayer1.position.set(0, 0.6, -10);\n    fogGroup.add(fogLayer1);\n    fogPlanes.push(groundFogMat);\n\n    // Layer 2: Floating atmospheric tier (Y = 2.2)\n    const groundFogMat2 = groundFogMat.clone();\n    groundFogMat2.uniforms.uDensity.value = 0.14;\n    const fogLayer2 = new THREE.Mesh(groundFogGeo, groundFogMat2);\n    fogLayer2.rotation.x = -Math.PI / 2;\n    fogLayer2.position.set(0, 2.2, -10);\n    fogGroup.add(fogLayer2);\n    fogPlanes.push(groundFogMat2);\n\n    // Vertical Light Shaft / God-Ray Volumetric Slices\n    const NUM_SLICES = 8;\n    const sliceGeo = new THREE.PlaneGeometry(HANGAR_WIDTH - 12, HANGAR_HEIGHT - 6);\n    for (let s = 0; s < NUM_SLICES; s++) {\n      const sliceZ = -HANGAR_LENGTH / 2 + 15 + s * 16;\n      const sliceMat = new THREE.ShaderMaterial({\n        uniforms: {\n          uTime: { value: 0 },\n          uColor: { value: new THREE.Color(0x00d4ff) },\n          uAlert: { value: 0.0 }\n        },\n        transparent: true,\n        depthWrite: false,\n        blending: THREE.AdditiveBlending,\n        side: THREE.DoubleSide,\n        vertexShader: `\n          varying vec2 vUv;\n          void main() {\n            vUv = uv;\n            gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n          }\n        `,\n        fragmentShader: `\n          uniform float uTime;\n          uniform vec3 uColor;\n          uniform float uAlert;\n          varying vec2 vUv;\n          void main() {\n            // Soft atmospheric beam column\n            float edgeX = smoothstep(0.0, 0.35, vUv.x) * smoothstep(1.0, 0.65, vUv.x);\n            float edgeY = smoothstep(0.0, 0.2, vUv.y) * smoothstep(1.0, 0.8, vUv.y);\n            float drift = sin(vUv.x * 6.0 + uTime * 0.5) * 0.15 + 0.85;\n\n            vec3 col = mix(uColor, vec3(1.0, 0.2, 0.25), uAlert);\n            float alpha = edgeX * edgeY * 0.065 * drift;\n            gl_FragColor = vec4(col, alpha);\n          }\n        `\n      });\n\n      const sliceMesh = new THREE.Mesh(sliceGeo, sliceMat);\n      sliceMesh.position.set(0, HANGAR_HEIGHT / 2, sliceZ);\n      fogGroup.add(sliceMesh);\n      fogPlanes.push(sliceMat);\n    }\n\n    scene.add(fogGroup);\n\n    // Atmospheric Floating Dust Particles / Motess\n    const dustCount = 450;\n    const dustGeo = new THREE.BufferGeometry();\n    const dustPos = new Float32Array(dustCount * 3);\n    for (let p = 0; p < dustCount; p++) {\n      dustPos[p * 3] = (Math.random() - 0.5) * (HANGAR_WIDTH - 10);\n      dustPos[p * 3 + 1] = Math.random() * (HANGAR_HEIGHT - 6) + 1;\n      dustPos[p * 3 + 2] = (Math.random() - 0.5) * (HANGAR_LENGTH - 20) - 10;\n    }\n    dustGeo.setAttribute('position', new THREE.BufferAttribute(dustPos, 3));\n    const dustMat = new THREE.PointsMaterial({\n      size: 0.3,\n      color: 0x88e0ff,\n      transparent: true,\n      opacity: 0.6,\n      blending: THREE.AdditiveBlending\n    });\n    const dustParticles = new THREE.Points(dustGeo, dustMat);\n    scene.add(dustParticles);\n\n    // ==========================================\n    // 8. HOVERING DRONE FLEET\n    // Procedural sci-fi geometry, physics kinematics, banking,\n    // glowing repulsors, optical scanning visor, spotlights\n    // ==========================================\n    class Drone {\n      constructor(id, name, colorTheme, basePadIndex) {\n        this.id = id;\n        this.name = name;\n        this.colorTheme = colorTheme;\n        this.basePadIndex = basePadIndex;\n\n        this.position = new THREE.Vector3();\n        this.targetPosition = new THREE.Vector3();\n        this.velocity = new THREE.Vector3();\n        this.rotation = new THREE.Euler(0, 0, 0, 'YXZ');\n\n        this.tilt = { pitch: 0, roll: 0, yaw: 0 };\n        this.bobOffset = Math.random() * 10;\n        this.bobSpeed = 2.0 + Math.random() * 0.6;\n\n        this.mesh = this.buildDroneMesh();\n        scene.add(this.mesh);\n\n        // Ground Spotlight projecting down from drone\n        this.downLight = new THREE.SpotLight(0x00f0ff, 4, 18, Math.PI / 4, 0.7, 1.2);\n        this.downLight.position.set(0, -0.3, 0);\n        this.lightTarget = new THREE.Object3D();\n        this.lightTarget.position.set(0, -10, 0);\n        this.mesh.add(this.downLight);\n        this.mesh.add(this.lightTarget);\n        this.downLight.target = this.lightTarget;\n      }\n\n      buildDroneMesh() {\n        const droneGroup = new THREE.Group();\n\n        // 1. Central Sleek Fuselage (Angular Stealth Armor)\n        const bodyGeo = new THREE.ConeGeometry(1.6, 2.8, 6);\n        bodyGeo.rotateX(Math.PI / 2);\n        bodyGeo.scale(1.0, 0.45, 1.3);\n\n        const bodyMat = new THREE.MeshStandardMaterial({\n          color: this.colorTheme.body,\n          roughness: 0.25,\n          metalness: 0.85\n        });\n        const bodyMesh = new THREE.Mesh(bodyGeo, bodyMat);\n        bodyMesh.castShadow = true;\n        droneGroup.add(bodyMesh);\n\n        // Armor Plate Accent Trim\n        const cowlGeo = new THREE.BoxGeometry(1.4, 0.35, 2.0);\n        const cowlMat = new THREE.MeshStandardMaterial({\n          color: this.colorTheme.accent,\n          roughness: 0.3,\n          metalness: 0.9\n        });\n        const cowl = new THREE.Mesh(cowlGeo, cowlMat);\n        cowl.position.set(0, 0.25, -0.2);\n        droneGroup.add(cowl);\n\n        // 2. Optical Sensor Visor (Cylon/Sci-Fi Scanner)\n        const visorGeo = new THREE.BoxGeometry(1.1, 0.2, 0.3);\n        this.visorMat = new THREE.MeshStandardMaterial({\n          color: this.colorTheme.glow,\n          emissive: this.colorTheme.glow,\n          emissiveIntensity: 3.5,\n          roughness: 0.1\n        });\n        const visor = new THREE.Mesh(visorGeo, this.visorMat);\n        visor.position.set(0, 0.05, -1.6);\n        droneGroup.add(visor);\n\n        // 3. Four Articulated Repulsor Engine Pods\n        this.thrusterGlowMats = [];\n        const pylonPositions = [\n          { x: -1.7, z: -0.9, angle: -0.3 },\n          { x: 1.7, z: -0.9, angle: 0.3 },\n          { x: -1.9, z: 1.2, angle: -0.4 },\n          { x: 1.9, z: 1.2, angle: 0.4 }\n        ];\n\n        pylonPositions.forEach(p => {\n          // Carbon Strut Pylon\n          const strutGeo = new THREE.BoxGeometry(0.8, 0.12, 0.2);\n          const strut = new THREE.Mesh(strutGeo, materials.structuralSteel);\n          strut.position.set(p.x * 0.5, -0.05, p.z * 0.7);\n          strut.rotation.y = p.angle;\n          droneGroup.add(strut);\n\n          // Nacelle Cylinder\n          const nacelleGeo = new THREE.CylinderGeometry(0.48, 0.42, 0.6, 16);\n          const nacelle = new THREE.Mesh(nacelleGeo, materials.hullMid);\n          nacelle.position.set(p.x, 0.0, p.z);\n          droneGroup.add(nacelle);\n\n          // Glowing Plasma Thruster Ring\n          const plasmaGeo = new THREE.RingGeometry(0.15, 0.4, 16);\n          const plasmaMat = new THREE.MeshStandardMaterial({\n            color: this.colorTheme.glow,\n            emissive: this.colorTheme.glow,\n            emissiveIntensity: 3.0,\n            side: THREE.DoubleSide\n          });\n          const plasmaRing = new THREE.Mesh(plasmaGeo, plasmaMat);\n          plasmaRing.rotation.x = Math.PI / 2;\n          plasmaRing.position.set(p.x, -0.31, p.z);\n          droneGroup.add(plasmaRing);\n          this.thrusterGlowMats.push(plasmaMat);\n        });\n\n        // 4. Navigation & Anti-Collision Beacon Strobes\n        // Port Red\n        const portStrobe = new THREE.Mesh(new THREE.SphereGeometry(0.08, 8, 8), materials.emissiveRed);\n        portStrobe.position.set(-1.8, 0.25, -0.8);\n        droneGroup.add(portStrobe);\n\n        // Starboard Green\n        const stbdStrobe = new THREE.Mesh(new THREE.SphereGeometry(0.08, 8, 8), new THREE.MeshStandardMaterial({\n          color: 0x00ff66,\n          emissive: 0x00ff66,\n          emissiveIntensity: 2.5\n        }));\n        stbdStrobe.position.set(1.8, 0.25, -0.8);\n        droneGroup.add(stbdStrobe);\n\n        // 5. Twin Dorsal Antennas\n        const antGeo = new THREE.CylinderGeometry(0.02, 0.02, 0.9);\n        const ant1 = new THREE.Mesh(antGeo, materials.structuralSteel);\n        ant1.position.set(-0.4, 0.65, 0.6);\n        ant1.rotation.x = -0.3;\n        droneGroup.add(ant1);\n\n        const ant2 = ant1.clone();\n        ant2.position.x = 0.4;\n        droneGroup.add(ant2);\n\n        return droneGroup;\n      }\n\n      update(delta, time, isConditionRed) {\n        // Natural Multi-Harmonic Hover Oscillations\n        const bob = Math.sin(time * this.bobSpeed + this.bobOffset) * 0.16 +\n                    Math.cos(time * 3.4 + this.bobOffset) * 0.06;\n\n        const effectiveTarget = this.targetPosition.clone();\n        effectiveTarget.y += bob;\n\n        // Kinematic Velocity Dampening\n        const toTarget = effectiveTarget.clone().sub(this.position);\n        const dist = toTarget.length();\n\n        // Critically damped spring towards target\n        const accel = toTarget.multiplyScalar(4.5);\n        this.velocity.add(accel.multiplyScalar(delta));\n        this.velocity.multiplyScalar(Math.exp(-delta * 3.2)); // drag\n\n        this.position.addScaledVector(this.velocity, delta);\n        this.mesh.position.copy(this.position);\n\n        // Realistic Quadcopter / Anti-Gravity Banking Mechanics\n        const targetPitch = -this.velocity.z * 0.08;\n        const targetRoll = -this.velocity.x * 0.08;\n\n        this.tilt.pitch = THREE.MathUtils.lerp(this.tilt.pitch, targetPitch, delta * 5.0);\n        this.tilt.roll = THREE.MathUtils.lerp(this.tilt.roll, targetRoll, delta * 5.0);\n\n        this.mesh.rotation.x = this.tilt.pitch;\n        this.mesh.rotation.z = this.tilt.roll;\n\n        // Optical / Thruster Color updates based on Condition Red\n        const alertCol = isConditionRed ? 0xff1133 : this.colorTheme.glow;\n        const alertIntensity = isConditionRed ? 4.5 : 2.8;\n\n        this.visorMat.color.setHex(alertCol);\n        this.visorMat.emissive.setHex(alertCol);\n        this.visorMat.emissiveIntensity = alertIntensity;\n\n        this.thrusterGlowMats.forEach(mat => {\n          mat.color.setHex(alertCol);\n          mat.emissive.setHex(alertCol);\n          // Flutter thruster intensity with engine oscillation\n          mat.emissiveIntensity = alertIntensity + Math.sin(time * 18.0 + this.bobOffset) * 0.6;\n        });\n\n        this.downLight.color.setHex(alertCol);\n      }\n    }\n\n    // Initialize Drone Fleet (7 Drones)\n    const droneFleet = [\n      new Drone(0, 'Apex-1', { body: 0xe8ecf0, accent: 0xffb300, glow: 0x00f0ff }, 0),\n      new Drone(1, 'Ghost-2', { body: 0x181e26, accent: 0x00f0ff, glow: 0x00f0ff }, 1),\n      new Drone(2, 'Spectre-3', { body: 0x252d38, accent: 0xff7700, glow: 0xffaa00 }, 2),\n      new Drone(3, 'Valkyrie-4', { body: 0xd0d8e2, accent: 0x00ff88, glow: 0x00f0ff }, 3),\n      new Drone(4, 'Shadow-5', { body: 0x14181f, accent: 0x667788, glow: 0x00f0ff }, 4),\n      new Drone(5, 'Nova-6', { body: 0x223040, accent: 0x9955ff, glow: 0xaa66ff }, 5),\n      new Drone(6, 'Titan-7', { body: 0x2d3436, accent: 0xff3355, glow: 0xff3355 }, 6)\n    ];\n\n    // ==========================================\n    // 9. FORMATIONS SYSTEM\n    // V-Spearhead, Perimeter Grid, Orbit Ring, Dock Matrix, Runway Escort\n    // ==========================================\n    const FORMATIONS = [\n      {\n        name: 'V-SPEARHEAD',\n        desc: 'Tactical wedge flight formation along runway axis',\n        calculate: (drones, time) => {\n          const leadZ = -15;\n          drones[0].targetPosition.set(0, 6.2, leadZ);\n          drones[1].targetPosition.set(-6, 5.8, leadZ + 8);\n          drones[2].targetPosition.set(6, 5.8, leadZ + 8);\n          drones[3].targetPosition.set(-12, 5.4, leadZ + 16);\n          drones[4].targetPosition.set(12, 5.4, leadZ + 16);\n          drones[5].targetPosition.set(-18, 5.0, leadZ + 24);\n          drones[6].targetPosition.set(18, 5.0, leadZ + 24);\n        }\n      },\n      {\n        name: 'PERIMETER GRID',\n        desc: 'Dispersed defensive sentry grid covering high and low quadrants',\n        calculate: (drones, time) => {\n          drones[0].targetPosition.set(0, 15, 6);         // Overhead Gantry Observation\n          drones[1].targetPosition.set(-18, 7, -48);      // Blast Door Left Sentinel\n          drones[2].targetPosition.set(18, 7, -48);       // Blast Door Right Sentinel\n          drones[3].targetPosition.set(-23, 6, 10);       // Left Maintenance Alcove\n          drones[4].targetPosition.set(23, 6, 10);        // Right Turbine Alcove\n          drones[5].targetPosition.set(0, 18, 38);        // Front High Entrance Sentry\n          drones[6].targetPosition.set(0, 3.8, -62);      // Runway Threshold Gate\n        }\n      },\n      {\n        name: 'ORBIT RING',\n        desc: 'Rotating concentric defense carousel with wave height oscillation',\n        calculate: (drones, time) => {\n          const radius = 14.5;\n          const centerY = 7.5;\n          const centerZ = -5.0;\n          const orbitSpeed = 0.35;\n\n          drones.forEach((d, idx) => {\n            const angle = (idx / drones.length) * Math.PI * 2 + time * orbitSpeed;\n            const x = Math.cos(angle) * radius;\n            const z = centerZ + Math.sin(angle) * radius;\n            const y = centerY + Math.sin(angle * 2.0 + time * 1.5) * 1.8;\n            d.targetPosition.set(x, y, z);\n          });\n        }\n      },\n      {\n        name: 'DOCK MATRIX',\n        desc: 'Docking at designated recharge bays & floor charging pads',\n        calculate: (drones, time) => {\n          // Drones land on designated pads, lower altitude, power down\n          drones[0].targetPosition.set(0, 1.2, -40);       // Center Runway Pad\n          drones[1].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.2, -30); // Left Dock 1\n          drones[2].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.2, -2);  // Left Dock 2\n          drones[3].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.2, 26);  // Left Dock 3\n          drones[4].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.2, -30);  // Right Bay 1\n          drones[5].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.2, -2);   // Right Bay 2\n          drones[6].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.2, 26);   // Right Bay 3\n        }\n      },\n      {\n        name: 'RUNWAY ESCORT',\n        desc: 'Dual-column arrival escort flanking runway centerline',\n        calculate: (drones, time) => {\n          const zOffset = Math.sin(time * 0.8) * 8.0;\n          drones[0].targetPosition.set(0, 6.8, -32 + zOffset);\n          // Left Column\n          drones[1].targetPosition.set(-4.5, 4.5, -20 + zOffset);\n          drones[3].targetPosition.set(-4.5, 4.5, -4 + zOffset);\n          drones[5].targetPosition.set(-4.5, 4.5, 12 + zOffset);\n          // Right Column\n          drones[2].targetPosition.set(4.5, 4.5, -20 + zOffset);\n          drones[4].targetPosition.set(4.5, 4.5, -4 + zOffset);\n          drones[6].targetPosition.set(4.5, 4.5, 12 + zOffset);\n        }\n      }\n    ];\n\n    let currentFormationIndex = 0;\n    // Set initial positions instantly\n    FORMATIONS[0].calculate(droneFleet, 0);\n    droneFleet.forEach(d => d.position.copy(d.targetPosition));\n\n    // ==========================================\n    // 10. CINEMATIC CAMERA SYSTEM & SPLINE PATH\n    // Multi-point Catmull-Rom flythrough, Chase Cam, Surveillance\n    // ==========================================\n    // Cinematic Tour Spline Points (Camera Position & Look-At Targets)\n    const cameraPathPoints = [\n      new THREE.Vector3(18, 19, 50),     // Keyframe 0: High Gantry establishing\n      new THREE.Vector3(0, 2.2, 32),      // Keyframe 1: Low runway swoop beneath drones\n      new THREE.Vector3(-14, 6.5, 8),     // Keyframe 2: Left flank sweep passing wingmen\n      new THREE.Vector3(-22, 9, -32),     // Keyframe 3: Docking alcove flyby\n      new THREE.Vector3(0, 10.5, -55),    // Keyframe 4: Space void & blast door nebula vista\n      new THREE.Vector3(18, 13, -22),     // Keyframe 5: High turbine flyby\n      new THREE.Vector3(0, 21, 12),       // Keyframe 6: Overhead gantry top-down view\n    ];\n\n    const cameraLookPoints = [\n      new THREE.Vector3(0, 6, 0),         // Look 0: Central bay\n      new THREE.Vector3(0, 4.5, -30),     // Look 1: Forward down runway\n      new THREE.Vector3(0, 6, 0),         // Look 2: Center drones\n      new THREE.Vector3(-10, 4, -20),     // Look 3: Docking pads\n      new THREE.Vector3(0, 12, -120),     // Look 4: Deep space nebula\n      new THREE.Vector3(0, 6, -10),       // Look 5: Bay interior\n      new THREE.Vector3(0, 4, -15),       // Look 6: Bay floor\n    ];\n\n    const camPosCurve = new THREE.CatmullRomCurve3(cameraPathPoints, true, 'catmullrom', 0.5);\n    const camLookCurve = new THREE.CatmullRomCurve3(cameraLookPoints, true, 'catmullrom', 0.5);\n\n    let cameraMode = 'cinematic'; // 'cinematic', 'orbit', 'chase', 'sec1', 'sec2', 'sec3'\n    let cinematicProgress = 0.0;\n    const CINEMATIC_SPEED = 0.024; // full loop in ~42 seconds\n\n    const securityCams = {\n      sec1: { pos: new THREE.Vector3(0, 23, 20), target: new THREE.Vector3(0, 4, -20), label: 'CAM 01 // OVERHEAD GANTRY' },\n      sec2: { pos: new THREE.Vector3(0, 3.2, 48), target: new THREE.Vector3(0, 5, -25), label: 'CAM 02 // RUNWAY THRESHOLD' },\n      sec3: { pos: new THREE.Vector3(24, 12, -62), target: new THREE.Vector3(-10, 8, -85), label: 'CAM 03 // AIRLOCK PORTAL' }\n    };\n\n    // Chase Cam state\n    const chaseCurrentPos = new THREE.Vector3(0, 10, 60);\n    const chaseCurrentTarget = new THREE.Vector3();\n\n    // ==========================================\n    // 11. LIGHTING & ENVIRONMENT SYSTEM\n    // Condition Red transition, Primary floodlights\n    // ==========================================\n    const ambientLight = new THREE.AmbientLight(0x0a1424, 1.2);\n    scene.add(ambientLight);\n\n    const mainDirectional = new THREE.DirectionalLight(0xddeeff, 2.0);\n    mainDirectional.position.set(20, 40, 30);\n    mainDirectional.castShadow = true;\n    mainDirectional.shadow.mapSize.width = 2048;\n    mainDirectional.shadow.mapSize.height = 2048;\n    mainDirectional.shadow.camera.near = 5;\n    mainDirectional.shadow.camera.far = 140;\n    mainDirectional.shadow.camera.left = -45;\n    mainDirectional.shadow.camera.right = 45;\n    mainDirectional.shadow.camera.top = 45;\n    mainDirectional.shadow.camera.bottom = -45;\n    mainDirectional.shadow.bias = -0.0004;\n    scene.add(mainDirectional);\n\n    // Deep blue fill light from the blast door portal\n    const portalFill = new THREE.PointLight(0x00aaff, 5, 80);\n    portalFill.position.set(0, 12, BLAST_Z + 5);\n    scene.add(portalFill);\n\n    // Red emergency floodlights (pulsing during Condition Red)\n    const emergencyFloods = [];\n    for (let ez = -50; ez <= 40; ez += 30) {\n      const eLight = new THREE.PointLight(0xff1122, 0, 50);\n      eLight.position.set(0, HANGAR_HEIGHT - 3, ez);\n      scene.add(eLight);\n      emergencyFloods.push(eLight);\n    }\n\n    // System States\n    const systemState = {\n      conditionRed: false,\n      volumetricFog: true,\n      audioActive: false,\n      selectedDrone: 0\n    };\n\n    function setConditionRed(active) {\n      systemState.conditionRed = active;\n      const statusText = document.getElementById('status-text');\n      const statusBadge = document.getElementById('status-badge');\n      const alarmBanner = document.getElementById('alarm-banner');\n      const alarmBtn = document.getElementById('alarm-toggle-btn');\n      const pips = document.querySelectorAll('.drone-pip');\n\n      if (active) {\n        statusText.innerText = 'ALERT: CONDITION RED ACTIVE';\n        statusText.style.color = '#ff3344';\n        statusBadge.classList.add('condition-red-active');\n        alarmBanner.style.display = 'block';\n        alarmBtn.classList.add('active');\n        pips.forEach(p => { p.classList.remove('online'); p.classList.add('alert'); });\n        showToast('⚠️ WARNING: CONDITION RED ENGAGED');\n      } else {\n        statusText.innerText = 'STATUS: NOMINAL OPERATIONS';\n        statusText.style.color = 'var(--text-bright)';\n        statusBadge.classList.remove('condition-red-active');\n        alarmBanner.style.display = 'none';\n        alarmBtn.classList.remove('active');\n        pips.forEach(p => { p.classList.remove('alert'); p.classList.add('online'); });\n        showToast('SYSTEM: NOMINAL CONDITIONS RESTORED');\n      }\n\n      audio.triggerAlarm(active);\n    }\n\n    function showToast(msg) {\n      const toast = document.getElementById('hud-toast');\n      toast.innerText = msg;\n      toast.classList.add('show');\n      clearTimeout(toast._timer);\n      toast._timer = setTimeout(() => {\n        toast.classList.remove('show');\n      }, 2200);\n    }\n\n    // ==========================================\n    // 12. UI CONTROLS & EVENT BINDINGS\n    // ==========================================\n    // Formation Buttons\n    const formationButtons = document.querySelectorAll('#formation-buttons button');\n    formationButtons.forEach(btn => {\n      btn.addEventListener('click', () => {\n        const idx = parseInt(btn.getAttribute('data-formation'));\n        setFormation(idx);\n      });\n    });\n\n    function setFormation(idx) {\n      currentFormationIndex = idx;\n      formationButtons.forEach((b, i) => {\n        b.classList.toggle('active', i === idx);\n      });\n      showToast(`FORMATION: ${FORMATIONS[idx].name}`);\n      audio.playUiChirp(1400);\n    }\n\n    // Camera Navigation Buttons\n    const camButtons = document.querySelectorAll('#camera-buttons button');\n    camButtons.forEach(btn => {\n      btn.addEventListener('click', () => {\n        const mode = btn.getAttribute('data-cam');\n        setCameraMode(mode);\n      });\n    });\n\n    function setCameraMode(mode) {\n      cameraMode = mode;\n      camButtons.forEach(b => {\n        b.classList.toggle('active', b.getAttribute('data-cam') === mode);\n      });\n\n      controls.enabled = (mode === 'orbit');\n      const vf = document.getElementById('viewfinder');\n      const secOverlay = document.getElementById('security-overlay');\n\n      if (mode.startsWith('sec')) {\n        secOverlay.classList.add('active');\n        document.getElementById('sec-cam-label').innerText = securityCams[mode].label;\n        vf.classList.remove('visible');\n      } else {\n        secOverlay.classList.remove('active');\n        vf.classList.toggle('visible', mode === 'cinematic' || mode === 'chase');\n      }\n\n      showToast(`CAMERA: ${mode.toUpperCase()}`);\n      audio.playUiChirp(1600);\n    }\n\n    // Alarm Toggle\n    document.getElementById('alarm-toggle-btn').addEventListener('click', () => {\n      setConditionRed(!systemState.conditionRed);\n    });\n\n    // Runway Pattern Toggle\n    const runwayBtn = document.getElementById('runway-pattern-btn');\n    const runwayModes = ['APPROACH', 'LAUNCH', 'STANDBY'];\n    let runwayModeIdx = 0;\n    runwayBtn.addEventListener('click', () => {\n      runwayModeIdx = (runwayModeIdx + 1) % runwayModes.length;\n      runwayMode = runwayModes[runwayModeIdx];\n      runwayBtn.querySelector('span').innerText = `RUNWAY: ${runwayMode}`;\n      showToast(`RUNWAY PATTERN: ${runwayMode}`);\n      audio.playUiChirp(1200);\n    });\n\n    // Fog Toggle\n    const fogBtn = document.getElementById('fog-toggle-btn');\n    fogBtn.addEventListener('click', () => {\n      systemState.volumetricFog = !systemState.volumetricFog;\n      fogGroup.visible = systemState.volumetricFog;\n      fogBtn.querySelector('span').innerText = systemState.volumetricFog ? 'FOG: VOLUMETRIC' : 'FOG: DISABLED';\n      showToast(systemState.volumetricFog ? 'VOLUMETRIC FOG ENABLED' : 'VOLUMETRIC FOG DISABLED');\n      audio.playUiChirp(1100);\n    });\n\n    // Audio Mute Toggle\n    const audioBtn = document.getElementById('audio-toggle-btn');\n    audioBtn.addEventListener('click', () => {\n      const active = audio.toggleMute();\n      systemState.audioActive = active;\n      document.getElementById('audio-label').innerText = active ? 'AUDIO: ACTIVE' : 'AUDIO: MUTED';\n      audioBtn.classList.toggle('sound-active', active);\n      showToast(active ? 'AUDIO ENGINE ACTIVE' : 'AUDIO MUTED');\n    });\n\n    // Keyboard Shortcuts\n    window.addEventListener('keydown', (e) => {\n      if (e.key >= '1' && e.key <= '5') {\n        setFormation(parseInt(e.key) - 1);\n      } else if (e.key.toLowerCase() === 'c') {\n        setCameraMode('cinematic');\n      } else if (e.key.toLowerCase() === 'e') {\n        setConditionRed(!systemState.conditionRed);\n      } else if (e.key.toLowerCase() === 'v') {\n        // Cycle camera mode\n        const modes = ['cinematic', 'orbit', 'chase', 'sec1', 'sec2', 'sec3'];\n        const nextIdx = (modes.indexOf(cameraMode) + 1) % modes.length;\n        setCameraMode(modes[nextIdx]);\n      } else if (e.key.toLowerCase() === 'm') {\n        audioBtn.click();\n      } else if (e.key.toLowerCase() === 'h') {\n        // Toggle HUD visibility\n        const hud = document.getElementById('hud');\n        hud.style.display = hud.style.display === 'none' ? 'flex' : 'none';\n      }\n    });\n\n    // Drone click selection via Raycaster\n    const raycaster = new THREE.Raycaster();\n    const mouse = new THREE.Vector2();\n\n    window.addEventListener('pointerdown', (e) => {\n      // Don't trigger if clicked on UI\n      if (e.target.closest('#hud') || e.target.closest('.hud-btn')) return;\n\n      mouse.x = (e.clientX / window.innerWidth) * 2 - 1;\n      mouse.y = -(e.clientY / window.innerHeight) * 2 + 1;\n\n      raycaster.setFromCamera(mouse, camera);\n      const droneMeshes = droneFleet.map(d => d.mesh);\n      const intersects = raycaster.intersectObjects(droneMeshes, true);\n\n      if (intersects.length > 0) {\n        let hitMesh = intersects[0].object;\n        while (hitMesh.parent && !droneMeshes.includes(hitMesh)) {\n          hitMesh = hitMesh.parent;\n        }\n        const hitDrone = droneFleet.find(d => d.mesh === hitMesh);\n        if (hitDrone) {\n          systemState.selectedDrone = hitDrone.id;\n          document.getElementById('drone-active-label').innerText = `SELECTED // ${hitDrone.name.toUpperCase()}`;\n          showToast(`TRACKING: ${hitDrone.name}`);\n          audio.playUiChirp(1800);\n        }\n      }\n    });\n\n    // Window Resize Handling\n    window.addEventListener('resize', () => {\n      const w = window.innerWidth;\n      const h = window.innerHeight;\n      camera.aspect = w / h;\n      camera.updateProjectionMatrix();\n      renderer.setSize(w, h);\n      composer.setSize(w, h);\n    });\n\n    // ==========================================\n    // 13. MAIN ANIMATION & RENDER LOOP\n    // ==========================================\n    const clock = new THREE.Clock();\n    let frameCount = 0;\n    let lastFpsUpdate = 0;\n\n    function animate() {\n      requestAnimationFrame(animate);\n\n      const delta = Math.min(clock.getDelta(), 0.1);\n      const time = clock.getElapsedTime();\n\n      // FPS Counter\n      frameCount++;\n      if (time - lastFpsUpdate > 0.5) {\n        const fps = Math.round(frameCount / (time - lastFpsUpdate));\n        document.getElementById('fps-counter').innerText = `${fps} FPS`;\n        frameCount = 0;\n        lastFpsUpdate = time;\n      }\n\n      // Security Timestamp\n      const secTime = new Date();\n      const timeStr = secTime.toTimeString().split(' ')[0] + '.' + String(Math.floor(secTime.getMilliseconds() / 100));\n      document.getElementById('sec-timestamp').innerText = timeStr;\n\n      // 1. Update Formations & Drones\n      FORMATIONS[currentFormationIndex].calculate(droneFleet, time);\n      let avgSpeed = 0;\n      droneFleet.forEach(drone => {\n        drone.update(delta, time, systemState.conditionRed);\n        avgSpeed += drone.velocity.length();\n      });\n      avgSpeed /= droneFleet.length;\n      audio.updateDroneModulation(avgSpeed);\n\n      // Update HUD Altitude for Selected Drone\n      const selDrone = droneFleet[systemState.selectedDrone];\n      if (selDrone) {\n        document.getElementById('tele-alt').innerText = `ALT: ${selDrone.position.y.toFixed(1)} m`;\n      }\n\n      // 2. Rotate Exhaust Turbines\n      turbines.forEach((turb, i) => {\n        turb.rotation.x += delta * (i % 2 === 0 ? 4.5 : -4.5);\n      });\n\n      // 3. Update Rotating Warning Beacons\n      warningBeacons.forEach(b => {\n        b.rotor.rotation.y += delta * b.speed;\n\n        // Shift color and intensity during Condition Red\n        const isRed = systemState.conditionRed;\n        const targetHex = isRed ? 0xff1133 : 0xffaa00;\n        const targetBeam = isRed ? 0.35 : 0.18;\n\n        b.spot1.color.setHex(targetHex);\n        b.spot2.color.setHex(targetHex);\n        b.domeMat.color.setHex(targetHex);\n        b.domeMat.emissive.setHex(targetHex);\n\n        b.beamMat1.uniforms.uColor.value.setHex(targetHex);\n        b.beamMat2.uniforms.uColor.value.setHex(targetHex);\n        b.beamMat1.uniforms.uIntensity.value = targetBeam;\n        b.beamMat2.uniforms.uIntensity.value = targetBeam;\n\n        // Pulse intensity during Condition Red\n        if (isRed) {\n          b.spot1.intensity = 12.0 + Math.sin(time * 10.0) * 4.0;\n          b.spot2.intensity = 12.0 + Math.sin(time * 10.0) * 4.0;\n        } else {\n          b.spot1.intensity = 8.0;\n          b.spot2.intensity = 8.0;\n        }\n      });\n\n      // 4. Update Emissive Runway Light Strips\n      updateRunwayLights(time);\n\n      // 5. Update Volumetric Fog & Atmospheric Shaders\n      shieldUniforms.uTime.value = time;\n      shieldUniforms.uAlert.value = THREE.MathUtils.lerp(shieldUniforms.uAlert.value, systemState.conditionRed ? 1.0 : 0.0, delta * 3.0);\n\n      fogPlanes.forEach(fp => {\n        fp.uniforms.uTime.value = time;\n        if (fp.uniforms.uAlert) {\n          fp.uniforms.uAlert.value = THREE.MathUtils.lerp(fp.uniforms.uAlert.value, systemState.conditionRed ? 1.0 : 0.0, delta * 3.0);\n        }\n      });\n\n      // Slowly drift dust motes\n      const dPositions = dustGeo.attributes.position.array;\n      for (let p = 0; p < dustCount; p++) {\n        dPositions[p * 3 + 2] += delta * 0.8;\n        if (dPositions[p * 3 + 2] > HANGAR_LENGTH / 2 - 20) {\n          dPositions[p * 3 + 2] = -HANGAR_LENGTH / 2 + 10;\n        }\n      }\n      dustGeo.attributes.position.needsUpdate = true;\n\n      // 6. Lighting Transitions (Condition Red)\n      const isRed = systemState.conditionRed;\n      mainDirectional.intensity = THREE.MathUtils.lerp(mainDirectional.intensity, isRed ? 0.25 : 2.0, delta * 3.0);\n      ambientLight.intensity = THREE.MathUtils.lerp(ambientLight.intensity, isRed ? 0.35 : 1.2, delta * 3.0);\n\n      const redFloodTarget = isRed ? (Math.sin(time * 4.5) > 0 ? 8.0 : 1.5) : 0.0;\n      emergencyFloods.forEach(ef => {\n        ef.intensity = THREE.MathUtils.lerp(ef.intensity, redFloodTarget, delta * 6.0);\n      });\n\n      // 7. Camera Navigation & Path Execution\n      if (cameraMode === 'cinematic') {\n        cinematicProgress = (cinematicProgress + delta * CINEMATIC_SPEED) % 1.0;\n        const camPos = camPosCurve.getPointAt(cinematicProgress);\n        const lookTarget = camLookCurve.getPointAt(cinematicProgress);\n\n        camera.position.lerp(camPos, 0.08);\n        camera.lookAt(lookTarget);\n      } else if (cameraMode === 'chase') {\n        const lead = droneFleet[systemState.selectedDrone];\n        if (lead) {\n          // Dynamic chase offset behind the drone\n          const chaseOffset = new THREE.Vector3(0, 2.4, 7.5);\n          chaseOffset.applyAxisAngle(new THREE.Vector3(0, 1, 0), lead.mesh.rotation.y);\n          const desiredPos = lead.position.clone().add(chaseOffset);\n\n          camera.position.lerp(desiredPos, delta * 3.5);\n          chaseCurrentTarget.lerp(lead.position, delta * 6.0);\n          camera.lookAt(chaseCurrentTarget);\n        }\n      } else if (cameraMode.startsWith('sec')) {\n        const camConfig = securityCams[cameraMode];\n        camera.position.lerp(camConfig.pos, delta * 4.0);\n        camera.lookAt(camConfig.target);\n      } else if (cameraMode === 'orbit') {\n        controls.update();\n      }\n\n      // Render Scene with Bloom Post-Processing\n      composer.render();\n    }\n\n    animate();\n  </script>\n</body>\n</html>\n","Description":"Build single-page Three.js sci-fi hangar bay with hovering drones, animated warning lights, emissive runway strips, volumetric fog planes, drone formation toggle, and cinematic camera path","Overwrite":true,"TargetFile":"hangar-gemini3.8flashhigh/index.html","toolAction":"Writing index.html","toolSummary":"Write complete sci-fi hangar index.html"}}],"reasoning_tokens":31040}
{"step_index":33,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:28:59Z","content":"Created At: 2026-10-14T10:28:59+13:00\nCompleted At: 2026-10-14T10:28:59+13:00\nCreated file file://hangar-gemini3.8flashhigh/index.html with requested content.\nIf relevant, proactively run terminal commands to execute this code for the USER. Don't ask for permission."}
{"step_index":34,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:28:59Z","input_tokens":39705,"cache_read_tokens":29088,"output_tokens":278,"tool_calls":[{"name":"run_command","args":{"CommandLine":"\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --dump-dom http://localhost:8089/index.html | head -n 30","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Testing page dump with headless Chrome","toolSummary":"Test index.html loading in headless Chrome"}}],"reasoning_tokens":131}
{"step_index":35,"source":"MODEL","type":"GENERIC","status":"RUNNING","created_at":"2026-10-13T21:29:05Z","content":"Created At: 2026-10-14T10:29:05+13:00\nTool is running as a background task with task id: c5070489-5112-4057-8ee5-4e8353f2e5bd/task-35\nTask Description: \"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --dump-dom http://localhost:8089/index.html | head -n 30\nTask logs are available at: file://[Antigravity session]/.system_generated/tasks/task-35.log\nYOU MUST TAKE ONE OF THE FOLLOWING TWO ACTIONS: A) either proceed to other relevant work (if any) or, B) simply update the user with a short message (that you have launched the command and will wait for it to finish) and end the turn.\n DO NOTHING ELSE."}
{"step_index":36,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:29:11Z","input_tokens":2552,"cache_read_tokens":66742,"output_tokens":107,"content":"I will wait for the headless Chrome test run to complete and inspect the output.","tool_calls":[{"name":"manage_task","args":{"Action":"status","TaskId":"c5070489-5112-4057-8ee5-4e8353f2e5bd/task-35","toolAction":"Checking headless Chrome run status","toolSummary":"Check task status"}}],"reasoning_tokens":96}
{"step_index":37,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:29:16Z","content":"Created At: 2026-10-14T10:29:16+13:00\nCompleted At: 2026-10-14T10:29:16+13:00\nTask: c5070489-5112-4057-8ee5-4e8353f2e5bd/task-35\nStatus: DONE\nLog: [Antigravity session]/.system_generated/tasks/task-35.log\nLog output:\n<truncated 43 lines>\n0:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n<!DOCTYPE html>\r\n<html lang=\"en\"><head>\r\n  <meta charset=\"UTF-8\">\r\n  <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0, user-scalable=no\">\r\n  <title>Deep Space Hangar Bay // Three.js Sci-Fi Experience</title>\r\n  <style>\r\n    :root {\r\n      --cyan: #00f0ff;\r\n      --cyan-glow: rgba(0, 240, 255, 0.4);\r\n      --amber: #ffaa00;\r\n      --amber-glow: rgba(255, 170, 0, 0.4);\r\n      --red: #ff2a4b;\r\n      --red-glow: rgba(255, 42, 75, 0.5);\r\n      --panel-bg: rgba(6, 12, 22, 0.82);\r\n      --panel-border: rgba(0, 240, 255, 0.28);\r\n      --text-dim: #7f99b2;\r\n      --text-bright: #e8f4fc;\r\n    }\r\n\r\n    * {\r\n      box-sizing: border-box;\r\n      margin: 0;\r\n      padding: 0;\r\n      user-select: none;\r\n      -webkit-user-select: none;\r\n    }\r\n\r\n    html, body {\r\n      width: 100%;\r\n      height: 100%;\r\n\nLast progress: 5s ago\n"}
{"step_index":39,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:29:16Z","input_tokens":4401,"cache_read_tokens":69300,"output_tokens":221,"tool_calls":[{"name":"run_command","args":{"CommandLine":"\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_render.png --window-size=1600,900 --virtual-time-budget=3000 http://localhost:8089/index.html","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":6000,"toolAction":"Taking screenshot of the rendered scene","toolSummary":"Capture screenshot of Three.js hangar"}}],"reasoning_tokens":152}
{"step_index":40,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:29:20Z","content":"Created At: 2026-10-14T10:29:20+13:00\nCompleted At: 2026-10-14T10:29:23+13:00\n\nThe command exited with code 0.\nOutput:\n[20004:341456:1014/102921.818773:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341504:1014/102921.819411:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341456:1014/102921.825063:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341504:1014/102921.825117:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341456:1014/102921.825231:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341504:1014/102921.825258:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341456:1014/102921.825331:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341504:1014/102921.825379:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341456:1014/102921.825447:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341504:1014/102921.825502:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341456:1014/102921.825572:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341504:1014/102921.828174:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341456:1014/102921.874577:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341504:1014/102921.874627:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341456:1014/102921.891503:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341504:1014/102921.891546:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\nTrying to load the allocator multiple times. This is *not* supported.\r\n[20004:341456:1014/102922.116213:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341504:1014/102922.116255:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341456:1014/102922.120420:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341504:1014/102922.120472:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341456:1014/102922.120950:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341504:1014/102922.121009:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341456:1014/102922.121218:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341504:1014/102922.121287:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341456:1014/102922.121438:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20004:341504:1014/102922.121471:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n558873 bytes written to file hangar_render.png\r\n\nTerminal ID: term1\n"}
{"step_index":41,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:29:23Z","input_tokens":2244,"cache_read_tokens":73699,"output_tokens":126,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/hangar_render.png","toolAction":"Viewing rendered screenshot","toolSummary":"View screenshot of 3D hangar"}}],"reasoning_tokens":62}
{"step_index":42,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:29:27Z","content":"Created At: 2026-10-14T10:29:27+13:00\nCompleted At: 2026-10-14T10:29:28+13:00\nThe following is the entire, complete content of the requested file.","media":[{"mime_type":"image/png","uri":"[Antigravity session]/.tempmediaStorage/media_1791926968048_54ec68b2.png"}]}
{"step_index":43,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:29:28Z","input_tokens":3367,"cache_read_tokens":73888,"output_tokens":1041,"tool_calls":[{"name":"run_command","args":{"CommandLine":"\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_red.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html#alarm\"","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Testing Condition Red screenshot","toolSummary":"Test Condition Red in Chrome"}}],"reasoning_tokens":152}
{"step_index":44,"source":"MODEL","type":"GENERIC","status":"RUNNING","created_at":"2026-10-13T21:29:43Z","content":"Created At: 2026-10-14T10:29:43+13:00\nTool is running as a background task with task id: c5070489-5112-4057-8ee5-4e8353f2e5bd/task-44\nTask Description: \"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_red.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html#alarm\"\nTask logs are available at: file://[Antigravity session]/.system_generated/tasks/task-44.log\nYOU MUST TAKE ONE OF THE FOLLOWING TWO ACTIONS: A) either proceed to other relevant work (if any) or, B) simply update the user with a short message (that you have launched the command and will wait for it to finish) and end the turn.\n DO NOTHING ELSE."}
{"step_index":45,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:29:48Z","input_tokens":3312,"cache_read_tokens":75207,"output_tokens":104,"content":"I will wait for the Condition Red screenshot command to complete.","tool_calls":[{"name":"manage_task","args":{"Action":"status","TaskId":"c5070489-5112-4057-8ee5-4e8353f2e5bd/task-44","toolAction":"Checking status of Condition Red test","toolSummary":"Check task status"}}],"reasoning_tokens":93}
{"step_index":46,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:29:54Z","content":"Created At: 2026-10-14T10:29:54+13:00\nCompleted At: 2026-10-14T10:29:54+13:00\nTask: c5070489-5112-4057-8ee5-4e8353f2e5bd/task-44\nStatus: DONE\nLog: [Antigravity session]/.system_generated/tasks/task-44.log\nLog output:\n<truncated 36 lines>\nRROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20050:342272:1014/102946.247625:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20050:342183:1014/102946.313147:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20050:342272:1014/102946.313229:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20050:342183:1014/102946.344973:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20050:342272:1014/102946.345029:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20045:342168:1014/102946.643209:ERROR:google_apis/gcm/engine/registration_request.cc:291] Registration response error message: DEPRECATED_ENDPOINT\r\n551652 bytes written to file hangar_red.png\r\n\nLast progress: 5s ago\n"}
{"step_index":48,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:29:54Z","input_tokens":4058,"cache_read_tokens":78523,"output_tokens":173,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/hangar_red.png","toolAction":"Viewing red alert screenshot","toolSummary":"View screenshot of red alert test"}}],"reasoning_tokens":62}
{"step_index":49,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:30:01Z","content":"Created At: 2026-10-14T10:30:01+13:00\nCompleted At: 2026-10-14T10:30:01+13:00\nThe following is the entire, complete content of the requested file.","media":[{"mime_type":"image/png","uri":"[Antigravity session]/.tempmediaStorage/media_1791927001311_ef7fb0ee.png"}]}
{"step_index":50,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:30:01Z","input_tokens":3414,"cache_read_tokens":80526,"output_tokens":33354,"tool_calls":[{"name":"write_to_file","args":{"CodeContent":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n  <meta charset=\"UTF-8\">\n  <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0, user-scalable=no\">\n  <title>Deep Space Hangar Bay // Three.js Sci-Fi Experience</title>\n  <style>\n    :root {\n      --cyan: #00f0ff;\n      --cyan-glow: rgba(0, 240, 255, 0.45);\n      --amber: #ffaa00;\n      --amber-glow: rgba(255, 170, 0, 0.45);\n      --red: #ff2a4b;\n      --red-glow: rgba(255, 42, 75, 0.55);\n      --panel-bg: rgba(6, 12, 22, 0.85);\n      --panel-border: rgba(0, 240, 255, 0.28);\n      --text-dim: #7f9bb6;\n      --text-bright: #eaf4fc;\n    }\n\n    * {\n      box-sizing: border-box;\n      margin: 0;\n      padding: 0;\n      user-select: none;\n      -webkit-user-select: none;\n    }\n\n    html, body {\n      width: 100%;\n      height: 100%;\n      overflow: hidden;\n      background-color: #010306;\n      font-family: 'SF Pro Display', -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, 'Courier New', monospace;\n      color: var(--text-bright);\n    }\n\n    #webgl-canvas {\n      position: absolute;\n      top: 0;\n      left: 0;\n      width: 100%;\n      height: 100%;\n      z-index: 1;\n      display: block;\n    }\n\n    /* Sci-Fi HUD Overlay */\n    #hud {\n      position: absolute;\n      top: 0;\n      left: 0;\n      width: 100%;\n      height: 100%;\n      z-index: 10;\n      pointer-events: none;\n      display: flex;\n      flex-direction: column;\n      justify-content: space-between;\n      padding: 16px 22px;\n    }\n\n    /* Top Telemetry Header */\n    .top-bar {\n      display: flex;\n      justify-content: space-between;\n      align-items: flex-start;\n      pointer-events: auto;\n      gap: 12px;\n    }\n\n    .brand-cluster {\n      display: flex;\n      flex-direction: column;\n      gap: 3px;\n    }\n\n    .brand-title {\n      font-size: 14px;\n      font-weight: 700;\n      letter-spacing: 2.2px;\n      color: var(--cyan);\n      text-transform: uppercase;\n      display: flex;\n      align-items: center;\n      gap: 8px;\n      text-shadow: 0 0 12px var(--cyan-glow);\n    }\n\n    .brand-title::before {\n      content: '';\n      display: inline-block;\n      width: 8px;\n      height: 8px;\n      background: var(--cyan);\n      box-shadow: 0 0 8px var(--cyan);\n      clip-path: polygon(50% 0%, 100% 50%, 50% 100%, 0% 50%);\n    }\n\n    .brand-sub {\n      font-size: 10px;\n      letter-spacing: 1.5px;\n      color: var(--text-dim);\n      font-family: monospace;\n    }\n\n    .system-status-badge {\n      display: flex;\n      align-items: center;\n      gap: 12px;\n      background: var(--panel-bg);\n      border: 1px solid var(--panel-border);\n      backdrop-filter: blur(14px);\n      -webkit-backdrop-filter: blur(14px);\n      padding: 7px 16px;\n      border-radius: 4px;\n      font-size: 11px;\n      font-family: monospace;\n      letter-spacing: 1px;\n      box-shadow: 0 4px 24px rgba(0,0,0,0.6);\n      transition: all 0.3s ease;\n    }\n\n    .status-indicator {\n      width: 8px;\n      height: 8px;\n      border-radius: 50%;\n      background: #00ff88;\n      box-shadow: 0 0 10px #00ff88;\n      animation: pulse-nominal 2s infinite ease-in-out;\n    }\n\n    @keyframes pulse-nominal {\n      0%, 100% { opacity: 0.6; transform: scale(0.9); }\n      50% { opacity: 1; transform: scale(1.15); }\n    }\n\n    .condition-red-active .status-indicator {\n      background: var(--red);\n      box-shadow: 0 0 14px var(--red);\n      animation: pulse-red 0.5s infinite alternate;\n    }\n\n    @keyframes pulse-red {\n      0% { opacity: 0.3; }\n      100% { opacity: 1; filter: drop-shadow(0 0 10px var(--red)); }\n    }\n\n    /* Side & Bottom Controls */\n    .bottom-bar {\n      display: flex;\n      justify-content: space-between;\n      align-items: flex-end;\n      gap: 16px;\n      pointer-events: none;\n    }\n\n    .control-deck {\n      display: flex;\n      flex-direction: column;\n      gap: 10px;\n      pointer-events: auto;\n      max-width: 530px;\n    }\n\n    .glass-panel {\n      background: var(--panel-bg);\n      border: 1px solid var(--panel-border);\n      backdrop-filter: blur(16px);\n      -webkit-backdrop-filter: blur(16px);\n      border-radius: 6px;\n      padding: 12px 14px;\n      box-shadow: 0 8px 32px rgba(0, 0, 0, 0.65), inset 0 0 12px rgba(0, 240, 255, 0.05);\n      position: relative;\n    }\n\n    .panel-header {\n      font-size: 10px;\n      letter-spacing: 1.5px;\n      text-transform: uppercase;\n      color: var(--cyan);\n      margin-bottom: 8px;\n      display: flex;\n      justify-content: space-between;\n      align-items: center;\n      font-weight: 600;\n    }\n\n    .button-row {\n      display: flex;\n      flex-wrap: wrap;\n      gap: 6px;\n    }\n\n    .hud-btn {\n      background: rgba(12, 24, 42, 0.82);\n      border: 1px solid rgba(0, 240, 255, 0.25);\n      color: var(--text-bright);\n      padding: 6px 12px;\n      border-radius: 4px;\n      font-size: 11px;\n      font-family: monospace;\n      letter-spacing: 0.8px;\n      cursor: pointer;\n      display: inline-flex;\n      align-items: center;\n      gap: 6px;\n      transition: all 0.2s cubic-bezier(0.16, 1, 0.3, 1);\n      position: relative;\n      overflow: hidden;\n    }\n\n    .hud-btn:hover {\n      background: rgba(0, 240, 255, 0.16);\n      border-color: var(--cyan);\n      color: #ffffff;\n      box-shadow: 0 0 14px var(--cyan-glow);\n      transform: translateY(-1px);\n    }\n\n    .hud-btn.active {\n      background: rgba(0, 240, 255, 0.26);\n      border-color: var(--cyan);\n      color: #ffffff;\n      font-weight: bold;\n      box-shadow: 0 0 18px var(--cyan-glow), inset 0 0 8px var(--cyan-glow);\n    }\n\n    .hud-btn.active::after {\n      content: '';\n      position: absolute;\n      bottom: 0;\n      left: 12%;\n      width: 76%;\n      height: 2px;\n      background: var(--cyan);\n      box-shadow: 0 0 8px var(--cyan);\n    }\n\n    .hud-btn.danger {\n      border-color: rgba(255, 42, 75, 0.45);\n      color: #ff99aa;\n    }\n\n    .hud-btn.danger:hover {\n      background: rgba(255, 42, 75, 0.22);\n      border-color: var(--red);\n      color: #fff;\n      box-shadow: 0 0 16px var(--red-glow);\n    }\n\n    .hud-btn.danger.active {\n      background: rgba(255, 42, 75, 0.38);\n      border-color: var(--red);\n      color: #fff;\n      box-shadow: 0 0 22px var(--red-glow), inset 0 0 10px var(--red-glow);\n    }\n\n    .hud-btn.danger.active::after {\n      background: var(--red);\n      box-shadow: 0 0 8px var(--red);\n    }\n\n    /* Right Telemetry Column */\n    .telemetry-column {\n      display: flex;\n      flex-direction: column;\n      gap: 10px;\n      pointer-events: auto;\n      min-width: 270px;\n    }\n\n    .telemetry-grid {\n      display: grid;\n      grid-template-columns: 1fr 1fr;\n      gap: 6px;\n      font-family: monospace;\n      font-size: 10px;\n    }\n\n    .tele-cell {\n      background: rgba(4, 8, 16, 0.65);\n      padding: 6px 9px;\n      border-radius: 3px;\n      border-left: 2px solid var(--panel-border);\n    }\n\n    .tele-label {\n      color: var(--text-dim);\n      font-size: 9px;\n      display: block;\n      margin-bottom: 2px;\n    }\n\n    .tele-val {\n      color: var(--cyan);\n      font-weight: bold;\n    }\n\n    /* Drone Card Indicator */\n    .drone-strip {\n      display: flex;\n      gap: 4px;\n      margin-top: 6px;\n    }\n\n    .drone-pip {\n      flex: 1;\n      height: 5px;\n      background: rgba(0, 240, 255, 0.2);\n      border-radius: 2px;\n      cursor: pointer;\n      transition: all 0.3s ease;\n    }\n\n    .drone-pip:hover {\n      transform: scaleY(1.5);\n    }\n\n    .drone-pip.online {\n      background: var(--cyan);\n      box-shadow: 0 0 6px var(--cyan);\n    }\n\n    .drone-pip.alert {\n      background: var(--red);\n      box-shadow: 0 0 8px var(--red);\n    }\n\n    .drone-pip.selected {\n      background: #ffffff;\n      box-shadow: 0 0 10px #ffffff, 0 0 16px var(--cyan);\n    }\n\n    /* Viewfinder Overlay */\n    #viewfinder {\n      position: absolute;\n      top: 0;\n      left: 0;\n      width: 100%;\n      height: 100%;\n      pointer-events: none;\n      opacity: 0;\n      transition: opacity 0.5s ease;\n    }\n\n    #viewfinder.visible {\n      opacity: 1;\n    }\n\n    .vf-corner {\n      position: absolute;\n      width: 28px;\n      height: 28px;\n      border: 2px solid rgba(0, 240, 255, 0.45);\n    }\n\n    .vf-tl { top: 32px; left: 32px; border-right: none; border-bottom: none; }\n    .vf-tr { top: 32px; right: 32px; border-left: none; border-bottom: none; }\n    .vf-bl { bottom: 32px; left: 32px; border-right: none; border-top: none; }\n    .vf-br { bottom: 32px; right: 32px; border-left: none; border-top: none; }\n\n    .vf-crosshair {\n      position: absolute;\n      top: 50%;\n      left: 50%;\n      transform: translate(-50%, -50%);\n      width: 36px;\n      height: 36px;\n      border: 1px dashed rgba(0, 240, 255, 0.35);\n      border-radius: 50%;\n    }\n\n    .vf-crosshair::before, .vf-crosshair::after {\n      content: '';\n      position: absolute;\n      background: rgba(0, 240, 255, 0.35);\n    }\n    .vf-crosshair::before { top: 50%; left: -8px; right: -8px; height: 1px; }\n    .vf-crosshair::after { left: 50%; top: -8px; bottom: -8px; width: 1px; }\n\n    /* Security Cam Scanline Overlay */\n    #security-overlay {\n      position: absolute;\n      top: 0;\n      left: 0;\n      width: 100%;\n      height: 100%;\n      pointer-events: none;\n      z-index: 5;\n      display: none;\n      background: linear-gradient(rgba(18, 16, 16, 0) 50%, rgba(0, 0, 0, 0.45) 50%),\n                  linear-gradient(90deg, rgba(255, 0, 0, 0.04), rgba(0, 255, 0, 0.02), rgba(0, 0, 255, 0.04));\n      background-size: 100% 3px, 6px 100%;\n    }\n\n    #security-overlay.active {\n      display: block;\n    }\n\n    .sec-badge {\n      position: absolute;\n      top: 26px;\n      right: 320px;\n      font-family: monospace;\n      font-size: 12px;\n      color: #ff3344;\n      letter-spacing: 2px;\n      display: flex;\n      align-items: center;\n      gap: 10px;\n      background: rgba(0,0,0,0.6);\n      padding: 4px 10px;\n      border-radius: 4px;\n    }\n\n    .sec-rec-dot {\n      width: 10px;\n      height: 10px;\n      background: #ff0000;\n      border-radius: 50%;\n      animation: rec-blink 1s infinite steps(2, start);\n    }\n\n    @keyframes rec-blink {\n      0% { opacity: 0; }\n      50% { opacity: 1; }\n    }\n\n    /* Emergency Alert Banner */\n    #alarm-banner {\n      position: absolute;\n      top: 72px;\n      left: 50%;\n      transform: translateX(-50%);\n      background: rgba(180, 10, 30, 0.92);\n      border: 1px solid var(--red);\n      color: #ffffff;\n      padding: 8px 28px;\n      font-family: monospace;\n      font-size: 13px;\n      font-weight: bold;\n      letter-spacing: 3px;\n      border-radius: 4px;\n      box-shadow: 0 0 35px var(--red);\n      display: none;\n      z-index: 20;\n      text-transform: uppercase;\n      animation: alert-flash 0.75s infinite alternate ease-in-out;\n    }\n\n    @keyframes alert-flash {\n      0% { opacity: 0.65; transform: translateX(-50%) scale(0.98); }\n      100% { opacity: 1; transform: translateX(-50%) scale(1.02); }\n    }\n\n    /* Audio Pill / Start Notice */\n    .audio-notice {\n      display: inline-flex;\n      align-items: center;\n      gap: 7px;\n      font-size: 10px;\n      color: var(--amber);\n      cursor: pointer;\n    }\n\n    .sound-bars {\n      display: inline-flex;\n      align-items: flex-end;\n      height: 10px;\n      gap: 2px;\n    }\n\n    .sound-bar {\n      width: 2px;\n      height: 3px;\n      background: var(--amber);\n      border-radius: 1px;\n    }\n\n    .sound-active .sound-bar:nth-child(1) { animation: sound-bounce 0.6s infinite ease-in-out; }\n    .sound-active .sound-bar:nth-child(2) { animation: sound-bounce 0.8s 0.2s infinite ease-in-out; }\n    .sound-active .sound-bar:nth-child(3) { animation: sound-bounce 0.5s 0.4s infinite ease-in-out; }\n\n    @keyframes sound-bounce {\n      0%, 100% { height: 3px; }\n      50% { height: 10px; }\n    }\n\n    /* Hotkey legend */\n    .hotkey-tag {\n      display: inline-block;\n      padding: 1px 4px;\n      background: rgba(255,255,255,0.1);\n      border: 1px solid rgba(255,255,255,0.22);\n      border-radius: 3px;\n      font-size: 9px;\n      color: var(--cyan);\n      margin-left: 2px;\n    }\n\n    /* Toast Notification */\n    #hud-toast {\n      position: absolute;\n      bottom: 125px;\n      left: 50%;\n      transform: translateX(-50%);\n      background: rgba(6, 12, 24, 0.92);\n      border: 1px solid var(--cyan);\n      color: #fff;\n      padding: 8px 20px;\n      border-radius: 20px;\n      font-size: 12px;\n      font-family: monospace;\n      letter-spacing: 1.2px;\n      box-shadow: 0 0 22px var(--cyan-glow);\n      opacity: 0;\n      pointer-events: none;\n      transition: opacity 0.3s ease, transform 0.3s ease;\n      z-index: 25;\n    }\n\n    #hud-toast.show {\n      opacity: 1;\n      transform: translateX(-50%) translateY(-6px);\n    }\n\n    /* Responsive */\n    @media (max-width: 860px) {\n      .bottom-bar {\n        flex-direction: column;\n        align-items: stretch;\n      }\n      .telemetry-column {\n        display: none;\n      }\n      .control-deck {\n        max-width: 100%;\n      }\n    }\n  </style>\n\n  <script type=\"importmap\">\n  {\n    \"imports\": {\n      \"three\": \"https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js\",\n      \"three/addons/\": \"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/\"\n    }\n  }\n  </script>\n</head>\n<body>\n  <!-- WebGL Rendering Canvas Container -->\n  <div id=\"canvas-container\"></div>\n\n  <!-- Security Scanlines & CRT FX -->\n  <div id=\"security-overlay\">\n    <div class=\"sec-badge\">\n      <div class=\"sec-rec-dot\"></div>\n      <span id=\"sec-cam-label\">CAM 03 // RUNWAY APPROACH</span>\n      <span id=\"sec-timestamp\">00:00:00</span>\n    </div>\n  </div>\n\n  <!-- Viewfinder Overlay for Cinematic / Drone Chase -->\n  <div id=\"viewfinder\" class=\"visible\">\n    <div class=\"vf-corner vf-tl\"></div>\n    <div class=\"vf-corner vf-tr\"></div>\n    <div class=\"vf-corner vf-bl\"></div>\n    <div class=\"vf-corner vf-br\"></div>\n    <div class=\"vf-crosshair\"></div>\n  </div>\n\n  <!-- Emergency Banner -->\n  <div id=\"alarm-banner\">⚠️ ALERT: CONDITION RED // AIRLOCK LOCKDOWN ACTIVE ⚠️</div>\n\n  <!-- Toast Notification -->\n  <div id=\"hud-toast\">FORMATION: V-SPEARHEAD</div>\n\n  <!-- Sci-Fi HUD Overlay -->\n  <div id=\"hud\">\n    <!-- Top Bar -->\n    <div class=\"top-bar\">\n      <div class=\"brand-cluster\">\n        <div class=\"brand-title\">HANGAR BAY 07-ALPHA</div>\n        <div class=\"brand-sub\">DEEP SPACE STATION DAEDALUS // SECTOR-9</div>\n      </div>\n\n      <div class=\"system-status-badge\" id=\"status-badge\">\n        <div class=\"status-indicator\"></div>\n        <span id=\"status-text\">STATUS: NOMINAL OPERATIONS</span>\n        <div class=\"audio-notice\" id=\"audio-toggle-btn\" title=\"Toggle Synthesized Audio Engine\">\n          <div class=\"sound-bars\">\n            <div class=\"sound-bar\"></div>\n            <div class=\"sound-bar\"></div>\n            <div class=\"sound-bar\"></div>\n          </div>\n          <span id=\"audio-label\">AUDIO: MUTED</span>\n        </div>\n      </div>\n    </div>\n\n    <!-- Bottom Controls & Telemetry -->\n    <div class=\"bottom-bar\">\n      <div class=\"control-deck\">\n        <!-- Drone Formation Selector -->\n        <div class=\"glass-panel\">\n          <div class=\"panel-header\">\n            <span>DRONE FORMATION TACTICAL MATRIX</span>\n            <span style=\"font-size: 9px; color: var(--text-dim);\">KEYS [1] - [5]</span>\n          </div>\n          <div class=\"button-row\" id=\"formation-buttons\">\n            <button class=\"hud-btn active\" data-formation=\"0\">V-SPEARHEAD <span class=\"hotkey-tag\">1</span></button>\n            <button class=\"hud-btn\" data-formation=\"1\">PERIMETER GRID <span class=\"hotkey-tag\">2</span></button>\n            <button class=\"hud-btn\" data-formation=\"2\">ORBIT RING <span class=\"hotkey-tag\">3</span></button>\n            <button class=\"hud-btn\" data-formation=\"3\">DOCK MATRIX <span class=\"hotkey-tag\">4</span></button>\n            <button class=\"hud-btn\" data-formation=\"4\">RUNWAY ESCORT <span class=\"hotkey-tag\">5</span></button>\n          </div>\n        </div>\n\n        <!-- Camera Navigation Modes -->\n        <div class=\"glass-panel\">\n          <div class=\"panel-header\">\n            <span>CAMERA NAVIGATION MODES</span>\n            <span style=\"font-size: 9px; color: var(--text-dim);\">KEY [C] CINEMATIC</span>\n          </div>\n          <div class=\"button-row\" id=\"camera-buttons\">\n            <button class=\"hud-btn active\" data-cam=\"cinematic\">CINEMATIC TOUR <span class=\"hotkey-tag\">C</span></button>\n            <button class=\"hud-btn\" data-cam=\"orbit\">FREE ORBIT</button>\n            <button class=\"hud-btn\" data-cam=\"chase\">DRONE CHASE</button>\n            <button class=\"hud-btn\" data-cam=\"sec1\">CAM 1: GANTRY</button>\n            <button class=\"hud-btn\" data-cam=\"sec2\">CAM 2: RUNWAY</button>\n            <button class=\"hud-btn\" data-cam=\"sec3\">CAM 3: PORTAL</button>\n          </div>\n        </div>\n\n        <!-- Environmental & Hazard Toggles -->\n        <div class=\"glass-panel\" style=\"padding: 8px 12px;\">\n          <div class=\"button-row\" style=\"align-items: center; justify-content: space-between;\">\n            <div style=\"display: flex; gap: 6px;\">\n              <button class=\"hud-btn danger\" id=\"alarm-toggle-btn\">\n                <span>CONDITION RED</span> <span class=\"hotkey-tag\">E</span>\n              </button>\n              <button class=\"hud-btn\" id=\"runway-pattern-btn\">\n                <span>RUNWAY: APPROACH</span>\n              </button>\n              <button class=\"hud-btn\" id=\"fog-toggle-btn\">\n                <span>FOG: VOLUMETRIC</span>\n              </button>\n            </div>\n            <span style=\"font-family: monospace; font-size: 10px; color: var(--text-dim);\">[H] HIDE HUD</span>\n          </div>\n        </div>\n      </div>\n\n      <!-- Right Telemetry Panel -->\n      <div class=\"telemetry-column\">\n        <div class=\"glass-panel\">\n          <div class=\"panel-header\">\n            <span>BAY TELEMETRY</span>\n            <span id=\"fps-counter\" style=\"color: #00ff88;\">60 FPS</span>\n          </div>\n          <div class=\"telemetry-grid\">\n            <div class=\"tele-cell\">\n              <span class=\"tele-label\">DRONES ACTIVE</span>\n              <span class=\"tele-val\" id=\"tele-drone-count\">7 / 7 ONLINE</span>\n            </div>\n            <div class=\"tele-cell\">\n              <span class=\"tele-label\">REPULSOR POWER</span>\n              <span class=\"tele-val\" id=\"tele-power\">98.4% NOMINAL</span>\n            </div>\n            <div class=\"tele-cell\">\n              <span class=\"tele-label\">HANGAR PRESSURE</span>\n              <span class=\"tele-val\">101.3 kPa</span>\n            </div>\n            <div class=\"tele-cell\">\n              <span class=\"tele-label\">FORCE BARRIER</span>\n              <span class=\"tele-val\" id=\"tele-barrier\" style=\"color: #00ff88;\">SEALED 100%</span>\n            </div>\n          </div>\n\n          <div style=\"margin-top: 10px;\">\n            <div class=\"panel-header\" style=\"margin-bottom: 4px;\">\n              <span id=\"drone-active-label\">LEAD DRONE // APEX-1</span>\n              <span id=\"tele-alt\">ALT: 7.2 m</span>\n            </div>\n            <div class=\"drone-strip\" id=\"drone-pips\">\n              <div class=\"drone-pip online selected\" data-id=\"0\" title=\"Apex-1 (Lead)\"></div>\n              <div class=\"drone-pip online\" data-id=\"1\" title=\"Ghost-2 (Stealth Recon)\"></div>\n              <div class=\"drone-pip online\" data-id=\"2\" title=\"Spectre-3 (Tactical Wing)\"></div>\n              <div class=\"drone-pip online\" data-id=\"3\" title=\"Valkyrie-4 (Escort Wing)\"></div>\n              <div class=\"drone-pip online\" data-id=\"4\" title=\"Shadow-5 (Defense Wing)\"></div>\n              <div class=\"drone-pip online\" data-id=\"5\" title=\"Nova-6 (Sensor Picket)\"></div>\n              <div class=\"drone-pip online\" data-id=\"6\" title=\"Titan-7 (Heavy Support)\"></div>\n            </div>\n          </div>\n        </div>\n      </div>\n    </div>\n  </div>\n\n  <!-- Main Three.js Application Logic -->\n  <script type=\"module\">\n    import * as THREE from 'three';\n    import { OrbitControls } from 'three/addons/controls/OrbitControls.js';\n    import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';\n    import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';\n    import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';\n\n    // ==========================================\n    // 1. AUDIO SYNTHESIS ENGINE (Web Audio API)\n    // 100% Self-contained - zero external files\n    // ==========================================\n    class SciFiAudioEngine {\n      constructor() {\n        this.ctx = null;\n        this.isMuted = true;\n        this.masterGain = null;\n        this.ambientGain = null;\n        this.droneOsc1 = null;\n        this.droneOsc2 = null;\n        this.droneGain = null;\n        this.alarmOsc = null;\n        this.alarmGain = null;\n        this.alarmInterval = null;\n      }\n\n      init() {\n        if (this.ctx) return;\n        const AudioContext = window.AudioContext || window.webkitAudioContext;\n        this.ctx = new AudioContext();\n\n        // Master Output\n        this.masterGain = this.ctx.createGain();\n        this.masterGain.gain.setValueAtTime(this.isMuted ? 0 : 0.4, this.ctx.currentTime);\n        this.masterGain.connect(this.ctx.destination);\n\n        // Hangar Ambient Room Tone\n        this.setupAmbientSound();\n\n        // Hovering Drone Repulsor Tone\n        this.setupDroneSound();\n\n        // Emergency Klaxon Sound\n        this.setupAlarmSound();\n      }\n\n      setupAmbientSound() {\n        // Deep sub-bass hum (54 Hz)\n        const subOsc = this.ctx.createOscillator();\n        subOsc.type = 'sine';\n        subOsc.frequency.setValueAtTime(54, this.ctx.currentTime);\n\n        const subGain = this.ctx.createGain();\n        subGain.gain.setValueAtTime(0.18, this.ctx.currentTime);\n        subOsc.connect(subGain);\n        subGain.connect(this.masterGain);\n        subOsc.start();\n\n        // Ventilation air noise\n        const bufferSize = this.ctx.sampleRate * 2;\n        const noiseBuffer = this.ctx.createBuffer(1, bufferSize, this.ctx.sampleRate);\n        const output = noiseBuffer.getChannelData(0);\n        for (let i = 0; i < bufferSize; i++) {\n          output[i] = Math.random() * 2 - 1;\n        }\n\n        const whiteNoise = this.ctx.createBufferSource();\n        whiteNoise.buffer = noiseBuffer;\n        whiteNoise.loop = true;\n\n        const noiseFilter = this.ctx.createBiquadFilter();\n        noiseFilter.type = 'lowpass';\n        noiseFilter.frequency.setValueAtTime(130, this.ctx.currentTime);\n\n        this.ambientGain = this.ctx.createGain();\n        this.ambientGain.gain.setValueAtTime(0.07, this.ctx.currentTime);\n\n        whiteNoise.connect(noiseFilter);\n        noiseFilter.connect(this.ambientGain);\n        this.ambientGain.connect(this.masterGain);\n        whiteNoise.start();\n      }\n\n      setupDroneSound() {\n        this.droneOsc1 = this.ctx.createOscillator();\n        this.droneOsc2 = this.ctx.createOscillator();\n        this.droneOsc1.type = 'sawtooth';\n        this.droneOsc2.type = 'triangle';\n        this.droneOsc1.frequency.setValueAtTime(108, this.ctx.currentTime);\n        this.droneOsc2.frequency.setValueAtTime(112, this.ctx.currentTime);\n\n        const filter = this.ctx.createBiquadFilter();\n        filter.type = 'bandpass';\n        filter.frequency.setValueAtTime(220, this.ctx.currentTime);\n        filter.Q.setValueAtTime(3.0, this.ctx.currentTime);\n\n        this.droneGain = this.ctx.createGain();\n        this.droneGain.gain.setValueAtTime(0.05, this.ctx.currentTime);\n\n        this.droneOsc1.connect(filter);\n        this.droneOsc2.connect(filter);\n        filter.connect(this.droneGain);\n        this.droneGain.connect(this.masterGain);\n\n        this.droneOsc1.start();\n        this.droneOsc2.start();\n      }\n\n      setupAlarmSound() {\n        this.alarmGain = this.ctx.createGain();\n        this.alarmGain.gain.setValueAtTime(0.0, this.ctx.currentTime);\n        this.alarmGain.connect(this.masterGain);\n      }\n\n      triggerAlarm(active) {\n        if (!this.ctx) return;\n        if (active) {\n          if (!this.alarmOsc) {\n            this.alarmOsc = this.ctx.createOscillator();\n            this.alarmOsc.type = 'sawtooth';\n            this.alarmOsc.frequency.setValueAtTime(520, this.ctx.currentTime);\n\n            const filter = this.ctx.createBiquadFilter();\n            filter.type = 'lowpass';\n            filter.frequency.setValueAtTime(750, this.ctx.currentTime);\n\n            this.alarmOsc.connect(filter);\n            filter.connect(this.alarmGain);\n            this.alarmOsc.start();\n          }\n\n          this.alarmGain.gain.cancelScheduledValues(this.ctx.currentTime);\n          this.alarmGain.gain.linearRampToValueAtTime(0.12, this.ctx.currentTime + 0.3);\n\n          if (this.alarmInterval) clearInterval(this.alarmInterval);\n          let toggle = false;\n          this.alarmInterval = setInterval(() => {\n            if (!this.ctx || !this.alarmOsc) return;\n            toggle = !toggle;\n            const targetFreq = toggle ? 720 : 480;\n            this.alarmOsc.frequency.cancelScheduledValues(this.ctx.currentTime);\n            this.alarmOsc.frequency.exponentialRampToValueAtTime(targetFreq, this.ctx.currentTime + 0.32);\n          }, 450);\n        } else {\n          if (this.alarmInterval) clearInterval(this.alarmInterval);\n          if (this.alarmGain) {\n            this.alarmGain.gain.cancelScheduledValues(this.ctx.currentTime);\n            this.alarmGain.gain.linearRampToValueAtTime(0.0, this.ctx.currentTime + 0.3);\n          }\n        }\n      }\n\n      playUiChirp(frequency = 1200) {\n        if (!this.ctx || this.isMuted) return;\n        try {\n          const osc = this.ctx.createOscillator();\n          const gain = this.ctx.createGain();\n          osc.type = 'sine';\n          osc.frequency.setValueAtTime(frequency, this.ctx.currentTime);\n          osc.frequency.exponentialRampToValueAtTime(frequency * 1.5, this.ctx.currentTime + 0.08);\n\n          gain.gain.setValueAtTime(0.05, this.ctx.currentTime);\n          gain.gain.exponentialRampToValueAtTime(0.001, this.ctx.currentTime + 0.08);\n\n          osc.connect(gain);\n          gain.connect(this.masterGain);\n          osc.start();\n          osc.stop(this.ctx.currentTime + 0.08);\n        } catch(e) {}\n      }\n\n      toggleMute() {\n        if (!this.ctx) this.init();\n        if (this.ctx.state === 'suspended') {\n          this.ctx.resume();\n        }\n        this.isMuted = !this.isMuted;\n        if (this.masterGain) {\n          const now = this.ctx.currentTime;\n          this.masterGain.gain.cancelScheduledValues(now);\n          this.masterGain.gain.linearRampToValueAtTime(this.isMuted ? 0.0 : 0.35, now + 0.15);\n        }\n        return !this.isMuted;\n      }\n\n      updateDroneModulation(avgSpeed) {\n        if (!this.ctx || this.isMuted || !this.droneOsc1) return;\n        const baseFreq = 108 + Math.min(avgSpeed * 8, 35);\n        this.droneOsc1.frequency.setTargetAtTime(baseFreq, this.ctx.currentTime, 0.1);\n        this.droneOsc2.frequency.setTargetAtTime(baseFreq + 4, this.ctx.currentTime, 0.1);\n      }\n    }\n\n    const audio = new SciFiAudioEngine();\n\n    // ==========================================\n    // 2. PROCEDURAL TEXTURE GENERATION\n    // High-tech sci-fi floor, normal maps, runway markings\n    // ==========================================\n    function createProceduralFloorTextures() {\n      const size = 1024;\n      const canvas = document.createElement('canvas');\n      canvas.width = size;\n      canvas.height = size;\n      const ctx = canvas.getContext('2d');\n\n      // Base dark carbon alloy plate\n      ctx.fillStyle = '#0d1117';\n      ctx.fillRect(0, 0, size, size);\n\n      // Modular Grid Plating\n      const cols = 8;\n      const rows = 8;\n      const cellW = size / cols;\n      const cellH = size / rows;\n\n      for (let c = 0; c < cols; c++) {\n        for (let r = 0; r < rows; r++) {\n          const x = c * cellW;\n          const y = r * cellH;\n          const pad = 2;\n\n          // Panel subtle variation\n          const shade = 14 + Math.floor((Math.sin(c * 2.8 + r * 6.3) * 0.5 + 0.5) * 8);\n          ctx.fillStyle = `rgb(${shade}, ${shade + 2}, ${shade + 5})`;\n          ctx.fillRect(x + pad, y + pad, cellW - pad * 2, cellH - pad * 2);\n\n          // Panel seam\n          ctx.strokeStyle = '#05070a';\n          ctx.lineWidth = 2;\n          ctx.strokeRect(x + pad, y + pad, cellW - pad * 2, cellH - pad * 2);\n\n          // Corner Bolts\n          ctx.fillStyle = '#3a4450';\n          const rSize = 2;\n          ctx.fillRect(x + pad + 4, y + pad + 4, rSize, rSize);\n          ctx.fillRect(x + cellW - pad - 6, y + pad + 4, rSize, rSize);\n          ctx.fillRect(x + pad + 4, y + cellH - pad - 6, rSize, rSize);\n          ctx.fillRect(x + cellW - pad - 6, y + cellH - pad - 6, rSize, rSize);\n        }\n      }\n\n      // Runway central markings on texture\n      ctx.save();\n      // Hazard diagonal yellow/black stripe strips\n      const drawHazardBar = (xOffset) => {\n        ctx.save();\n        ctx.beginPath();\n        ctx.rect(xOffset, 0, 22, size);\n        ctx.clip();\n        for (let y = -20; y < size + 40; y += 22) {\n          ctx.fillStyle = '#ffaa00';\n          ctx.beginPath();\n          ctx.moveTo(xOffset, y);\n          ctx.lineTo(xOffset + 22, y + 22);\n          ctx.lineTo(xOffset + 22, y + 11);\n          ctx.lineTo(xOffset, y - 11);\n          ctx.fill();\n\n          ctx.fillStyle = '#0c0f14';\n          ctx.beginPath();\n          ctx.moveTo(xOffset, y + 11);\n          ctx.lineTo(xOffset + 22, y + 33);\n          ctx.lineTo(xOffset + 22, y + 22);\n          ctx.lineTo(xOffset, y);\n          ctx.fill();\n        }\n        ctx.restore();\n      };\n\n      drawHazardBar(size * 0.38);\n      drawHazardBar(size * 0.62 - 22);\n\n      // Sci-Fi Landing Hexagon & Designation Markings\n      ctx.strokeStyle = 'rgba(0, 240, 255, 0.4)';\n      ctx.lineWidth = 3;\n      ctx.beginPath();\n      ctx.arc(size * 0.5, size * 0.5, 90, 0, Math.PI * 2);\n      ctx.stroke();\n\n      ctx.fillStyle = 'rgba(0, 240, 255, 0.4)';\n      ctx.font = 'bold 22px monospace';\n      ctx.textAlign = 'center';\n      ctx.fillText('LZ-ALPHA 07', size * 0.5, size * 0.5 + 8);\n\n      ctx.font = '13px monospace';\n      ctx.fillText('RESTRICTED ACCESS', size * 0.5, size * 0.5 + 30);\n\n      ctx.restore();\n\n      const diffuseTex = new THREE.CanvasTexture(canvas);\n      diffuseTex.wrapS = THREE.RepeatWrapping;\n      diffuseTex.wrapT = THREE.RepeatWrapping;\n      diffuseTex.repeat.set(3, 8);\n\n      // Generate Roughness Map\n      const roughCanvas = document.createElement('canvas');\n      roughCanvas.width = size;\n      roughCanvas.height = size;\n      const rCtx = roughCanvas.getContext('2d');\n      rCtx.fillStyle = '#444444'; // mid-gloss\n      rCtx.fillRect(0, 0, size, size);\n\n      // High specular polished runway center\n      rCtx.fillStyle = '#181818'; // glossy specular reflection\n      rCtx.fillRect(size * 0.4, 0, size * 0.2, size);\n\n      // Matte hazard stripes\n      rCtx.fillStyle = '#999999';\n      rCtx.fillRect(size * 0.38, 0, 22, size);\n      rCtx.fillRect(size * 0.62 - 22, 0, 22, size);\n\n      const roughnessTex = new THREE.CanvasTexture(roughCanvas);\n      roughnessTex.wrapS = THREE.RepeatWrapping;\n      roughnessTex.wrapT = THREE.RepeatWrapping;\n      roughnessTex.repeat.set(3, 8);\n\n      return { diffuseTex, roughnessTex };\n    }\n\n    // ==========================================\n    // 3. MAIN APPLICATION & SCENE SETUP\n    // ==========================================\n    const container = document.getElementById('canvas-container');\n    const scene = new THREE.Scene();\n    scene.background = new THREE.Color(0x020408);\n    scene.fog = new THREE.FogExp2(0x03060c, 0.009);\n\n    const camera = new THREE.PerspectiveCamera(58, window.innerWidth / window.innerHeight, 0.2, 500);\n    camera.position.set(22, 14, 40);\n\n    const renderer = new THREE.WebGLRenderer({ antialias: true, powerPreference: 'high-performance' });\n    renderer.setSize(window.innerWidth, window.innerHeight);\n    renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));\n    renderer.toneMapping = THREE.ACESFilmicToneMapping;\n    renderer.toneMappingExposure = 1.0;\n    renderer.shadowMap.enabled = true;\n    renderer.shadowMap.type = THREE.PCFSoftShadowMap;\n    container.appendChild(renderer.domElement);\n\n    // Orbit Controls for free navigation mode\n    const controls = new OrbitControls(camera, renderer.domElement);\n    controls.enableDamping = true;\n    controls.dampingFactor = 0.05;\n    controls.maxPolarAngle = Math.PI / 2 - 0.02;\n    controls.minDistance = 3;\n    controls.maxDistance = 140;\n    controls.enabled = false;\n\n    // Post-Processing Composer (UnrealBloom)\n    const composer = new EffectComposer(renderer);\n    const renderPass = new RenderPass(scene, camera);\n    composer.addPass(renderPass);\n\n    const bloomPass = new UnrealBloomPass(\n      new THREE.Vector2(window.innerWidth, window.innerHeight),\n      0.65, // bloom strength (tuned for clarity)\n      0.35, // bloom radius\n      0.45  // bloom threshold\n    );\n    composer.addPass(bloomPass);\n\n    // ==========================================\n    // 4. HANGAR ARCHITECTURE BUILDER\n    // ==========================================\n    const HANGAR_LENGTH = 150;\n    const HANGAR_WIDTH = 70;\n    const HANGAR_HEIGHT = 28;\n\n    const materials = {\n      hullDark: new THREE.MeshStandardMaterial({\n        color: 0x11161f,\n        roughness: 0.5,\n        metalness: 0.8,\n      }),\n      hullMid: new THREE.MeshStandardMaterial({\n        color: 0x1c2430,\n        roughness: 0.42,\n        metalness: 0.85,\n      }),\n      structuralSteel: new THREE.MeshStandardMaterial({\n        color: 0x161e28,\n        roughness: 0.38,\n        metalness: 0.9,\n      }),\n      hazardYellow: new THREE.MeshStandardMaterial({\n        color: 0xffaa00,\n        roughness: 0.45,\n        metalness: 0.4,\n      }),\n      emissiveCyan: new THREE.MeshStandardMaterial({\n        color: 0x00f0ff,\n        emissive: 0x00f0ff,\n        emissiveIntensity: 2.5,\n        roughness: 0.2,\n      }),\n      emissiveAmber: new THREE.MeshStandardMaterial({\n        color: 0xffaa00,\n        emissive: 0xffaa00,\n        emissiveIntensity: 2.2,\n        roughness: 0.2,\n      }),\n      emissiveRed: new THREE.MeshStandardMaterial({\n        color: 0xff2244,\n        emissive: 0xff2244,\n        emissiveIntensity: 3.2,\n        roughness: 0.2,\n      })\n    };\n\n    // A. Procedural Floor Deck\n    const { diffuseTex, roughnessTex } = createProceduralFloorTextures();\n    const floorGeo = new THREE.PlaneGeometry(HANGAR_WIDTH, HANGAR_LENGTH, 32, 64);\n    const floorMat = new THREE.MeshStandardMaterial({\n      map: diffuseTex,\n      roughnessMap: roughnessTex,\n      roughness: 0.38,\n      metalness: 0.8,\n      bumpScale: 0.03\n    });\n    const floorMesh = new THREE.Mesh(floorGeo, floorMat);\n    floorMesh.rotation.x = -Math.PI / 2;\n    floorMesh.position.set(0, 0, -10);\n    floorMesh.receiveShadow = true;\n    scene.add(floorMesh);\n\n    // B. Central Runway Deck with Inset Bevels\n    const runwayGeo = new THREE.BoxGeometry(16, 0.2, HANGAR_LENGTH - 10);\n    const runwayMat = new THREE.MeshStandardMaterial({\n      color: 0x090d12,\n      roughness: 0.2,\n      metalness: 0.88,\n    });\n    const runwayMesh = new THREE.Mesh(runwayGeo, runwayMat);\n    runwayMesh.position.set(0, 0.1, -10);\n    runwayMesh.receiveShadow = true;\n    scene.add(runwayMesh);\n\n    // Lateral Guide Rails\n    const railGeo = new THREE.BoxGeometry(0.35, 0.4, HANGAR_LENGTH - 10);\n    const leftRail = new THREE.Mesh(railGeo, materials.structuralSteel);\n    leftRail.position.set(-8.1, 0.22, -10);\n    scene.add(leftRail);\n\n    const rightRail = new THREE.Mesh(railGeo, materials.structuralSteel);\n    rightRail.position.set(8.1, 0.22, -10);\n    scene.add(rightRail);\n\n    // C. Octagonal Rib Trusses (Structural Arches)\n    const ribGroup = new THREE.Group();\n    const NUM_RIBS = 10;\n    const ribSpacing = HANGAR_LENGTH / (NUM_RIBS - 1);\n\n    for (let i = 0; i < NUM_RIBS; i++) {\n      const z = (HANGAR_LENGTH / 2) - 15 - i * ribSpacing;\n      const arch = createHangarArch(HANGAR_WIDTH, HANGAR_HEIGHT);\n      arch.position.set(0, 0, z);\n      ribGroup.add(arch);\n    }\n    scene.add(ribGroup);\n\n    function createHangarArch(w, h) {\n      const archGroup = new THREE.Group();\n      const colWidth = 2.2;\n      const colDepth = 1.8;\n\n      // Vertical Columns\n      const colGeo = new THREE.BoxGeometry(colWidth, h, colDepth);\n      const leftCol = new THREE.Mesh(colGeo, materials.hullDark);\n      leftCol.position.set(-w / 2 + colWidth / 2, h / 2, 0);\n      leftCol.castShadow = true;\n      leftCol.receiveShadow = true;\n      archGroup.add(leftCol);\n\n      const rightCol = leftCol.clone();\n      rightCol.position.x = w / 2 - colWidth / 2;\n      archGroup.add(rightCol);\n\n      // Angled Haunches\n      const braceLen = 13;\n      const braceGeo = new THREE.BoxGeometry(colWidth * 0.8, braceLen, colDepth * 0.85);\n      \n      const leftBrace = new THREE.Mesh(braceGeo, materials.structuralSteel);\n      leftBrace.position.set(-w / 2 + 5.2, h - 3.6, 0);\n      leftBrace.rotation.z = Math.PI / 4;\n      leftBrace.castShadow = true;\n      archGroup.add(leftBrace);\n\n      const rightBrace = new THREE.Mesh(braceGeo, materials.structuralSteel);\n      rightBrace.position.set(w / 2 - 5.2, h - 3.6, 0);\n      rightBrace.rotation.z = -Math.PI / 4;\n      rightBrace.castShadow = true;\n      archGroup.add(rightBrace);\n\n      // Horizontal Girder\n      const girderGeo = new THREE.BoxGeometry(w - 13, 2.0, colDepth * 0.85);\n      const girder = new THREE.Mesh(girderGeo, materials.hullMid);\n      girder.position.set(0, h - 1.0, 0);\n      girder.castShadow = true;\n      archGroup.add(girder);\n\n      // Downward Industrial Spotlight Fixture (Warm White Accent)\n      const spotFixtureGeo = new THREE.BoxGeometry(4.0, 0.4, 0.8);\n      const spotFixture = new THREE.Mesh(spotFixtureGeo, materials.hullDark);\n      spotFixture.position.set(0, h - 2.1, 0);\n      archGroup.add(spotFixture);\n\n      const spotLens = new THREE.Mesh(new THREE.PlaneGeometry(3.6, 0.6), new THREE.MeshBasicMaterial({\n        color: 0xddeeff\n      }));\n      spotLens.rotation.x = Math.PI / 2;\n      spotLens.position.set(0, h - 2.31, 0);\n      archGroup.add(spotLens);\n\n      return archGroup;\n    }\n\n    // Outer Hangar Walls & Enclosure\n    const wallGeo = new THREE.PlaneGeometry(HANGAR_LENGTH, HANGAR_HEIGHT);\n    const leftWall = new THREE.Mesh(wallGeo, materials.hullDark);\n    leftWall.rotation.y = Math.PI / 2;\n    leftWall.position.set(-HANGAR_WIDTH / 2, HANGAR_HEIGHT / 2, -10);\n    scene.add(leftWall);\n\n    const rightWall = new THREE.Mesh(wallGeo, materials.hullDark);\n    rightWall.rotation.y = -Math.PI / 2;\n    rightWall.position.set(HANGAR_WIDTH / 2, HANGAR_HEIGHT / 2, -10);\n    scene.add(rightWall);\n\n    const ceilingGeo = new THREE.PlaneGeometry(HANGAR_WIDTH, HANGAR_LENGTH);\n    const ceiling = new THREE.Mesh(ceilingGeo, materials.hullDark);\n    ceiling.rotation.x = Math.PI / 2;\n    ceiling.position.set(0, HANGAR_HEIGHT, -10);\n    scene.add(ceiling);\n\n    const frontWall = new THREE.Mesh(new THREE.PlaneGeometry(HANGAR_WIDTH, HANGAR_HEIGHT), materials.hullDark);\n    frontWall.position.set(0, HANGAR_HEIGHT / 2, (HANGAR_LENGTH / 2) - 10);\n    frontWall.rotation.y = Math.PI;\n    scene.add(frontWall);\n\n    // D. Overhead Gantry Crane (Elevated high at Y=23 so it frames the ceiling nicely)\n    const gantryGroup = new THREE.Group();\n    const gantryGirderGeo = new THREE.BoxGeometry(HANGAR_WIDTH - 6, 2.2, 3.0);\n    const gantryGirder = new THREE.Mesh(gantryGirderGeo, materials.hazardYellow);\n    gantryGirder.position.set(0, HANGAR_HEIGHT - 4.5, -5);\n    gantryGroup.add(gantryGirder);\n\n    // Trolley & Cargo Unit\n    const trolleyGeo = new THREE.BoxGeometry(5, 1.6, 4);\n    const trolley = new THREE.Mesh(trolleyGeo, materials.structuralSteel);\n    trolley.position.set(-6, HANGAR_HEIGHT - 5.8, -5);\n    gantryGroup.add(trolley);\n\n    // Steel Cables\n    const cableGeo = new THREE.CylinderGeometry(0.05, 0.05, 4.5);\n    const cable1 = new THREE.Mesh(cableGeo, materials.structuralSteel);\n    cable1.position.set(-7.2, HANGAR_HEIGHT - 8.8, -5);\n    gantryGroup.add(cable1);\n\n    const cable2 = cable1.clone();\n    cable2.position.x = -4.8;\n    gantryGroup.add(cable2);\n\n    // Suspended Sci-Fi Power Cell\n    const cargoGeo = new THREE.BoxGeometry(4.2, 2.8, 3.2);\n    const cargoMat = new THREE.MeshStandardMaterial({\n      color: 0x18222d,\n      roughness: 0.35,\n      metalness: 0.85\n    });\n    const cargo = new THREE.Mesh(cargoGeo, cargoMat);\n    cargo.position.set(-6, HANGAR_HEIGHT - 12.2, -5);\n    cargo.castShadow = true;\n    gantryGroup.add(cargo);\n\n    const cargoBand = new THREE.Mesh(new THREE.BoxGeometry(4.3, 0.3, 3.3), materials.emissiveCyan);\n    cargoBand.position.copy(cargo.position);\n    gantryGroup.add(cargoBand);\n\n    scene.add(gantryGroup);\n\n    // E. Left & Right Wall Catwalks with Glowing Accent Rails\n    function createCatwalk(xPos, isLeft) {\n      const catwalkGroup = new THREE.Group();\n      const catwalkFloorGeo = new THREE.BoxGeometry(4.5, 0.4, HANGAR_LENGTH - 20);\n      const catwalkFloor = new THREE.Mesh(catwalkFloorGeo, materials.structuralSteel);\n      catwalkFloor.position.set(xPos, 10, -10);\n      catwalkGroup.add(catwalkFloor);\n\n      // Safety Railings\n      const railX = isLeft ? xPos + 2.1 : xPos - 2.1;\n      const topRailGeo = new THREE.BoxGeometry(0.12, 0.12, HANGAR_LENGTH - 20);\n      const topRail = new THREE.Mesh(topRailGeo, materials.emissiveCyan);\n      topRail.position.set(railX, 11.2, -10);\n      catwalkGroup.add(topRail);\n\n      // Wall Struts\n      for (let z = -70; z <= 50; z += 15) {\n        const strutGeo = new THREE.BoxGeometry(isLeft ? 4 : -4, 0.3, 0.5);\n        const strut = new THREE.Mesh(strutGeo, materials.hullMid);\n        strut.position.set(isLeft ? xPos - 2 : xPos + 2, 9.6, z);\n        catwalkGroup.add(strut);\n      }\n\n      return catwalkGroup;\n    }\n\n    scene.add(createCatwalk(-HANGAR_WIDTH / 2 + 2.5, true));\n    scene.add(createCatwalk(HANGAR_WIDTH / 2 - 2.5, false));\n\n    // F. Industrial Exhaust Turbines with Rotating Blades (Right Wall)\n    const turbines = [];\n    function createTurbine(x, y, z) {\n      const turbineGroup = new THREE.Group();\n      turbineGroup.position.set(x, y, z);\n\n      const housingGeo = new THREE.CylinderGeometry(4.2, 4.2, 2, 24, 1, true);\n      const housing = new THREE.Mesh(housingGeo, materials.hullMid);\n      housing.rotation.z = Math.PI / 2;\n      turbineGroup.add(housing);\n\n      const rotorGroup = new THREE.Group();\n      const hubGeo = new THREE.CylinderGeometry(1.1, 1.1, 1.4, 16);\n      const hub = new THREE.Mesh(hubGeo, materials.structuralSteel);\n      hub.rotation.z = Math.PI / 2;\n      rotorGroup.add(hub);\n\n      const bladeGeo = new THREE.BoxGeometry(0.12, 3.2, 0.55);\n      for (let b = 0; b < 6; b++) {\n        const blade = new THREE.Mesh(bladeGeo, materials.hullDark);\n        const angle = (b / 6) * Math.PI * 2;\n        blade.position.y = Math.cos(angle) * 2.0;\n        blade.position.z = Math.sin(angle) * 2.0;\n        blade.rotation.x = angle;\n        blade.rotation.y = 0.35;\n        rotorGroup.add(blade);\n      }\n\n      turbineGroup.add(rotorGroup);\n      turbines.push(rotorGroup);\n\n      const backLight = new THREE.PointLight(0x0077ff, 3, 14);\n      backLight.position.set(x > 0 ? 1 : -1, 0, 0);\n      turbineGroup.add(backLight);\n\n      return turbineGroup;\n    }\n\n    scene.add(createTurbine(HANGAR_WIDTH / 2 - 1, 9, -25));\n    scene.add(createTurbine(HANGAR_WIDTH / 2 - 1, 9, 15));\n\n    // G. Left Maintenance Docking Bays & Power Terminals\n    const dockBayGroup = new THREE.Group();\n    for (let i = 0; i < 3; i++) {\n      const dockZ = -30 + i * 28;\n      const padGeo = new THREE.CylinderGeometry(3.5, 3.8, 0.4, 8);\n      const pad = new THREE.Mesh(padGeo, materials.structuralSteel);\n      pad.position.set(-HANGAR_WIDTH / 2 + 7, 0.2, dockZ);\n      dockBayGroup.add(pad);\n\n      const ringGeo = new THREE.RingGeometry(2.4, 2.7, 8);\n      const ring = new THREE.Mesh(ringGeo, materials.emissiveCyan);\n      ring.rotation.x = -Math.PI / 2;\n      ring.position.set(-HANGAR_WIDTH / 2 + 7, 0.42, dockZ);\n      dockBayGroup.add(ring);\n\n      const consoleGeo = new THREE.BoxGeometry(1.5, 2.5, 3);\n      const consoleMesh = new THREE.Mesh(consoleGeo, materials.hullMid);\n      consoleMesh.position.set(-HANGAR_WIDTH / 2 + 1.2, 3, dockZ);\n      dockBayGroup.add(consoleMesh);\n\n      const screenGeo = new THREE.PlaneGeometry(2.2, 1.4);\n      const screen = new THREE.Mesh(screenGeo, materials.emissiveCyan);\n      screen.rotation.y = Math.PI / 2;\n      screen.position.set(-HANGAR_WIDTH / 2 + 2.0, 3.4, dockZ);\n      dockBayGroup.add(screen);\n    }\n    scene.add(dockBayGroup);\n\n    // H. Massive Blast Door Aperture & Deep Space Void Skybox\n    const BLAST_Z = -HANGAR_LENGTH / 2 - 10; // Z = -85\n\n    // Distant Starfield & Nebula\n    const starGeo = new THREE.BufferGeometry();\n    const starCount = 2000;\n    const starPositions = new Float32Array(starCount * 3);\n    const starColors = new Float32Array(starCount * 3);\n\n    for (let s = 0; s < starCount; s++) {\n      const theta = Math.random() * Math.PI * 2;\n      const phi = Math.acos(Math.random() * 0.9);\n      const radius = 240 + Math.random() * 80;\n\n      starPositions[s * 3] = radius * Math.sin(phi) * Math.sin(theta);\n      starPositions[s * 3 + 1] = Math.abs(radius * Math.cos(phi)) - 8;\n      starPositions[s * 3 + 2] = BLAST_Z - Math.abs(radius * Math.sin(phi) * Math.cos(theta));\n\n      const isBlue = Math.random() > 0.35;\n      starColors[s * 3] = isBlue ? 0.75 : 1.0;\n      starColors[s * 3 + 1] = isBlue ? 0.88 : 0.8;\n      starColors[s * 3 + 2] = isBlue ? 1.0 : 0.6;\n    }\n\n    starGeo.setAttribute('position', new THREE.BufferAttribute(starPositions, 3));\n    starGeo.setAttribute('color', new THREE.BufferAttribute(starColors, 3));\n\n    const starMat = new THREE.PointsMaterial({\n      size: 1.6,\n      vertexColors: true,\n      transparent: true,\n      opacity: 0.95\n    });\n    const starPoints = new THREE.Points(starGeo, starMat);\n    scene.add(starPoints);\n\n    // Distant Gas Giant Planet\n    const planetGeo = new THREE.SphereGeometry(32, 32, 32);\n    const planetMat = new THREE.MeshBasicMaterial({\n      color: 0x1a3a70\n    });\n    const planet = new THREE.Mesh(planetGeo, planetMat);\n    planet.position.set(-48, 28, BLAST_Z - 130);\n    scene.add(planet);\n\n    // Planet Rings\n    const ringGeo = new THREE.RingGeometry(40, 58, 48);\n    const ringMat = new THREE.MeshBasicMaterial({\n      color: 0x2d5588,\n      side: THREE.DoubleSide,\n      transparent: true,\n      opacity: 0.65\n    });\n    const planetRing = new THREE.Mesh(ringGeo, ringMat);\n    planetRing.position.copy(planet.position);\n    planetRing.rotation.x = Math.PI * 0.42;\n    planetRing.rotation.y = 0.28;\n    scene.add(planetRing);\n\n    // Blast Door Frame\n    const frameWidth = HANGAR_WIDTH;\n    const frameHeight = HANGAR_HEIGHT;\n    const doorApertureW = 34;\n    const doorApertureH = 19;\n\n    const doorFrameGroup = new THREE.Group();\n    doorFrameGroup.position.set(0, 0, BLAST_Z);\n\n    const leafGeo = new THREE.BoxGeometry((frameWidth - doorApertureW) / 2 + 6, frameHeight, 2.5);\n    const leftDoorLeaf = new THREE.Mesh(leafGeo, materials.hullDark);\n    leftDoorLeaf.position.set(-frameWidth / 4 - 3, frameHeight / 2, 0);\n    doorFrameGroup.add(leftDoorLeaf);\n\n    const rightDoorLeaf = new THREE.Mesh(leafGeo, materials.hullDark);\n    rightDoorLeaf.position.set(frameWidth / 4 + 3, frameHeight / 2, 0);\n    doorFrameGroup.add(rightDoorLeaf);\n\n    const topWallGeo = new THREE.BoxGeometry(frameWidth, frameHeight - doorApertureH, 2.5);\n    const topDoorWall = new THREE.Mesh(topWallGeo, materials.hullDark);\n    topDoorWall.position.set(0, frameHeight - (frameHeight - doorApertureH) / 2, 0);\n    doorFrameGroup.add(topDoorWall);\n\n    // Energy Force Field Shield Across Blast Aperture\n    const shieldGeo = new THREE.PlaneGeometry(doorApertureW + 4, doorApertureH);\n    const shieldUniforms = {\n      uTime: { value: 0 },\n      uColor: { value: new THREE.Color(0x00e5ff) },\n      uAlert: { value: 0.0 }\n    };\n\n    const shieldMat = new THREE.ShaderMaterial({\n      uniforms: shieldUniforms,\n      transparent: true,\n      depthWrite: false,\n      blending: THREE.AdditiveBlending,\n      side: THREE.DoubleSide,\n      vertexShader: `\n        varying vec2 vUv;\n        void main() {\n          vUv = uv;\n          gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n        }\n      `,\n      fragmentShader: `\n        uniform float uTime;\n        uniform vec3 uColor;\n        uniform float uAlert;\n        varying vec2 vUv;\n\n        float hexDist(vec2 p) {\n          p = abs(p);\n          float c = dot(p, normalize(vec2(1.0, 1.73)));\n          c = max(c, p.x);\n          return c;\n        }\n\n        void main() {\n          vec2 uv = vUv * vec2(18.0, 10.0);\n          vec2 gv = fract(uv) - 0.5;\n          float d = hexDist(gv);\n          float hexEdge = smoothstep(0.48, 0.44, d) * smoothstep(0.38, 0.42, d);\n\n          float wave = sin(vUv.y * 28.0 - uTime * 4.0) * 0.5 + 0.5;\n          float pulse = pow(wave, 4.0) * 0.45;\n\n          float border = smoothstep(0.0, 0.15, vUv.x) * smoothstep(1.0, 0.85, vUv.x) *\n                         smoothstep(0.0, 0.15, vUv.y) * smoothstep(1.0, 0.85, vUv.y);\n\n          vec3 finalColor = mix(uColor, vec3(1.0, 0.15, 0.25), uAlert);\n          float alpha = (hexEdge * 0.75 + pulse + 0.09) * border;\n\n          gl_FragColor = vec4(finalColor, alpha * 0.8);\n        }\n      `\n    });\n\n    const shieldMesh = new THREE.Mesh(shieldGeo, shieldMat);\n    shieldMesh.position.set(0, doorApertureH / 2, 0.2);\n    doorFrameGroup.add(shieldMesh);\n\n    scene.add(doorFrameGroup);\n\n    // ==========================================\n    // 5. EMISSIVE RUNWAY STRIPS & CHASER LIGHTS\n    // Sequential animated chevrons, threshold bars, centerline\n    // ==========================================\n    const runwayLightsGroup = new THREE.Group();\n    const NUM_CHEVRONS = 36;\n    const chevronMeshes = [];\n    const chevronStartZ = -HANGAR_LENGTH / 2 + 10;\n    const chevronEndZ = HANGAR_LENGTH / 2 - 25;\n    const chevronSpanZ = chevronEndZ - chevronStartZ;\n\n    // Chevron Arrow Geometry\n    const chevronShape = new THREE.Shape();\n    chevronShape.moveTo(-1.2, -0.3);\n    chevronShape.lineTo(0.0, 0.5);\n    chevronShape.lineTo(1.2, -0.3);\n    chevronShape.lineTo(0.8, -0.6);\n    chevronShape.lineTo(0.0, 0.0);\n    chevronShape.lineTo(-0.8, -0.6);\n    chevronShape.closePath();\n\n    const chevronGeo = new THREE.ShapeGeometry(chevronShape);\n\n    for (let i = 0; i < NUM_CHEVRONS; i++) {\n      const z = chevronStartZ + (i / (NUM_CHEVRONS - 1)) * chevronSpanZ;\n      const progress = i / NUM_CHEVRONS;\n\n      // Left Chevron\n      const matL = materials.emissiveCyan.clone();\n      const meshL = new THREE.Mesh(chevronGeo, matL);\n      meshL.rotation.x = -Math.PI / 2;\n      meshL.position.set(-6.2, 0.23, z);\n      runwayLightsGroup.add(meshL);\n\n      // Right Chevron\n      const matR = materials.emissiveCyan.clone();\n      const meshR = new THREE.Mesh(chevronGeo, matR);\n      meshR.rotation.x = -Math.PI / 2;\n      meshR.position.set(6.2, 0.23, z);\n      runwayLightsGroup.add(meshR);\n\n      chevronMeshes.push({ meshL, meshR, matL, matR, index: i, progress });\n    }\n\n    // Centerline Glowing Dashes\n    const dashGeo = new THREE.PlaneGeometry(0.35, 2.5);\n    const NUM_DASHES = 24;\n    for (let d = 0; d < NUM_DASHES; d++) {\n      const dz = chevronStartZ + (d / (NUM_DASHES - 1)) * chevronSpanZ;\n      const dash = new THREE.Mesh(dashGeo, materials.emissiveCyan);\n      dash.rotation.x = -Math.PI / 2;\n      dash.position.set(0, 0.22, dz);\n      runwayLightsGroup.add(dash);\n    }\n\n    // Runway Threshold Barrier Bars\n    const threshGeo = new THREE.BoxGeometry(0.6, 0.25, 0.6);\n    for (let tx = -7; tx <= 7; tx += 1.4) {\n      const threshLight = new THREE.Mesh(threshGeo, materials.emissiveCyan);\n      threshLight.position.set(tx, 0.35, chevronEndZ);\n      runwayLightsGroup.add(threshLight);\n    }\n\n    scene.add(runwayLightsGroup);\n\n    // Runway Animation Controller\n    let runwayMode = 'APPROACH';\n    function updateRunwayLights(time) {\n      const speed = runwayMode === 'LAUNCH' ? 3.5 : (runwayMode === 'APPROACH' ? -2.5 : 1.0);\n      const isRedAlert = systemState.conditionRed;\n\n      chevronMeshes.forEach(ch => {\n        let intensity = 0.5;\n\n        if (isRedAlert) {\n          intensity = Math.sin(time * 12.0) > 0 ? 3.8 : 0.2;\n          ch.matL.color.setHex(0xff2244);\n          ch.matL.emissive.setHex(0xff2244);\n          ch.matR.color.setHex(0xff2244);\n          ch.matR.emissive.setHex(0xff2244);\n        } else {\n          ch.matL.color.setHex(0x00f0ff);\n          ch.matL.emissive.setHex(0x00f0ff);\n          ch.matR.color.setHex(0x00f0ff);\n          ch.matR.emissive.setHex(0x00f0ff);\n\n          if (runwayMode === 'STANDBY') {\n            intensity = 1.0 + Math.sin(time * 2.0 + ch.progress * 6.28) * 0.8;\n          } else {\n            const wave = (ch.progress * 4.0 - time * speed) % 1.0;\n            const normWave = (wave + 1.0) % 1.0;\n            intensity = Math.pow(normWave, 4.0) * 3.4 + 0.25;\n          }\n        }\n\n        ch.matL.emissiveIntensity = intensity;\n        ch.matR.emissiveIntensity = intensity;\n      });\n    }\n\n    // ==========================================\n    // 6. ANIMATED WARNING LIGHTS & ROTATING HAZARD BEACONS\n    // Rotating spotlight beams, strobe flashers, dual colors\n    // ==========================================\n    const warningBeacons = [];\n    const beaconLocations = [\n      { x: -18, y: 16, z: 0, color: 0xffaa00 },       // Mid Hangar Left\n      { x: 18, y: 16, z: 0, color: 0xffaa00 },        // Mid Hangar Right\n      { x: -22, y: 12, z: BLAST_Z + 1, color: 0xffaa00 }, // Blast Door Left\n      { x: 22, y: 12, z: BLAST_Z + 1, color: 0xffaa00 },  // Blast Door Right\n      { x: -8.8, y: 3, z: chevronEndZ, color: 0xffaa00 }, // Runway Threshold Left\n      { x: 8.8, y: 3, z: chevronEndZ, color: 0xffaa00 }   // Runway Threshold Right\n    ];\n\n    beaconLocations.forEach(loc => {\n      const beaconGroup = new THREE.Group();\n      beaconGroup.position.set(loc.x, loc.y, loc.z);\n\n      // Base Housing\n      const baseGeo = new THREE.CylinderGeometry(0.55, 0.65, 0.65, 16);\n      const baseMesh = new THREE.Mesh(baseGeo, materials.structuralSteel);\n      beaconGroup.add(baseMesh);\n\n      // Tinted Glass Dome\n      const domeGeo = new THREE.SphereGeometry(0.5, 16, 16, 0, Math.PI * 2, 0, Math.PI / 2);\n      const domeMat = new THREE.MeshStandardMaterial({\n        color: loc.color,\n        emissive: loc.color,\n        emissiveIntensity: 0.8,\n        roughness: 0.2,\n        transparent: true,\n        opacity: 0.9\n      });\n      const dome = new THREE.Mesh(domeGeo, domeMat);\n      dome.position.y = 0.32;\n      beaconGroup.add(dome);\n\n      // Rotating Rotor with Dual Focused Spotlights\n      const rotor = new THREE.Group();\n      rotor.position.y = 0.38;\n\n      const spot1 = new THREE.SpotLight(loc.color, 9, 45, Math.PI / 6, 0.7, 1.1);\n      spot1.position.set(0, 0, 0);\n      const target1 = new THREE.Object3D();\n      target1.position.set(20, -8, 0);\n      rotor.add(spot1);\n      rotor.add(target1);\n      spot1.target = target1;\n\n      const spot2 = new THREE.SpotLight(loc.color, 9, 45, Math.PI / 6, 0.7, 1.1);\n      spot2.position.set(0, 0, 0);\n      const target2 = new THREE.Object3D();\n      target2.position.set(-20, -8, 0);\n      rotor.add(spot2);\n      rotor.add(target2);\n      spot2.target = target2;\n\n      // Volumetric Beam Cones (Additive Mesh)\n      const beamGeo = new THREE.ConeGeometry(4.2, 18, 16, 1, true);\n      beamGeo.translate(0, -9, 0);\n      beamGeo.rotateX(-Math.PI / 2);\n\n      const beamMat = new THREE.ShaderMaterial({\n        uniforms: {\n          uColor: { value: new THREE.Color(loc.color) },\n          uIntensity: { value: 0.24 }\n        },\n        transparent: true,\n        depthWrite: false,\n        blending: THREE.AdditiveBlending,\n        side: THREE.DoubleSide,\n        vertexShader: `\n          varying vec2 vUv;\n          varying float vDist;\n          void main() {\n            vUv = uv;\n            vDist = position.z;\n            gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n          }\n        `,\n        fragmentShader: `\n          uniform vec3 uColor;\n          uniform float uIntensity;\n          varying vec2 vUv;\n          varying float vDist;\n          void main() {\n            float fade = smoothstep(0.0, 3.0, -vDist) * smoothstep(18.0, 7.0, -vDist);\n            float rim = pow(1.0 - abs(vUv.x - 0.5) * 2.0, 2.0);\n            gl_FragColor = vec4(uColor, fade * rim * uIntensity);\n          }\n        `\n      });\n\n      const beam1 = new THREE.Mesh(beamGeo, beamMat);\n      beam1.rotation.y = Math.PI / 2;\n      rotor.add(beam1);\n\n      const beam2 = new THREE.Mesh(beamGeo, beamMat.clone());\n      beam2.rotation.y = -Math.PI / 2;\n      rotor.add(beam2);\n\n      beaconGroup.add(rotor);\n      scene.add(beaconGroup);\n\n      warningBeacons.push({\n        group: beaconGroup,\n        rotor,\n        spot1,\n        spot2,\n        domeMat,\n        beamMat1: beamMat,\n        beamMat2: beam2.material,\n        speed: 3.0 + Math.random() * 0.3\n      });\n    });\n\n    // ==========================================\n    // 7. SUBTLE VOLUMETRIC-STYLE FOG PLANES & DUST PARTICLES\n    // Multi-layered soft noise planes drifting through the hangar\n    // ==========================================\n    const fogPlanes = [];\n    const fogGroup = new THREE.Group();\n\n    // Ground Cryo-Fog Layer (Hugging the hangar floor, Y = 0.5 to 1.8)\n    const groundFogGeo = new THREE.PlaneGeometry(HANGAR_WIDTH - 4, HANGAR_LENGTH - 10, 16, 32);\n    const groundFogMat = new THREE.ShaderMaterial({\n      uniforms: {\n        uTime: { value: 0 },\n        uColor: { value: new THREE.Color(0x00d4ff) },\n        uDensity: { value: 0.14 },\n        uAlert: { value: 0.0 }\n      },\n      transparent: true,\n      depthWrite: false,\n      blending: THREE.AdditiveBlending,\n      side: THREE.DoubleSide,\n      vertexShader: `\n        varying vec2 vUv;\n        void main() {\n          vUv = uv;\n          gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n        }\n      `,\n      fragmentShader: `\n        uniform float uTime;\n        uniform vec3 uColor;\n        uniform float uDensity;\n        uniform float uAlert;\n        varying vec2 vUv;\n\n        float hash(vec2 p) {\n          return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453);\n        }\n\n        float noise(vec2 p) {\n          vec2 i = floor(p);\n          vec2 f = fract(p);\n          vec2 u = f * f * (3.0 - 2.0 * f);\n          return mix(mix(hash(i + vec2(0.0,0.0)), hash(i + vec2(1.0,0.0)), u.x),\n                     mix(hash(i + vec2(0.0,1.0)), hash(i + vec2(1.0,1.0)), u.x), u.y);\n        }\n\n        float fbm(vec2 p) {\n          float v = 0.0;\n          v += 0.5 * noise(p); p *= 2.02;\n          v += 0.25 * noise(p); p *= 2.03;\n          v += 0.125 * noise(p);\n          return v;\n        }\n\n        void main() {\n          vec2 uvFlow = vUv * vec2(4.0, 12.0) + vec2(uTime * 0.02, uTime * 0.04);\n          float n = fbm(uvFlow);\n\n          float edgeX = smoothstep(0.0, 0.25, vUv.x) * smoothstep(1.0, 0.75, vUv.x);\n          float edgeY = smoothstep(0.0, 0.25, vUv.y) * smoothstep(1.0, 0.75, vUv.y);\n\n          vec3 finalColor = mix(uColor, vec3(1.0, 0.15, 0.2), uAlert);\n          float alpha = n * edgeX * edgeY * uDensity;\n\n          gl_FragColor = vec4(finalColor, alpha);\n        }\n      `\n    });\n\n    const fogLayer1 = new THREE.Mesh(groundFogGeo, groundFogMat);\n    fogLayer1.rotation.x = -Math.PI / 2;\n    fogLayer1.position.set(0, 0.55, -10);\n    fogGroup.add(fogLayer1);\n    fogPlanes.push(groundFogMat);\n\n    const groundFogMat2 = groundFogMat.clone();\n    groundFogMat2.uniforms.uDensity.value = 0.09;\n    const fogLayer2 = new THREE.Mesh(groundFogGeo, groundFogMat2);\n    fogLayer2.rotation.x = -Math.PI / 2;\n    fogLayer2.position.set(0, 1.8, -10);\n    fogGroup.add(fogLayer2);\n    fogPlanes.push(groundFogMat2);\n\n    // Subtle Volumetric Light Shafts from Ceiling Fixtures\n    const NUM_SHAFTS = 6;\n    const shaftGeo = new THREE.PlaneGeometry(HANGAR_WIDTH - 16, HANGAR_HEIGHT - 6);\n    for (let s = 0; s < NUM_SHAFTS; s++) {\n      const shaftZ = -HANGAR_LENGTH / 2 + 18 + s * 22;\n      const shaftMat = new THREE.ShaderMaterial({\n        uniforms: {\n          uTime: { value: 0 },\n          uColor: { value: new THREE.Color(0x00d4ff) },\n          uAlert: { value: 0.0 }\n        },\n        transparent: true,\n        depthWrite: false,\n        blending: THREE.AdditiveBlending,\n        side: THREE.DoubleSide,\n        vertexShader: `\n          varying vec2 vUv;\n          void main() {\n            vUv = uv;\n            gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n          }\n        `,\n        fragmentShader: `\n          uniform float uTime;\n          uniform vec3 uColor;\n          uniform float uAlert;\n          varying vec2 vUv;\n          void main() {\n            float edgeX = smoothstep(0.0, 0.35, vUv.x) * smoothstep(1.0, 0.65, vUv.x);\n            float edgeY = smoothstep(0.0, 0.2, vUv.y) * smoothstep(1.0, 0.8, vUv.y);\n            float drift = sin(vUv.x * 5.0 + uTime * 0.4) * 0.15 + 0.85;\n\n            vec3 col = mix(uColor, vec3(1.0, 0.2, 0.25), uAlert);\n            float alpha = edgeX * edgeY * 0.045 * drift;\n            gl_FragColor = vec4(col, alpha);\n          }\n        `\n      });\n\n      const shaftMesh = new THREE.Mesh(shaftGeo, shaftMat);\n      shaftMesh.position.set(0, HANGAR_HEIGHT / 2, shaftZ);\n      fogGroup.add(shaftMesh);\n      fogPlanes.push(shaftMat);\n    }\n\n    scene.add(fogGroup);\n\n    // Atmospheric Floating Dust Particles / Nanites\n    // Circular soft particle texture\n    const dustCanvas = document.createElement('canvas');\n    dustCanvas.width = 64;\n    dustCanvas.height = 64;\n    const dCtx = dustCanvas.getContext('2d');\n    const grad = dCtx.createRadialGradient(32, 32, 0, 32, 32, 30);\n    grad.addColorStop(0, 'rgba(255, 255, 255, 1)');\n    grad.addColorStop(0.4, 'rgba(120, 220, 255, 0.6)');\n    grad.addColorStop(1, 'rgba(0, 0, 0, 0)');\n    dCtx.fillStyle = grad;\n    dCtx.fillRect(0, 0, 64, 64);\n    const dustTex = new THREE.CanvasTexture(dustCanvas);\n\n    const dustCount = 400;\n    const dustGeo = new THREE.BufferGeometry();\n    const dustPos = new Float32Array(dustCount * 3);\n    for (let p = 0; p < dustCount; p++) {\n      dustPos[p * 3] = (Math.random() - 0.5) * (HANGAR_WIDTH - 10);\n      dustPos[p * 3 + 1] = Math.random() * (HANGAR_HEIGHT - 6) + 1;\n      dustPos[p * 3 + 2] = (Math.random() - 0.5) * (HANGAR_LENGTH - 20) - 10;\n    }\n    dustGeo.setAttribute('position', new THREE.BufferAttribute(dustPos, 3));\n    const dustMat = new THREE.PointsMaterial({\n      size: 0.85,\n      map: dustTex,\n      transparent: true,\n      opacity: 0.55,\n      blending: THREE.AdditiveBlending,\n      depthWrite: false\n    });\n    const dustParticles = new THREE.Points(dustGeo, dustMat);\n    scene.add(dustParticles);\n\n    // ==========================================\n    // 8. HOVERING DRONE FLEET\n    // High-detail procedural sci-fi geometry, physics kinematics, banking,\n    // glowing repulsors, optical scanning visor, spotlights\n    // ==========================================\n    class Drone {\n      constructor(id, name, colorTheme, basePadIndex) {\n        this.id = id;\n        this.name = name;\n        this.colorTheme = colorTheme;\n        this.basePadIndex = basePadIndex;\n\n        this.position = new THREE.Vector3();\n        this.targetPosition = new THREE.Vector3();\n        this.velocity = new THREE.Vector3();\n        this.rotation = new THREE.Euler(0, 0, 0, 'YXZ');\n\n        this.tilt = { pitch: 0, roll: 0, yaw: 0 };\n        this.bobOffset = Math.random() * 10;\n        this.bobSpeed = 2.0 + Math.random() * 0.5;\n\n        this.mesh = this.buildDroneMesh();\n        scene.add(this.mesh);\n\n        // Ground Spotlight projecting down from drone\n        this.downLight = new THREE.SpotLight(this.colorTheme.glow, 4.5, 20, Math.PI / 4, 0.7, 1.2);\n        this.downLight.position.set(0, -0.4, 0);\n        this.lightTarget = new THREE.Object3D();\n        this.lightTarget.position.set(0, -10, 0);\n        this.mesh.add(this.downLight);\n        this.mesh.add(this.lightTarget);\n        this.downLight.target = this.lightTarget;\n\n        // Local Hull Illumination Light\n        this.hullLight = new THREE.PointLight(this.colorTheme.glow, 2.0, 4.0);\n        this.hullLight.position.set(0, 0.6, 0);\n        this.mesh.add(this.hullLight);\n      }\n\n      buildDroneMesh() {\n        const droneGroup = new THREE.Group();\n        droneGroup.scale.set(1.4, 1.4, 1.4); // Enhanced scale for visual prominence\n\n        // 1. Central Sleek Fuselage (Angular Stealth Armor)\n        const bodyGeo = new THREE.ConeGeometry(1.6, 3.0, 6);\n        bodyGeo.rotateX(Math.PI / 2);\n        bodyGeo.scale(1.0, 0.42, 1.3);\n\n        const bodyMat = new THREE.MeshStandardMaterial({\n          color: this.colorTheme.body,\n          roughness: 0.22,\n          metalness: 0.85\n        });\n        const bodyMesh = new THREE.Mesh(bodyGeo, bodyMat);\n        bodyMesh.castShadow = true;\n        droneGroup.add(bodyMesh);\n\n        // Armor Plate Accent Trim\n        const cowlGeo = new THREE.BoxGeometry(1.4, 0.35, 2.2);\n        const cowlMat = new THREE.MeshStandardMaterial({\n          color: this.colorTheme.accent,\n          roughness: 0.28,\n          metalness: 0.9\n        });\n        const cowl = new THREE.Mesh(cowlGeo, cowlMat);\n        cowl.position.set(0, 0.24, -0.2);\n        droneGroup.add(cowl);\n\n        // 2. Optical Sensor Visor (Cylon/Sci-Fi Scanner)\n        const visorGeo = new THREE.BoxGeometry(1.1, 0.2, 0.3);\n        this.visorMat = new THREE.MeshStandardMaterial({\n          color: this.colorTheme.glow,\n          emissive: this.colorTheme.glow,\n          emissiveIntensity: 3.5,\n          roughness: 0.1\n        });\n        const visor = new THREE.Mesh(visorGeo, this.visorMat);\n        visor.position.set(0, 0.05, -1.7);\n        droneGroup.add(visor);\n\n        // 3. Four Articulated Repulsor Engine Pods with Thruster Plumes\n        this.thrusterGlowMats = [];\n        this.thrusterPlumeMats = [];\n        const pylonPositions = [\n          { x: -1.75, z: -0.9, angle: -0.3 },\n          { x: 1.75, z: -0.9, angle: 0.3 },\n          { x: -1.95, z: 1.3, angle: -0.4 },\n          { x: 1.95, z: 1.3, angle: 0.4 }\n        ];\n\n        // Plasma Plume Cone Geometry\n        const plumeGeo = new THREE.ConeGeometry(0.35, 1.4, 16, 1, true);\n        plumeGeo.translate(0, -0.7, 0);\n\n        pylonPositions.forEach(p => {\n          // Carbon Strut Pylon\n          const strutGeo = new THREE.BoxGeometry(0.85, 0.12, 0.22);\n          const strut = new THREE.Mesh(strutGeo, materials.structuralSteel);\n          strut.position.set(p.x * 0.5, -0.05, p.z * 0.7);\n          strut.rotation.y = p.angle;\n          droneGroup.add(strut);\n\n          // Nacelle Cylinder\n          const nacelleGeo = new THREE.CylinderGeometry(0.48, 0.42, 0.6, 16);\n          const nacelle = new THREE.Mesh(nacelleGeo, materials.hullMid);\n          nacelle.position.set(p.x, 0.0, p.z);\n          droneGroup.add(nacelle);\n\n          // Glowing Plasma Thruster Ring\n          const plasmaGeo = new THREE.RingGeometry(0.15, 0.4, 16);\n          const plasmaMat = new THREE.MeshStandardMaterial({\n            color: this.colorTheme.glow,\n            emissive: this.colorTheme.glow,\n            emissiveIntensity: 3.0,\n            side: THREE.DoubleSide\n          });\n          const plasmaRing = new THREE.Mesh(plasmaGeo, plasmaMat);\n          plasmaRing.rotation.x = Math.PI / 2;\n          plasmaRing.position.set(p.x, -0.31, p.z);\n          droneGroup.add(plasmaRing);\n          this.thrusterGlowMats.push(plasmaMat);\n\n          // Downward Thruster Exhaust Plume\n          const plumeMat = new THREE.ShaderMaterial({\n            uniforms: {\n              uColor: { value: new THREE.Color(this.colorTheme.glow) },\n              uIntensity: { value: 0.6 }\n            },\n            transparent: true,\n            depthWrite: false,\n            blending: THREE.AdditiveBlending,\n            side: THREE.DoubleSide,\n            vertexShader: `\n              varying vec2 vUv;\n              void main() {\n                vUv = uv;\n                gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n              }\n            `,\n            fragmentShader: `\n              uniform vec3 uColor;\n              uniform float uIntensity;\n              varying vec2 vUv;\n              void main() {\n                float falloff = pow(1.0 - vUv.y, 2.0);\n                float rim = pow(1.0 - abs(vUv.x - 0.5) * 2.0, 1.5);\n                gl_FragColor = vec4(uColor, falloff * rim * uIntensity);\n              }\n            `\n          });\n          const plumeMesh = new THREE.Mesh(plumeGeo, plumeMat);\n          plumeMesh.position.set(p.x, -0.35, p.z);\n          droneGroup.add(plumeMesh);\n          this.thrusterPlumeMats.push(plumeMat);\n        });\n\n        // 4. Navigation & Anti-Collision Beacon Strobes\n        const portStrobe = new THREE.Mesh(new THREE.SphereGeometry(0.08, 8, 8), materials.emissiveRed);\n        portStrobe.position.set(-1.8, 0.25, -0.8);\n        droneGroup.add(portStrobe);\n\n        const stbdStrobe = new THREE.Mesh(new THREE.SphereGeometry(0.08, 8, 8), new THREE.MeshStandardMaterial({\n          color: 0x00ff66,\n          emissive: 0x00ff66,\n          emissiveIntensity: 2.5\n        }));\n        stbdStrobe.position.set(1.8, 0.25, -0.8);\n        droneGroup.add(stbdStrobe);\n\n        // 5. Twin Dorsal Antennas\n        const antGeo = new THREE.CylinderGeometry(0.02, 0.02, 0.9);\n        const ant1 = new THREE.Mesh(antGeo, materials.structuralSteel);\n        ant1.position.set(-0.4, 0.65, 0.6);\n        ant1.rotation.x = -0.3;\n        droneGroup.add(ant1);\n\n        const ant2 = ant1.clone();\n        ant2.position.x = 0.4;\n        droneGroup.add(ant2);\n\n        return droneGroup;\n      }\n\n      update(delta, time, isConditionRed) {\n        // Natural Multi-Harmonic Hover Oscillations\n        const bob = Math.sin(time * this.bobSpeed + this.bobOffset) * 0.18 +\n                    Math.cos(time * 3.4 + this.bobOffset) * 0.07;\n\n        const effectiveTarget = this.targetPosition.clone();\n        effectiveTarget.y += bob;\n\n        // Kinematic Velocity Dampening\n        const toTarget = effectiveTarget.clone().sub(this.position);\n        const accel = toTarget.multiplyScalar(4.5);\n        this.velocity.add(accel.multiplyScalar(delta));\n        this.velocity.multiplyScalar(Math.exp(-delta * 3.2));\n\n        this.position.addScaledVector(this.velocity, delta);\n        this.mesh.position.copy(this.position);\n\n        // Quadcopter / Anti-Gravity Banking Mechanics\n        const targetPitch = -this.velocity.z * 0.08;\n        const targetRoll = -this.velocity.x * 0.08;\n\n        this.tilt.pitch = THREE.MathUtils.lerp(this.tilt.pitch, targetPitch, delta * 5.0);\n        this.tilt.roll = THREE.MathUtils.lerp(this.tilt.roll, targetRoll, delta * 5.0);\n\n        this.mesh.rotation.x = this.tilt.pitch;\n        this.mesh.rotation.z = this.tilt.roll;\n\n        // Color & Pulse Updates\n        const alertCol = isConditionRed ? 0xff1133 : this.colorTheme.glow;\n        const alertIntensity = isConditionRed ? 4.5 : 3.0;\n\n        this.visorMat.color.setHex(alertCol);\n        this.visorMat.emissive.setHex(alertCol);\n        this.visorMat.emissiveIntensity = alertIntensity;\n\n        this.thrusterGlowMats.forEach(mat => {\n          mat.color.setHex(alertCol);\n          mat.emissive.setHex(alertCol);\n          mat.emissiveIntensity = alertIntensity + Math.sin(time * 18.0 + this.bobOffset) * 0.6;\n        });\n\n        this.thrusterPlumeMats.forEach(mat => {\n          mat.uniforms.uColor.value.setHex(alertCol);\n          mat.uniforms.uIntensity.value = 0.5 + Math.sin(time * 18.0 + this.bobOffset) * 0.25;\n        });\n\n        this.downLight.color.setHex(alertCol);\n        this.hullLight.color.setHex(alertCol);\n      }\n    }\n\n    // Initialize Drone Fleet (7 Drones with Distinct Color Profiles)\n    const droneFleet = [\n      new Drone(0, 'Apex-1', { body: 0xf4f7fa, accent: 0xffb300, glow: 0x00f0ff }, 0),\n      new Drone(1, 'Ghost-2', { body: 0x181e26, accent: 0x00f0ff, glow: 0x00f0ff }, 1),\n      new Drone(2, 'Spectre-3', { body: 0x242c36, accent: 0xff7700, glow: 0xffaa00 }, 2),\n      new Drone(3, 'Valkyrie-4', { body: 0xd8e0ea, accent: 0x00ff88, glow: 0x00f0ff }, 3),\n      new Drone(4, 'Shadow-5', { body: 0x14181f, accent: 0x4466aa, glow: 0x00d4ff }, 4),\n      new Drone(5, 'Nova-6', { body: 0x222e3e, accent: 0xaa55ff, glow: 0xbb77ff }, 5),\n      new Drone(6, 'Titan-7', { body: 0x2a3036, accent: 0xff3355, glow: 0xff3355 }, 6)\n    ];\n\n    // ==========================================\n    // 9. FORMATIONS SYSTEM\n    // V-Spearhead, Perimeter Grid, Orbit Ring, Dock Matrix, Runway Escort\n    // ==========================================\n    const FORMATIONS = [\n      {\n        name: 'V-SPEARHEAD',\n        desc: 'Tactical wedge flight formation along runway axis',\n        calculate: (drones, time) => {\n          const leadZ = -14;\n          drones[0].targetPosition.set(0, 7.5, leadZ);\n          drones[1].targetPosition.set(-6.5, 7.0, leadZ + 9);\n          drones[2].targetPosition.set(6.5, 7.0, leadZ + 9);\n          drones[3].targetPosition.set(-13.0, 6.5, leadZ + 18);\n          drones[4].targetPosition.set(13.0, 6.5, leadZ + 18);\n          drones[5].targetPosition.set(-19.5, 6.0, leadZ + 27);\n          drones[6].targetPosition.set(19.5, 6.0, leadZ + 27);\n        }\n      },\n      {\n        name: 'PERIMETER GRID',\n        desc: 'Dispersed defensive sentry grid covering high and low quadrants',\n        calculate: (drones, time) => {\n          drones[0].targetPosition.set(0, 16.5, 6);         // High Observation\n          drones[1].targetPosition.set(-18, 8, -48);       // Blast Door Left Sentinel\n          drones[2].targetPosition.set(18, 8, -48);        // Blast Door Right Sentinel\n          drones[3].targetPosition.set(-22, 6.5, 10);      // Left Maintenance Alcove\n          drones[4].targetPosition.set(22, 6.5, 10);       // Right Turbine Alcove\n          drones[5].targetPosition.set(0, 18, 38);         // Front High Entrance Sentry\n          drones[6].targetPosition.set(0, 4.2, -62);       // Runway Threshold Gate\n        }\n      },\n      {\n        name: 'ORBIT RING',\n        desc: 'Rotating concentric defense carousel with wave height oscillation',\n        calculate: (drones, time) => {\n          const radius = 15.0;\n          const centerY = 8.5;\n          const centerZ = -5.0;\n          const orbitSpeed = 0.35;\n\n          drones.forEach((d, idx) => {\n            const angle = (idx / drones.length) * Math.PI * 2 + time * orbitSpeed;\n            const x = Math.cos(angle) * radius;\n            const z = centerZ + Math.sin(angle) * radius;\n            const y = centerY + Math.sin(angle * 2.0 + time * 1.5) * 2.0;\n            d.targetPosition.set(x, y, z);\n          });\n        }\n      },\n      {\n        name: 'DOCK MATRIX',\n        desc: 'Docking at designated recharge bays & floor charging pads',\n        calculate: (drones, time) => {\n          drones[0].targetPosition.set(0, 1.4, -40);       // Center Runway Pad\n          drones[1].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, -30); // Left Dock 1\n          drones[2].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, -2);  // Left Dock 2\n          drones[3].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, 26);  // Left Dock 3\n          drones[4].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, -30);  // Right Bay 1\n          drones[5].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, -2);   // Right Bay 2\n          drones[6].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, 26);   // Right Bay 3\n        }\n      },\n      {\n        name: 'RUNWAY ESCORT',\n        desc: 'Dual-column arrival escort flanking runway centerline',\n        calculate: (drones, time) => {\n          const zOffset = Math.sin(time * 0.8) * 8.0;\n          drones[0].targetPosition.set(0, 7.8, -32 + zOffset);\n          // Left Column\n          drones[1].targetPosition.set(-4.8, 5.2, -20 + zOffset);\n          drones[3].targetPosition.set(-4.8, 5.2, -4 + zOffset);\n          drones[5].targetPosition.set(-4.8, 5.2, 12 + zOffset);\n          // Right Column\n          drones[2].targetPosition.set(4.8, 5.2, -20 + zOffset);\n          drones[4].targetPosition.set(4.8, 5.2, -4 + zOffset);\n          drones[6].targetPosition.set(4.8, 5.2, 12 + zOffset);\n        }\n      }\n    ];\n\n    let currentFormationIndex = 0;\n    FORMATIONS[0].calculate(droneFleet, 0);\n    droneFleet.forEach(d => d.position.copy(d.targetPosition));\n\n    // ==========================================\n    // 10. CINEMATIC CAMERA SYSTEM & SPLINE PATH\n    // Multi-point Catmull-Rom flythrough, Chase Cam, Surveillance\n    // ==========================================\n    const cameraPathPoints = [\n      new THREE.Vector3(22, 14, 40),     // Keyframe 0: High diagonal establishing shot\n      new THREE.Vector3(-1, 2.2, 18),     // Keyframe 1: Low runway swoop beneath drones\n      new THREE.Vector3(7, 7.5, -12),     // Keyframe 2: Close-up orbit circling Lead Drone Apex-1\n      new THREE.Vector3(-20, 6.0, -32),   // Keyframe 3: Docking alcoves flyby\n      new THREE.Vector3(0, 9.5, -60),     // Keyframe 4: Space void & blast door nebula vista\n      new THREE.Vector3(20, 12, -18),     // Keyframe 5: High turbine flyby\n      new THREE.Vector3(0, 19, 15),       // Keyframe 6: Overhead gantry top-down view\n    ];\n\n    const cameraLookPoints = [\n      new THREE.Vector3(0, 7, -10),       // Look 0: Central drone formation\n      new THREE.Vector3(0, 6, -30),       // Look 1: Forward down runway looking up at drones\n      new THREE.Vector3(0, 7.5, -14),     // Look 2: Focus on Apex-1\n      new THREE.Vector3(-12, 4, -20),     // Look 3: Docking pads\n      new THREE.Vector3(0, 12, -130),     // Look 4: Deep space nebula & planet\n      new THREE.Vector3(0, 7, -10),       // Look 5: Bay interior\n      new THREE.Vector3(0, 5, -20),       // Look 6: Bay floor\n    ];\n\n    const camPosCurve = new THREE.CatmullRomCurve3(cameraPathPoints, true, 'catmullrom', 0.5);\n    const camLookCurve = new THREE.CatmullRomCurve3(cameraLookPoints, true, 'catmullrom', 0.5);\n\n    let cameraMode = 'cinematic';\n    let cinematicProgress = 0.0;\n    const CINEMATIC_SPEED = 0.024;\n\n    const securityCams = {\n      sec1: { pos: new THREE.Vector3(0, 23, 20), target: new THREE.Vector3(0, 4, -20), label: 'CAM 01 // OVERHEAD GANTRY' },\n      sec2: { pos: new THREE.Vector3(0, 3.2, 48), target: new THREE.Vector3(0, 5, -25), label: 'CAM 02 // RUNWAY THRESHOLD' },\n      sec3: { pos: new THREE.Vector3(24, 12, -62), target: new THREE.Vector3(-10, 8, -85), label: 'CAM 03 // AIRLOCK PORTAL' }\n    };\n\n    const chaseCurrentPos = new THREE.Vector3(0, 10, 60);\n    const chaseCurrentTarget = new THREE.Vector3();\n\n    // ==========================================\n    // 11. LIGHTING & ENVIRONMENT SYSTEM\n    // ==========================================\n    const ambientLight = new THREE.AmbientLight(0x060e1a, 0.9);\n    scene.add(ambientLight);\n\n    const mainDirectional = new THREE.DirectionalLight(0xddeeff, 1.8);\n    mainDirectional.position.set(20, 35, 25);\n    mainDirectional.castShadow = true;\n    mainDirectional.shadow.mapSize.width = 2048;\n    mainDirectional.shadow.mapSize.height = 2048;\n    mainDirectional.shadow.camera.near = 5;\n    mainDirectional.shadow.camera.far = 140;\n    mainDirectional.shadow.camera.left = -45;\n    mainDirectional.shadow.camera.right = 45;\n    mainDirectional.shadow.camera.top = 45;\n    mainDirectional.shadow.camera.bottom = -45;\n    mainDirectional.shadow.bias = -0.0004;\n    scene.add(mainDirectional);\n\n    // Deep blue fill light from the blast door portal\n    const portalFill = new THREE.PointLight(0x00aaff, 4.5, 80);\n    portalFill.position.set(0, 12, BLAST_Z + 5);\n    scene.add(portalFill);\n\n    // Red emergency floodlights\n    const emergencyFloods = [];\n    for (let ez = -50; ez <= 40; ez += 30) {\n      const eLight = new THREE.PointLight(0xff1122, 0, 50);\n      eLight.position.set(0, HANGAR_HEIGHT - 3, ez);\n      scene.add(eLight);\n      emergencyFloods.push(eLight);\n    }\n\n    // System States\n    const systemState = {\n      conditionRed: false,\n      volumetricFog: true,\n      audioActive: false,\n      selectedDrone: 0\n    };\n\n    function setConditionRed(active) {\n      systemState.conditionRed = active;\n      const statusText = document.getElementById('status-text');\n      const statusBadge = document.getElementById('status-badge');\n      const alarmBanner = document.getElementById('alarm-banner');\n      const alarmBtn = document.getElementById('alarm-toggle-btn');\n      const pips = document.querySelectorAll('.drone-pip');\n      const teleBarrier = document.getElementById('tele-barrier');\n\n      if (active) {\n        statusText.innerText = 'ALERT: CONDITION RED ACTIVE';\n        statusText.style.color = '#ff3344';\n        statusBadge.classList.add('condition-red-active');\n        alarmBanner.style.display = 'block';\n        alarmBtn.classList.add('active');\n        teleBarrier.innerText = 'LOCKDOWN 100%';\n        teleBarrier.style.color = '#ff3344';\n        pips.forEach(p => { p.classList.remove('online'); p.classList.add('alert'); });\n        showToast('⚠️ WARNING: CONDITION RED ENGAGED');\n      } else {\n        statusText.innerText = 'STATUS: NOMINAL OPERATIONS';\n        statusText.style.color = 'var(--text-bright)';\n        statusBadge.classList.remove('condition-red-active');\n        alarmBanner.style.display = 'none';\n        alarmBtn.classList.remove('active');\n        teleBarrier.innerText = 'SEALED 100%';\n        teleBarrier.style.color = '#00ff88';\n        pips.forEach(p => { p.classList.remove('alert'); p.classList.add('online'); });\n        showToast('SYSTEM: NOMINAL CONDITIONS RESTORED');\n      }\n\n      audio.triggerAlarm(active);\n    }\n\n    function showToast(msg) {\n      const toast = document.getElementById('hud-toast');\n      toast.innerText = msg;\n      toast.classList.add('show');\n      clearTimeout(toast._timer);\n      toast._timer = setTimeout(() => {\n        toast.classList.remove('show');\n      }, 2200);\n    }\n\n    // ==========================================\n    // 12. UI CONTROLS & EVENT BINDINGS\n    // ==========================================\n    // Formation Buttons\n    const formationButtons = document.querySelectorAll('#formation-buttons button');\n    formationButtons.forEach(btn => {\n      btn.addEventListener('click', () => {\n        const idx = parseInt(btn.getAttribute('data-formation'));\n        setFormation(idx);\n      });\n    });\n\n    function setFormation(idx) {\n      currentFormationIndex = idx;\n      formationButtons.forEach((b, i) => {\n        b.classList.toggle('active', i === idx);\n      });\n      showToast(`FORMATION: ${FORMATIONS[idx].name}`);\n      audio.playUiChirp(1400);\n    }\n\n    // Camera Navigation Buttons\n    const camButtons = document.querySelectorAll('#camera-buttons button');\n    camButtons.forEach(btn => {\n      btn.addEventListener('click', () => {\n        const mode = btn.getAttribute('data-cam');\n        setCameraMode(mode);\n      });\n    });\n\n    function setCameraMode(mode) {\n      cameraMode = mode;\n      camButtons.forEach(b => {\n        b.classList.toggle('active', b.getAttribute('data-cam') === mode);\n      });\n\n      controls.enabled = (mode === 'orbit');\n      const vf = document.getElementById('viewfinder');\n      const secOverlay = document.getElementById('security-overlay');\n\n      if (mode.startsWith('sec')) {\n        secOverlay.classList.add('active');\n        document.getElementById('sec-cam-label').innerText = securityCams[mode].label;\n        vf.classList.remove('visible');\n      } else {\n        secOverlay.classList.remove('active');\n        vf.classList.toggle('visible', mode === 'cinematic' || mode === 'chase');\n      }\n\n      showToast(`CAMERA: ${mode.toUpperCase()}`);\n      audio.playUiChirp(1600);\n    }\n\n    // Alarm Toggle\n    document.getElementById('alarm-toggle-btn').addEventListener('click', () => {\n      setConditionRed(!systemState.conditionRed);\n    });\n\n    // Runway Pattern Toggle\n    const runwayBtn = document.getElementById('runway-pattern-btn');\n    const runwayModes = ['APPROACH', 'LAUNCH', 'STANDBY'];\n    let runwayModeIdx = 0;\n    runwayBtn.addEventListener('click', () => {\n      runwayModeIdx = (runwayModeIdx + 1) % runwayModes.length;\n      runwayMode = runwayModes[runwayModeIdx];\n      runwayBtn.querySelector('span').innerText = `RUNWAY: ${runwayMode}`;\n      showToast(`RUNWAY PATTERN: ${runwayMode}`);\n      audio.playUiChirp(1200);\n    });\n\n    // Fog Toggle\n    const fogBtn = document.getElementById('fog-toggle-btn');\n    fogBtn.addEventListener('click', () => {\n      systemState.volumetricFog = !systemState.volumetricFog;\n      fogGroup.visible = systemState.volumetricFog;\n      fogBtn.querySelector('span').innerText = systemState.volumetricFog ? 'FOG: VOLUMETRIC' : 'FOG: DISABLED';\n      showToast(systemState.volumetricFog ? 'VOLUMETRIC FOG ENABLED' : 'VOLUMETRIC FOG DISABLED');\n      audio.playUiChirp(1100);\n    });\n\n    // Audio Mute Toggle\n    const audioBtn = document.getElementById('audio-toggle-btn');\n    audioBtn.addEventListener('click', () => {\n      const active = audio.toggleMute();\n      systemState.audioActive = active;\n      document.getElementById('audio-label').innerText = active ? 'AUDIO: ACTIVE' : 'AUDIO: MUTED';\n      audioBtn.classList.toggle('sound-active', active);\n      showToast(active ? 'AUDIO ENGINE ACTIVE' : 'AUDIO MUTED');\n    });\n\n    // Drone Pip Selection\n    const dronePips = document.querySelectorAll('.drone-pip');\n    dronePips.forEach(pip => {\n      pip.addEventListener('click', () => {\n        const id = parseInt(pip.getAttribute('data-id'));\n        selectDrone(id);\n      });\n    });\n\n    function selectDrone(id) {\n      systemState.selectedDrone = id;\n      const drone = droneFleet[id];\n      document.getElementById('drone-active-label').innerText = `SELECTED // ${drone.name.toUpperCase()}`;\n      dronePips.forEach((p, i) => p.classList.toggle('selected', i === id));\n      showToast(`TRACKING: ${drone.name}`);\n      audio.playUiChirp(1800);\n    }\n\n    // Keyboard Shortcuts\n    window.addEventListener('keydown', (e) => {\n      if (e.key >= '1' && e.key <= '5') {\n        setFormation(parseInt(e.key) - 1);\n      } else if (e.key.toLowerCase() === 'c') {\n        setCameraMode('cinematic');\n      } else if (e.key.toLowerCase() === 'e') {\n        setConditionRed(!systemState.conditionRed);\n      } else if (e.key.toLowerCase() === 'v') {\n        const modes = ['cinematic', 'orbit', 'chase', 'sec1', 'sec2', 'sec3'];\n        const nextIdx = (modes.indexOf(cameraMode) + 1) % modes.length;\n        setCameraMode(modes[nextIdx]);\n      } else if (e.key.toLowerCase() === 'm') {\n        audioBtn.click();\n      } else if (e.key.toLowerCase() === 'h') {\n        const hud = document.getElementById('hud');\n        hud.style.display = hud.style.display === 'none' ? 'flex' : 'none';\n      }\n    });\n\n    // 3D Raycaster Drone Click Selection\n    const raycaster = new THREE.Raycaster();\n    const mouse = new THREE.Vector2();\n\n    window.addEventListener('pointerdown', (e) => {\n      if (e.target.closest('#hud') || e.target.closest('.hud-btn')) return;\n\n      mouse.x = (e.clientX / window.innerWidth) * 2 - 1;\n      mouse.y = -(e.clientY / window.innerHeight) * 2 + 1;\n\n      raycaster.setFromCamera(mouse, camera);\n      const droneMeshes = droneFleet.map(d => d.mesh);\n      const intersects = raycaster.intersectObjects(droneMeshes, true);\n\n      if (intersects.length > 0) {\n        let hitMesh = intersects[0].object;\n        while (hitMesh.parent && !droneMeshes.includes(hitMesh)) {\n          hitMesh = hitMesh.parent;\n        }\n        const hitDrone = droneFleet.find(d => d.mesh === hitMesh);\n        if (hitDrone) {\n          selectDrone(hitDrone.id);\n        }\n      }\n    });\n\n    // Check URL Hash for initial states (e.g. #alarm, #formation=2, #cam=chase)\n    function checkUrlHash() {\n      const hash = window.location.hash.toLowerCase();\n      if (hash.includes('alarm')) {\n        setConditionRed(true);\n      }\n      const formMatch = hash.match(/formation=(\\d+)/);\n      if (formMatch && formMatch[1]) {\n        const fIdx = parseInt(formMatch[1]);\n        if (fIdx >= 0 && fIdx < FORMATIONS.length) setFormation(fIdx);\n      }\n      const camMatch = hash.match(/cam=([a-z0-9]+)/);\n      if (camMatch && camMatch[1]) {\n        setCameraMode(camMatch[1]);\n      }\n    }\n    checkUrlHash();\n\n    // Window Resize Handling\n    window.addEventListener('resize', () => {\n      const w = window.innerWidth;\n      const h = window.innerHeight;\n      camera.aspect = w / h;\n      camera.updateProjectionMatrix();\n      renderer.setSize(w, h);\n      composer.setSize(w, h);\n    });\n\n    // ==========================================\n    // 13. MAIN ANIMATION & RENDER LOOP\n    // ==========================================\n    const clock = new THREE.Clock();\n    let frameCount = 0;\n    let lastFpsUpdate = 0;\n\n    function animate() {\n      requestAnimationFrame(animate);\n\n      const delta = Math.min(clock.getDelta(), 0.1);\n      const time = clock.getElapsedTime();\n\n      // FPS Counter\n      frameCount++;\n      if (time - lastFpsUpdate > 0.5) {\n        const fps = Math.round(frameCount / (time - lastFpsUpdate));\n        document.getElementById('fps-counter').innerText = `${fps} FPS`;\n        frameCount = 0;\n        lastFpsUpdate = time;\n      }\n\n      // Security Timestamp\n      const secTime = new Date();\n      const timeStr = secTime.toTimeString().split(' ')[0] + '.' + String(Math.floor(secTime.getMilliseconds() / 100));\n      document.getElementById('sec-timestamp').innerText = timeStr;\n\n      // 1. Update Formations & Drones\n      FORMATIONS[currentFormationIndex].calculate(droneFleet, time);\n      let avgSpeed = 0;\n      droneFleet.forEach(drone => {\n        drone.update(delta, time, systemState.conditionRed);\n        avgSpeed += drone.velocity.length();\n      });\n      avgSpeed /= droneFleet.length;\n      audio.updateDroneModulation(avgSpeed);\n\n      // Update HUD Altitude for Selected Drone\n      const selDrone = droneFleet[systemState.selectedDrone];\n      if (selDrone) {\n        document.getElementById('tele-alt').innerText = `ALT: ${selDrone.position.y.toFixed(1)} m`;\n      }\n\n      // 2. Rotate Exhaust Turbines\n      turbines.forEach((turb, i) => {\n        turb.rotation.x += delta * (i % 2 === 0 ? 4.5 : -4.5);\n      });\n\n      // 3. Update Rotating Warning Beacons\n      warningBeacons.forEach(b => {\n        b.rotor.rotation.y += delta * b.speed;\n\n        const isRed = systemState.conditionRed;\n        const targetHex = isRed ? 0xff1133 : 0xffaa00;\n        const targetBeam = isRed ? 0.38 : 0.24;\n\n        b.spot1.color.setHex(targetHex);\n        b.spot2.color.setHex(targetHex);\n        b.domeMat.color.setHex(targetHex);\n        b.domeMat.emissive.setHex(targetHex);\n\n        b.beamMat1.uniforms.uColor.value.setHex(targetHex);\n        b.beamMat2.uniforms.uColor.value.setHex(targetHex);\n        b.beamMat1.uniforms.uIntensity.value = targetBeam;\n        b.beamMat2.uniforms.uIntensity.value = targetBeam;\n\n        if (isRed) {\n          b.spot1.intensity = 14.0 + Math.sin(time * 10.0) * 4.0;\n          b.spot2.intensity = 14.0 + Math.sin(time * 10.0) * 4.0;\n        } else {\n          b.spot1.intensity = 9.0;\n          b.spot2.intensity = 9.0;\n        }\n      });\n\n      // 4. Update Emissive Runway Light Strips\n      updateRunwayLights(time);\n\n      // 5. Update Volumetric Fog & Atmospheric Shaders\n      shieldUniforms.uTime.value = time;\n      shieldUniforms.uAlert.value = THREE.MathUtils.lerp(shieldUniforms.uAlert.value, systemState.conditionRed ? 1.0 : 0.0, delta * 3.0);\n\n      fogPlanes.forEach(fp => {\n        fp.uniforms.uTime.value = time;\n        if (fp.uniforms.uAlert) {\n          fp.uniforms.uAlert.value = THREE.MathUtils.lerp(fp.uniforms.uAlert.value, systemState.conditionRed ? 1.0 : 0.0, delta * 3.0);\n        }\n      });\n\n      // Slowly drift dust motes\n      const dPositions = dustGeo.attributes.position.array;\n      for (let p = 0; p < dustCount; p++) {\n        dPositions[p * 3 + 2] += delta * 0.7;\n        if (dPositions[p * 3 + 2] > HANGAR_LENGTH / 2 - 20) {\n          dPositions[p * 3 + 2] = -HANGAR_LENGTH / 2 + 10;\n        }\n      }\n      dustGeo.attributes.position.needsUpdate = true;\n\n      // 6. Lighting Transitions (Condition Red)\n      const isRed = systemState.conditionRed;\n      mainDirectional.intensity = THREE.MathUtils.lerp(mainDirectional.intensity, isRed ? 0.25 : 1.8, delta * 3.0);\n      ambientLight.intensity = THREE.MathUtils.lerp(ambientLight.intensity, isRed ? 0.35 : 0.9, delta * 3.0);\n\n      const redFloodTarget = isRed ? (Math.sin(time * 4.5) > 0 ? 9.0 : 2.0) : 0.0;\n      emergencyFloods.forEach(ef => {\n        ef.intensity = THREE.MathUtils.lerp(ef.intensity, redFloodTarget, delta * 6.0);\n      });\n\n      // 7. Camera Navigation & Path Execution\n      if (cameraMode === 'cinematic') {\n        cinematicProgress = (cinematicProgress + delta * CINEMATIC_SPEED) % 1.0;\n        const camPos = camPosCurve.getPointAt(cinematicProgress);\n        const lookTarget = camLookCurve.getPointAt(cinematicProgress);\n\n        camera.position.lerp(camPos, 0.06);\n        camera.lookAt(lookTarget);\n\n        // Subtle cinematic camera roll banking on turns\n        const tangent = camPosCurve.getTangentAt(cinematicProgress);\n        camera.rotation.z = -tangent.x * 0.18;\n      } else if (cameraMode === 'chase') {\n        const lead = droneFleet[systemState.selectedDrone];\n        if (lead) {\n          const chaseOffset = new THREE.Vector3(0, 2.6, 8.5);\n          chaseOffset.applyAxisAngle(new THREE.Vector3(0, 1, 0), lead.mesh.rotation.y);\n          const desiredPos = lead.position.clone().add(chaseOffset);\n\n          camera.position.lerp(desiredPos, delta * 3.5);\n          chaseCurrentTarget.lerp(lead.position, delta * 6.0);\n          camera.lookAt(chaseCurrentTarget);\n        }\n      } else if (cameraMode.startsWith('sec')) {\n        const camConfig = securityCams[cameraMode];\n        camera.position.lerp(camConfig.pos, delta * 4.0);\n        camera.lookAt(camConfig.target);\n      } else if (cameraMode === 'orbit') {\n        controls.update();\n      }\n\n      // Render Scene with Bloom Post-Processing\n      composer.render();\n    }\n\n    animate();\n  </script>\n</body>\n</html>\n","Description":"Refine sci-fi hangar visuals, elevated camera spline, enhanced drone models with thruster plumes and spotlights, softer cryo-fog, and hash-based state controls","Overwrite":true,"TargetFile":"hangar-gemini3.8flashhigh/index.html","toolAction":"Writing improved index.html","toolSummary":"Update index.html with enhanced visual fidelity"}}],"reasoning_tokens":32055}
{"step_index":51,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:33:02Z","content":"Created At: 2026-10-14T10:33:02+13:00\nCompleted At: 2026-10-14T10:33:02+13:00\nCreated file file://hangar-gemini3.8flashhigh/index.html with requested content.\nIf relevant, proactively run terminal commands to execute this code for the USER. Don't ask for permission."}
{"step_index":52,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:33:02Z","input_tokens":33395,"cache_read_tokens":84026,"output_tokens":301,"tool_calls":[{"name":"run_command","args":{"CommandLine":"\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_normal_v2.png --window-size=1600,900 --virtual-time-budget=3000 http://localhost:8089/index.html && \"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_alarm_v2.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html#alarm\"","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":8000,"toolAction":"Capturing screenshots for normal and alarm modes","toolSummary":"Capture screenshots of both modes"}}],"reasoning_tokens":227}
{"step_index":53,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:33:13Z","content":"Created At: 2026-10-14T10:33:13+13:00\nCompleted At: 2026-10-14T10:33:19+13:00\n\nThe command exited with code 0.\nOutput:\n<truncated 22 lines>\n[20297:346776:1014/103314.826429:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346722:1014/103314.826659:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346776:1014/103314.826689:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346722:1014/103314.826773:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346776:1014/103314.826802:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346722:1014/103316.489236:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346776:1014/103316.489315:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346722:1014/103316.619345:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346776:1014/103316.619400:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346722:1014/103316.756178:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346776:1014/103316.756228:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346722:1014/103316.779676:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346776:1014/103316.779748:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346722:1014/103316.880749:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346776:1014/103316.880845:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346722:1014/103316.935794:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346776:1014/103316.935849:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346722:1014/103316.972301:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346776:1014/103316.972358:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20297:346722:1014/103317.085224:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20297:346722:1014/103317.085509:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20297:346722:1014/103317.087409:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20297:346722:1014/103317.087494:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n540787 bytes written to file hangar_normal_v2.png\r\n[20354:347386:1014/103317.980755:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347451:1014/103317.980974:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347386:1014/103317.983357:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347451:1014/103317.983392:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347386:1014/103317.985850:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347451:1014/103317.985904:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347386:1014/103317.986104:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347451:1014/103317.986174:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347386:1014/103317.986254:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347451:1014/103317.986335:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347386:1014/103317.986498:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347451:1014/103317.986520:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347386:1014/103317.997376:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347451:1014/103317.997416:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347386:1014/103318.046281:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347451:1014/103318.046321:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\nTrying to load the allocator multiple times. This is *not* supported.\r\n[20354:347386:1014/103318.189182:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347451:1014/103318.189250:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347386:1014/103318.192170:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347451:1014/103318.192224:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347386:1014/103318.195103:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347451:1014/103318.195152:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347386:1014/103318.195352:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347451:1014/103318.195389:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347386:1014/103318.195531:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347451:1014/103318.195579:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20354:347386:1014/103319.316737:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20354:347386:1014/103319.316819:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20354:347386:1014/103319.318567:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20354:347386:1014/103319.318603:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n546424 bytes written to file hangar_alarm_v2.png\r\n\nTerminal ID: term1\n"}
{"step_index":54,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:33:19Z","input_tokens":121816,"cache_read_tokens":0,"output_tokens":98,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/hangar_normal_v2.png","toolAction":"Viewing normal mode screenshot","toolSummary":"View hangar normal v2 screenshot"}}],"reasoning_tokens":65}
{"step_index":55,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:33:30Z","content":"Created At: 2026-10-14T10:33:30+13:00\nCompleted At: 2026-10-14T10:33:30+13:00\nThe following is the entire, complete content of the requested file.","media":[{"mime_type":"image/png","uri":"[Antigravity session]/.tempmediaStorage/media_1791927210364_196fe9c6.png"}]}
{"step_index":56,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:33:30Z","input_tokens":3342,"cache_read_tokens":119758,"output_tokens":131,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/hangar_alarm_v2.png","toolAction":"Viewing Condition Red screenshot","toolSummary":"View hangar alarm v2 screenshot"}}],"reasoning_tokens":65}
{"step_index":57,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:33:42Z","content":"Created At: 2026-10-14T10:33:42+13:00\nCompleted At: 2026-10-14T10:33:43+13:00\nThe following is the entire, complete content of the requested file.","media":[{"mime_type":"image/png","uri":"[Antigravity session]/.tempmediaStorage/media_1791927223070_fce71e7f.png"}]}
{"step_index":58,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:33:43Z","input_tokens":3375,"cache_read_tokens":121042,"output_tokens":1523,"tool_calls":[{"name":"run_command","args":{"CommandLine":"\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_orbit.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html#formation=2\" && \"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_dock.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html#formation=3\"","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":8000,"toolAction":"Capturing Orbit and Dock formations screenshots","toolSummary":"Capture Orbit and Dock formation screenshots"}}],"reasoning_tokens":229}
{"step_index":59,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:34:09Z","content":"Created At: 2026-10-14T10:34:09+13:00\nCompleted At: 2026-10-14T10:34:14+13:00\n\nThe command exited with code 0.\nOutput:\n<truncated 11 lines>\n[20442:348936:1014/103410.267286:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20442:348829:1014/103410.275560:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20442:348936:1014/103410.275598:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20442:348829:1014/103410.285863:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20442:348936:1014/103410.285930:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\nTrying to load the allocator multiple times. This is *not* supported.\r\n[20442:348829:1014/103410.596048:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20442:348936:1014/103410.596093:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20442:348829:1014/103410.597419:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20442:348936:1014/103410.597447:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20442:348829:1014/103410.601099:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20442:348936:1014/103410.601179:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20442:348829:1014/103410.601513:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20442:348936:1014/103410.601581:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20442:348829:1014/103410.625340:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20442:348936:1014/103410.625391:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n558547 bytes written to file hangar_orbit.png\r\n[20442:348829:1014/103412.313203:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20442:348829:1014/103412.313305:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20442:348829:1014/103412.315585:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20442:348829:1014/103412.315645:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20442:348829:1014/103412.373087:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20442:348936:1014/103412.373141:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20436:348748:1014/103412.379549:ERROR:chrome/browser/web_applications/externally_managed_app_manager.cc:680] https://mail.google.com/mail/installwebapp?usp=chrome_default from install source 1 failed to install with reason 21\r\n[20482:349410:1014/103412.942374:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349473:1014/103412.942585:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349410:1014/103412.944535:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349473:1014/103412.944624:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349410:1014/103412.946026:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349473:1014/103412.946072:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349410:1014/103412.946210:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349473:1014/103412.946234:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349410:1014/103412.946310:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349473:1014/103412.946332:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349410:1014/103412.950360:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349473:1014/103412.950408:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349410:1014/103412.958595:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349473:1014/103412.958635:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349410:1014/103412.976037:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349473:1014/103412.976077:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\nTrying to load the allocator multiple times. This is *not* supported.\r\n[20482:349410:1014/103413.164692:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349473:1014/103413.164733:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349410:1014/103413.167133:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349473:1014/103413.167180:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349410:1014/103413.172719:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349473:1014/103413.172792:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349410:1014/103413.172975:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349473:1014/103413.173028:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349410:1014/103413.173158:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349473:1014/103413.173210:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[20482:349410:1014/103414.435314:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20482:349410:1014/103414.435394:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20482:349410:1014/103414.437627:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20482:349410:1014/103414.437796:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n576082 bytes written to file hangar_dock.png\r\n\nTerminal ID: term1\n"}
{"step_index":60,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:34:14Z","input_tokens":5565,"cache_read_tokens":124423,"output_tokens":88,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/hangar_orbit.png","toolAction":"Viewing Orbit ring formation screenshot","toolSummary":"View Orbit ring screenshot"}}],"reasoning_tokens":61}
{"step_index":61,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:34:28Z","content":"Created At: 2026-10-14T10:34:28+13:00\nCompleted At: 2026-10-14T10:34:29+13:00\nThe following is the entire, complete content of the requested file.","media":[{"mime_type":"image/png","uri":"[Antigravity session]/.tempmediaStorage/media_1791927269054_3fc8ddda.png"}]}
{"step_index":62,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:34:29Z","input_tokens":3331,"cache_read_tokens":127931,"output_tokens":99,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/hangar_dock.png","toolAction":"Viewing Dock Matrix screenshot","toolSummary":"View Dock Matrix screenshot"}}],"reasoning_tokens":60}
{"step_index":63,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:34:47Z","content":"Created At: 2026-10-14T10:34:47+13:00\nCompleted At: 2026-10-14T10:34:47+13:00\nThe following is the entire, complete content of the requested file.","media":[{"mime_type":"image/png","uri":"[Antigravity session]/.tempmediaStorage/media_1791927287942_d301b9cc.png"}]}
{"step_index":64,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:34:48Z","input_tokens":3342,"cache_read_tokens":129205,"output_tokens":827,"tool_calls":[{"name":"run_command","args":{"CommandLine":"\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_chase.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html#cam=chase\"","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":6000,"toolAction":"Capturing Drone Chase camera screenshot","toolSummary":"Capture Drone Chase camera screenshot"}}],"reasoning_tokens":158}
{"step_index":65,"source":"MODEL","type":"GENERIC","status":"RUNNING","created_at":"2026-10-13T21:35:16Z","content":"Created At: 2026-10-14T10:35:16+13:00\nTool is running as a background task with task id: c5070489-5112-4057-8ee5-4e8353f2e5bd/task-65\nTask Description: \"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_chase.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html#cam=chase\"\nTask logs are available at: file://[Antigravity session]/.system_generated/tasks/task-65.log\nYOU MUST TAKE ONE OF THE FOLLOWING TWO ACTIONS: A) either proceed to other relevant work (if any) or, B) simply update the user with a short message (that you have launched the command and will wait for it to finish) and end the turn.\n DO NOTHING ELSE."}
{"step_index":66,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:35:22Z","input_tokens":3101,"cache_read_tokens":130496,"output_tokens":101,"content":"I will wait for the Drone Chase screenshot to be captured.","tool_calls":[{"name":"manage_task","args":{"Action":"status","TaskId":"c5070489-5112-4057-8ee5-4e8353f2e5bd/task-65","toolAction":"Checking chase screenshot status","toolSummary":"Check task status"}}],"reasoning_tokens":91}
{"step_index":67,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:35:42Z","content":"Created At: 2026-10-14T10:35:42+13:00\nCompleted At: 2026-10-14T10:35:42+13:00\nTask: c5070489-5112-4057-8ee5-4e8353f2e5bd/task-65\nStatus: DONE\nLog: [Antigravity session]/.system_generated/tasks/task-65.log\nLog output:\n<truncated 43 lines>\n:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20589:351637:1014/103523.484642:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20589:351637:1014/103523.484666:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20589:351637:1014/103523.486309:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[20589:351637:1014/103523.486382:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n553426 bytes written to file hangar_chase.png\r\n\nLast progress: 19s ago\n"}
{"step_index":69,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:35:42Z","input_tokens":4354,"cache_read_tokens":133600,"output_tokens":81,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/hangar_chase.png","toolAction":"Viewing Drone Chase cam screenshot","toolSummary":"View Drone Chase screenshot"}}],"reasoning_tokens":62}
{"step_index":70,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:36:05Z","content":"Created At: 2026-10-14T10:36:05+13:00\nCompleted At: 2026-10-14T10:36:06+13:00\nThe following is the entire, complete content of the requested file.","media":[{"mime_type":"image/png","uri":"[Antigravity session]/.tempmediaStorage/media_1791927366058_6da62e05.png"}]}
{"step_index":71,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:36:06Z","input_tokens":3324,"cache_read_tokens":135897,"output_tokens":2769,"tool_calls":[{"name":"replace_file_content","args":{"AllowMultiple":false,"Description":"Refine gantry crane truss, crane cables, particle density, floor taxiway lines, and camera transition speed","EndLine":375,"Instruction":"Replace gantry girder and cargo with detailed industrial lattice crane, and add floor taxiway lines","ReplacementContent":"    // D. Overhead Industrial Gantry Crane with Lattice Truss & Suspended Power Reactor\n    const gantryGroup = new THREE.Group();\n    \n    // Main dual steel rails\n    const railMat = materials.structuralSteel;\n    const gantryRail1 = new THREE.Mesh(new THREE.BoxGeometry(HANGAR_WIDTH - 6, 1.2, 0.8), railMat);\n    gantryRail1.position.set(0, HANGAR_HEIGHT - 3.8, -3.8);\n    gantryGroup.add(gantryRail1);\n\n    const gantryRail2 = new THREE.Mesh(new THREE.BoxGeometry(HANGAR_WIDTH - 6, 1.2, 0.8), railMat);\n    gantryRail2.position.set(0, HANGAR_HEIGHT - 3.8, -6.2);\n    gantryGroup.add(gantryRail2);\n\n    // Hazard Yellow Undercarriage Plate\n    const underPlateGeo = new THREE.BoxGeometry(HANGAR_WIDTH - 8, 0.35, 3.2);\n    const underPlate = new THREE.Mesh(underPlateGeo, materials.hazardYellow);\n    underPlate.position.set(0, HANGAR_HEIGHT - 4.5, -5.0);\n    gantryGroup.add(underPlate);\n\n    // Cross Truss Braces\n    for (let gx = -HANGAR_WIDTH / 2 + 6; gx <= HANGAR_WIDTH / 2 - 6; gx += 5.5) {\n      const crossTruss = new THREE.Mesh(new THREE.BoxGeometry(0.3, 0.8, 2.6), materials.structuralSteel);\n      crossTruss.position.set(gx, HANGAR_HEIGHT - 3.8, -5.0);\n      crossTruss.rotation.x = Math.PI / 4;\n      gantryGroup.add(crossTruss);\n    }\n\n    // Trolley & Hoist Unit\n    const trolleyGeo = new THREE.BoxGeometry(4.8, 1.4, 3.8);\n    const trolley = new THREE.Mesh(trolleyGeo, materials.hullDark);\n    trolley.position.set(-8, HANGAR_HEIGHT - 5.1, -5.0);\n    gantryGroup.add(trolley);\n\n    // Steel Suspension Cables\n    const cableGeo = new THREE.CylinderGeometry(0.04, 0.04, 5.0);\n    const cable1 = new THREE.Mesh(cableGeo, materials.structuralSteel);\n    cable1.position.set(-9.4, HANGAR_HEIGHT - 8.2, -5.0);\n    gantryGroup.add(cable1);\n\n    const cable2 = cable1.clone();\n    cable2.position.x = -6.6;\n    gantryGroup.add(cable2);\n\n    // Suspended Sci-Fi Power Cell / Reactor Core\n    const cargoGroup = new THREE.Group();\n    cargoGroup.position.set(-8, HANGAR_HEIGHT - 11.5, -5.0);\n\n    const cargoHull = new THREE.Mesh(new THREE.BoxGeometry(3.8, 2.4, 2.8), materials.hullMid);\n    cargoHull.castShadow = true;\n    cargoGroup.add(cargoHull);\n\n    // Glowing Power Band\n    const cargoBand = new THREE.Mesh(new THREE.BoxGeometry(3.88, 0.35, 2.88), materials.emissiveCyan);\n    cargoGroup.add(cargoBand);\n\n    // Corner Shock Bumpers\n    for (let bx = -1.9; bx <= 1.9; bx += 3.8) {\n      for (let bz = -1.4; bz <= 1.4; bz += 2.8) {\n        const bumper = new THREE.Mesh(new THREE.BoxGeometry(0.3, 2.5, 0.3), materials.hazardYellow);\n        bumper.position.set(bx, 0, bz);\n        cargoGroup.add(bumper);\n      }\n    }\n\n    gantryGroup.add(cargoGroup);\n    scene.add(gantryGroup);\n\n    // Taxiway Guide Lines on Floor (Connecting runway to docking bays)\n    const taxiwayMat = new THREE.MeshStandardMaterial({\n      color: 0x00f0ff,\n      emissive: 0x00f0ff,\n      emissiveIntensity: 1.5,\n      roughness: 0.3\n    });\n\n    for (let i = 0; i < 3; i++) {\n      const dockZ = -30 + i * 28;\n      // Line from X = -8 to X = -24\n      const taxiLineLeft = new THREE.Mesh(new THREE.PlaneGeometry(16, 0.25), taxiwayMat);\n      taxiLineLeft.rotation.x = -Math.PI / 2;\n      taxiLineLeft.position.set(-16, 0.22, dockZ);\n      scene.add(taxiLineLeft);\n\n      // Line from X = 8 to X = 24\n      const taxiLineRight = new THREE.Mesh(new THREE.PlaneGeometry(16, 0.25), taxiwayMat);\n      taxiLineRight.rotation.x = -Math.PI / 2;\n      taxiLineRight.position.set(16, 0.22, dockZ);\n      scene.add(taxiLineRight);\n    }","StartLine":325,"TargetContent":"    // D. Overhead Gantry Crane (Elevated high at Y=23 so it frames the ceiling nicely)\n    const gantryGroup = new THREE.Group();\n    const gantryGirderGeo = new THREE.BoxGeometry(HANGAR_WIDTH - 6, 2.2, 3.0);\n    const gantryGirder = new THREE.Mesh(gantryGirderGeo, materials.hazardYellow);\n    gantryGirder.position.set(0, HANGAR_HEIGHT - 4.5, -5);\n    gantryGroup.add(gantryGirder);\n\n    // Trolley & Cargo Unit\n    const trolleyGeo = new THREE.BoxGeometry(5, 1.6, 4);\n    const trolley = new THREE.Mesh(trolleyGeo, materials.structuralSteel);\n    trolley.position.set(-6, HANGAR_HEIGHT - 5.8, -5);\n    gantryGroup.add(trolley);\n\n    // Steel Cables\n    const cableGeo = new THREE.CylinderGeometry(0.05, 0.05, 4.5);\n    const cable1 = new THREE.Mesh(cableGeo, materials.structuralSteel);\n    cable1.position.set(-7.2, HANGAR_HEIGHT - 8.8, -5);\n    gantryGroup.add(cable1);\n\n    const cable2 = cable1.clone();\n    cable2.position.x = -4.8;\n    gantryGroup.add(cable2);\n\n    // Suspended Sci-Fi Power Cell\n    const cargoGeo = new THREE.BoxGeometry(4.2, 2.8, 3.2);\n    const cargoMat = new THREE.MeshStandardMaterial({\n      color: 0x18222d,\n      roughness: 0.35,\n      metalness: 0.85\n    });\n    const cargo = new THREE.Mesh(cargoGeo, cargoMat);\n    cargo.position.set(-6, HANGAR_HEIGHT - 12.2, -5);\n    cargo.castShadow = true;\n    gantryGroup.add(cargo);\n\n    const cargoBand = new THREE.Mesh(new THREE.BoxGeometry(4.3, 0.3, 3.3), materials.emissiveCyan);\n    cargoBand.position.copy(cargo.position);\n    gantryGroup.add(cargoBand);\n\n    scene.add(gantryGroup);","TargetFile":"hangar-gemini3.8flashhigh/index.html","toolAction":"Updating gantry crane and adding taxiway lines","toolSummary":"Refine gantry crane and floor taxiway lines"}}],"reasoning_tokens":2025}
{"step_index":72,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:36:44Z","content":"Created At: 2026-10-14T10:36:44+13:00\nCompleted At: 2026-10-14T10:36:44+13:00\nThe following changes were made by the replace_file_content tool to: hangar-gemini3.8flashhigh/index.html. If relevant, proactively run terminal commands to execute this code for the USER. Don't ask for permission.\n[diff_block_start]\n@@ -1239,47 +1239,96 @@\n     frontWall.rotation.y = Math.PI;\n     scene.add(frontWall);\n \n-    // D. Overhead Gantry Crane (Elevated high at Y=23 so it frames the ceiling nicely)\n+    // D. Overhead Industrial Gantry Crane with Lattice Truss & Suspended Power Reactor\n     const gantryGroup = new THREE.Group();\n-    const gantryGirderGeo = new THREE.BoxGeometry(HANGAR_WIDTH - 6, 2.2, 3.0);\n-    const gantryGirder = new THREE.Mesh(gantryGirderGeo, materials.hazardYellow);\n-    gantryGirder.position.set(0, HANGAR_HEIGHT - 4.5, -5);\n-    gantryGroup.add(gantryGirder);\n-\n-    // Trolley & Cargo Unit\n-    const trolleyGeo = new THREE.BoxGeometry(5, 1.6, 4);\n-    const trolley = new THREE.Mesh(trolleyGeo, materials.structuralSteel);\n-    trolley.position.set(-6, HANGAR_HEIGHT - 5.8, -5);\n+    \n+    // Main dual steel rails\n+    const railMat = materials.structuralSteel;\n+    const gantryRail1 = new THREE.Mesh(new THREE.BoxGeometry(HANGAR_WIDTH - 6, 1.2, 0.8), railMat);\n+    gantryRail1.position.set(0, HANGAR_HEIGHT - 3.8, -3.8);\n+    gantryGroup.add(gantryRail1);\n+\n+    const gantryRail2 = new THREE.Mesh(new THREE.BoxGeometry(HANGAR_WIDTH - 6, 1.2, 0.8), railMat);\n+    gantryRail2.position.set(0, HANGAR_HEIGHT - 3.8, -6.2);\n+    gantryGroup.add(gantryRail2);\n+\n+    // Hazard Yellow Undercarriage Plate\n+    const underPlateGeo = new THREE.BoxGeometry(HANGAR_WIDTH - 8, 0.35, 3.2);\n+    const underPlate = new THREE.Mesh(underPlateGeo, materials.hazardYellow);\n+    underPlate.position.set(0, HANGAR_HEIGHT - 4.5, -5.0);\n+    gantryGroup.add(underPlate);\n+\n+    // Cross Truss Braces\n+    for (let gx = -HANGAR_WIDTH / 2 + 6; gx <= HANGAR_WIDTH / 2 - 6; gx += 5.5) {\n+      const crossTruss = new THREE.Mesh(new THREE.BoxGeometry(0.3, 0.8, 2.6), materials.structuralSteel);\n+      crossTruss.position.set(gx, HANGAR_HEIGHT - 3.8, -5.0);\n+      crossTruss.rotation.x = Math.PI / 4;\n+      gantryGroup.add(crossTruss);\n+    }\n+\n+    // Trolley & Hoist Unit\n+    const trolleyGeo = new THREE.BoxGeometry(4.8, 1.4, 3.8);\n+    const trolley = new THREE.Mesh(trolleyGeo, materials.hullDark);\n+    trolley.position.set(-8, HANGAR_HEIGHT - 5.1, -5.0);\n     gantryGroup.add(trolley);\n \n-    // Steel Cables\n-    const cableGeo = new THREE.CylinderGeometry(0.05, 0.05, 4.5);\n+    // Steel Suspension Cables\n+    const cableGeo = new THREE.CylinderGeometry(0.04, 0.04, 5.0);\n     const cable1 = new THREE.Mesh(cableGeo, materials.structuralSteel);\n-    cable1.position.set(-7.2, HANGAR_HEIGHT - 8.8, -5);\n+    cable1.position.set(-9.4, HANGAR_HEIGHT - 8.2, -5.0);\n     gantryGroup.add(cable1);\n \n     const cable2 = cable1.clone();\n-    cable2.position.x = -4.8;\n+    cable2.position.x = -6.6;\n     gantryGroup.add(cable2);\n \n-    // Suspended Sci-Fi Power Cell\n-    const cargoGeo = new THREE.BoxGeometry(4.2, 2.8, 3.2);\n-    const cargoMat = new THREE.MeshStandardMaterial({\n-      color: 0x18222d,\n-      roughness: 0.35,\n-      metalness: 0.85\n-    });\n-    const cargo = new THREE.Mesh(cargoGeo, cargoMat);\n-    cargo.position.set(-6, HANGAR_HEIGHT - 12.2, -5);\n-    cargo.castShadow = true;\n-    gantryGroup.add(cargo);\n-\n-    const cargoBand = new THREE.Mesh(new THREE.BoxGeometry(4.3, 0.3, 3.3), materials.emissiveCyan);\n-    cargoBand.position.copy(cargo.position);\n-    gantryGroup.add(cargoBand);\n-\n+    // Suspended Sci-Fi Power Cell / Reactor Core\n+    const cargoGroup = new THREE.Group();\n+    cargoGroup.position.set(-8, HANGAR_HEIGHT - 11.5, -5.0);\n+\n+    const cargoHull = new THREE.Mesh(new THREE.BoxGeometry(3.8, 2.4, 2.8), materials.hullMid);\n+    cargoHull.castShadow = true;\n+    cargoGroup.add(cargoHull);\n+\n+    // Glowing Power Band\n+    const cargoBand = new THREE.Mesh(new THREE.BoxGeometry(3.88, 0.35, 2.88), materials.emissiveCyan);\n+    cargoGroup.add(cargoBand);\n+\n+    // Corner Shock Bumpers\n+    for (let bx = -1.9; bx <= 1.9; bx += 3.8) {\n+      for (let bz = -1.4; bz <= 1.4; bz += 2.8) {\n+        const bumper = new THREE.Mesh(new THREE.BoxGeometry(0.3, 2.5, 0.3), materials.hazardYellow);\n+        bumper.position.set(bx, 0, bz);\n+        cargoGroup.add(bumper);\n+      }\n+    }\n+\n+    gantryGroup.add(cargoGroup);\n     scene.add(gantryGroup);\n \n+    // Taxiway Guide Lines on Floor (Connecting runway to docking bays)\n+    const taxiwayMat = new THREE.MeshStandardMaterial({\n+      color: 0x00f0ff,\n+      emissive: 0x00f0ff,\n+      emissiveIntensity: 1.5,\n+      roughness: 0.3\n+    });\n+\n+    for (let i = 0; i < 3; i++) {\n+      const dockZ = -30 + i * 28;\n+      // Line from X = -8 to X = -24\n+      const taxiLineLeft = new THREE.Mesh(new THREE.PlaneGeometry(16, 0.25), taxiwayMat);\n+      taxiLineLeft.rotation.x = -Math.PI / 2;\n+      taxiLineLeft.position.set(-16, 0.22, dockZ);\n+      scene.add(taxiLineLeft);\n+\n+      // Line from X = 8 to X = 24\n+      const taxiLineRight = new THREE.Mesh(new THREE.PlaneGeometry(16, 0.25), taxiwayMat);\n+      taxiLineRight.rotation.x = -Math.PI / 2;\n+      taxiLineRight.position.set(16, 0.22, dockZ);\n+      scene.add(taxiLineRight);\n+    }\n+\n     // E. Left & Right Wall Catwalks with Glowing Accent Rails\n     function createCatwalk(xPos, isLeft) {\n       const catwalkGroup = new THREE.Group();\n[diff_block_end]\n\nPlease note that the above snippet only shows the MODIFIED lines from the last change. It shows up to 3 lines of unchanged lines before and after the modified lines. The actual file contents may have many more lines not shown."}
{"step_index":73,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:36:45Z","input_tokens":4966,"cache_read_tokens":139226,"output_tokens":164,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/index.html","EndLine":740,"StartLine":660,"toolAction":"Viewing dust particle and drone setup","toolSummary":"View dust particle and drone setup"}}],"reasoning_tokens":75}
{"step_index":74,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:37:08Z","content":"Created At: 2026-10-14T10:37:08+13:00\nCompleted At: 2026-10-14T10:37:08+13:00\nFile Path: `file://hangar-gemini3.8flashhigh/index.html`\nTotal Lines: 2738\nTotal Bytes: 96542\nShowing lines 660 to 740\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n660:             <span>BAY TELEMETRY</span>\n661:             <span id=\"fps-counter\" style=\"color: #00ff88;\">60 FPS</span>\n662:           </div>\n663:           <div class=\"telemetry-grid\">\n664:             <div class=\"tele-cell\">\n665:               <span class=\"tele-label\">DRONES ACTIVE</span>\n666:               <span class=\"tele-val\" id=\"tele-drone-count\">7 / 7 ONLINE</span>\n667:             </div>\n668:             <div class=\"tele-cell\">\n669:               <span class=\"tele-label\">REPULSOR POWER</span>\n670:               <span class=\"tele-val\" id=\"tele-power\">98.4% NOMINAL</span>\n671:             </div>\n672:             <div class=\"tele-cell\">\n673:               <span class=\"tele-label\">HANGAR PRESSURE</span>\n674:               <span class=\"tele-val\">101.3 kPa</span>\n675:             </div>\n676:             <div class=\"tele-cell\">\n677:               <span class=\"tele-label\">FORCE BARRIER</span>\n678:               <span class=\"tele-val\" id=\"tele-barrier\" style=\"color: #00ff88;\">SEALED 100%</span>\n679:             </div>\n680:           </div>\n681: \n682:           <div style=\"margin-top: 10px;\">\n683:             <div class=\"panel-header\" style=\"margin-bottom: 4px;\">\n684:               <span id=\"drone-active-label\">LEAD DRONE // APEX-1</span>\n685:               <span id=\"tele-alt\">ALT: 7.2 m</span>\n686:             </div>\n687:             <div class=\"drone-strip\" id=\"drone-pips\">\n688:               <div class=\"drone-pip online selected\" data-id=\"0\" title=\"Apex-1 (Lead)\"></div>\n689:               <div class=\"drone-pip online\" data-id=\"1\" title=\"Ghost-2 (Stealth Recon)\"></div>\n690:               <div class=\"drone-pip online\" data-id=\"2\" title=\"Spectre-3 (Tactical Wing)\"></div>\n691:               <div class=\"drone-pip online\" data-id=\"3\" title=\"Valkyrie-4 (Escort Wing)\"></div>\n692:               <div class=\"drone-pip online\" data-id=\"4\" title=\"Shadow-5 (Defense Wing)\"></div>\n693:               <div class=\"drone-pip online\" data-id=\"5\" title=\"Nova-6 (Sensor Picket)\"></div>\n694:               <div class=\"drone-pip online\" data-id=\"6\" title=\"Titan-7 (Heavy Support)\"></div>\n695:             </div>\n696:           </div>\n697:         </div>\n698:       </div>\n699:     </div>\n700:   </div>\n701: \n702:   <!-- Main Three.js Application Logic -->\n703:   <script type=\"module\">\n704:     import * as THREE from 'three';\n705:     import { OrbitControls } from 'three/addons/controls/OrbitControls.js';\n706:     import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';\n707:     import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';\n708:     import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';\n709: \n710:     // ==========================================\n711:     // 1. AUDIO SYNTHESIS ENGINE (Web Audio API)\n712:     // 100% Self-contained - zero external files\n713:     // ==========================================\n714:     class SciFiAudioEngine {\n715:       constructor() {\n716:         this.ctx = null;\n717:         this.isMuted = true;\n718:         this.masterGain = null;\n719:         this.ambientGain = null;\n720:         this.droneOsc1 = null;\n721:         this.droneOsc2 = null;\n722:         this.droneGain = null;\n723:         this.alarmOsc = null;\n724:         this.alarmGain = null;\n725:         this.alarmInterval = null;\n726:       }\n727: \n728:       init() {\n729:         if (this.ctx) return;\n730:         const AudioContext = window.AudioContext || window.webkitAudioContext;\n731:         this.ctx = new AudioContext();\n732: \n733:         // Master Output\n734:         this.masterGain = this.ctx.createGain();\n735:         this.masterGain.gain.setValueAtTime(this.isMuted ? 0 : 0.4, this.ctx.currentTime);\n736:         this.masterGain.connect(this.ctx.destination);\n737: \n738:         // Hangar Ambient Room Tone\n739:         this.setupAmbientSound();\n740: \nThe above content does NOT show the entire file contents. If you need to view any lines of the file which were not shown to complete your task, call this tool again to view those lines.\n"}
{"step_index":75,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:37:08Z","input_tokens":3737,"cache_read_tokens":142143,"output_tokens":109,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/index.html","EndLine":1820,"StartLine":1730,"toolAction":"Viewing camera mode switching logic","toolSummary":"View camera mode switching logic"}}],"reasoning_tokens":75}
{"step_index":76,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:37:31Z","content":"Created At: 2026-10-14T10:37:31+13:00\nCompleted At: 2026-10-14T10:37:31+13:00\nFile Path: `file://hangar-gemini3.8flashhigh/index.html`\nTotal Lines: 2738\nTotal Bytes: 96542\nShowing lines 1730 to 1820\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n1730:       const beamGeo = new THREE.ConeGeometry(4.2, 18, 16, 1, true);\n1731:       beamGeo.translate(0, -9, 0);\n1732:       beamGeo.rotateX(-Math.PI / 2);\n1733: \n1734:       const beamMat = new THREE.ShaderMaterial({\n1735:         uniforms: {\n1736:           uColor: { value: new THREE.Color(loc.color) },\n1737:           uIntensity: { value: 0.24 }\n1738:         },\n1739:         transparent: true,\n1740:         depthWrite: false,\n1741:         blending: THREE.AdditiveBlending,\n1742:         side: THREE.DoubleSide,\n1743:         vertexShader: `\n1744:           varying vec2 vUv;\n1745:           varying float vDist;\n1746:           void main() {\n1747:             vUv = uv;\n1748:             vDist = position.z;\n1749:             gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n1750:           }\n1751:         `,\n1752:         fragmentShader: `\n1753:           uniform vec3 uColor;\n1754:           uniform float uIntensity;\n1755:           varying vec2 vUv;\n1756:           varying float vDist;\n1757:           void main() {\n1758:             float fade = smoothstep(0.0, 3.0, -vDist) * smoothstep(18.0, 7.0, -vDist);\n1759:             float rim = pow(1.0 - abs(vUv.x - 0.5) * 2.0, 2.0);\n1760:             gl_FragColor = vec4(uColor, fade * rim * uIntensity);\n1761:           }\n1762:         `\n1763:       });\n1764: \n1765:       const beam1 = new THREE.Mesh(beamGeo, beamMat);\n1766:       beam1.rotation.y = Math.PI / 2;\n1767:       rotor.add(beam1);\n1768: \n1769:       const beam2 = new THREE.Mesh(beamGeo, beamMat.clone());\n1770:       beam2.rotation.y = -Math.PI / 2;\n1771:       rotor.add(beam2);\n1772: \n1773:       beaconGroup.add(rotor);\n1774:       scene.add(beaconGroup);\n1775: \n1776:       warningBeacons.push({\n1777:         group: beaconGroup,\n1778:         rotor,\n1779:         spot1,\n1780:         spot2,\n1781:         domeMat,\n1782:         beamMat1: beamMat,\n1783:         beamMat2: beam2.material,\n1784:         speed: 3.0 + Math.random() * 0.3\n1785:       });\n1786:     });\n1787: \n1788:     // ==========================================\n1789:     // 7. SUBTLE VOLUMETRIC-STYLE FOG PLANES & DUST PARTICLES\n1790:     // Multi-layered soft noise planes drifting through the hangar\n1791:     // ==========================================\n1792:     const fogPlanes = [];\n1793:     const fogGroup = new THREE.Group();\n1794: \n1795:     // Ground Cryo-Fog Layer (Hugging the hangar floor, Y = 0.5 to 1.8)\n1796:     const groundFogGeo = new THREE.PlaneGeometry(HANGAR_WIDTH - 4, HANGAR_LENGTH - 10, 16, 32);\n1797:     const groundFogMat = new THREE.ShaderMaterial({\n1798:       uniforms: {\n1799:         uTime: { value: 0 },\n1800:         uColor: { value: new THREE.Color(0x00d4ff) },\n1801:         uDensity: { value: 0.14 },\n1802:         uAlert: { value: 0.0 }\n1803:       },\n1804:       transparent: true,\n1805:       depthWrite: false,\n1806:       blending: THREE.AdditiveBlending,\n1807:       side: THREE.DoubleSide,\n1808:       vertexShader: `\n1809:         varying vec2 vUv;\n1810:         void main() {\n1811:           vUv = uv;\n1812:           gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n1813:         }\n1814:       `,\n1815:       fragmentShader: `\n1816:         uniform float uTime;\n1817:         uniform vec3 uColor;\n1818:         uniform float uDensity;\n1819:         uniform float uAlert;\n1820:         varying vec2 vUv;\nThe above content does NOT show the entire file contents. If you need to view any lines of the file which were not shown to complete your task, call this tool again to view those lines.\n"}
{"step_index":77,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:37:31Z","input_tokens":3751,"cache_read_tokens":143832,"output_tokens":110,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/index.html","EndLine":2550,"StartLine":2420,"toolAction":"Viewing setCameraMode function","toolSummary":"View setCameraMode function"}}],"reasoning_tokens":75}
{"step_index":78,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:37:54Z","content":"Created At: 2026-10-14T10:37:54+13:00\nCompleted At: 2026-10-14T10:37:55+13:00\nFile Path: `file://hangar-gemini3.8flashhigh/index.html`\nTotal Lines: 2738\nTotal Bytes: 96542\nShowing lines 2420 to 2550\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n2420:     function setFormation(idx) {\n2421:       currentFormationIndex = idx;\n2422:       formationButtons.forEach((b, i) => {\n2423:         b.classList.toggle('active', i === idx);\n2424:       });\n2425:       showToast(`FORMATION: ${FORMATIONS[idx].name}`);\n2426:       audio.playUiChirp(1400);\n2427:     }\n2428: \n2429:     // Camera Navigation Buttons\n2430:     const camButtons = document.querySelectorAll('#camera-buttons button');\n2431:     camButtons.forEach(btn => {\n2432:       btn.addEventListener('click', () => {\n2433:         const mode = btn.getAttribute('data-cam');\n2434:         setCameraMode(mode);\n2435:       });\n2436:     });\n2437: \n2438:     function setCameraMode(mode) {\n2439:       cameraMode = mode;\n2440:       camButtons.forEach(b => {\n2441:         b.classList.toggle('active', b.getAttribute('data-cam') === mode);\n2442:       });\n2443: \n2444:       controls.enabled = (mode === 'orbit');\n2445:       const vf = document.getElementById('viewfinder');\n2446:       const secOverlay = document.getElementById('security-overlay');\n2447: \n2448:       if (mode.startsWith('sec')) {\n2449:         secOverlay.classList.add('active');\n2450:         document.getElementById('sec-cam-label').innerText = securityCams[mode].label;\n2451:         vf.classList.remove('visible');\n2452:       } else {\n2453:         secOverlay.classList.remove('active');\n2454:         vf.classList.toggle('visible', mode === 'cinematic' || mode === 'chase');\n2455:       }\n2456: \n2457:       showToast(`CAMERA: ${mode.toUpperCase()}`);\n2458:       audio.playUiChirp(1600);\n2459:     }\n2460: \n2461:     // Alarm Toggle\n2462:     document.getElementById('alarm-toggle-btn').addEventListener('click', () => {\n2463:       setConditionRed(!systemState.conditionRed);\n2464:     });\n2465: \n2466:     // Runway Pattern Toggle\n2467:     const runwayBtn = document.getElementById('runway-pattern-btn');\n2468:     const runwayModes = ['APPROACH', 'LAUNCH', 'STANDBY'];\n2469:     let runwayModeIdx = 0;\n2470:     runwayBtn.addEventListener('click', () => {\n2471:       runwayModeIdx = (runwayModeIdx + 1) % runwayModes.length;\n2472:       runwayMode = runwayModes[runwayModeIdx];\n2473:       runwayBtn.querySelector('span').innerText = `RUNWAY: ${runwayMode}`;\n2474:       showToast(`RUNWAY PATTERN: ${runwayMode}`);\n2475:       audio.playUiChirp(1200);\n2476:     });\n2477: \n2478:     // Fog Toggle\n2479:     const fogBtn = document.getElementById('fog-toggle-btn');\n2480:     fogBtn.addEventListener('click', () => {\n2481:       systemState.volumetricFog = !systemState.volumetricFog;\n2482:       fogGroup.visible = systemState.volumetricFog;\n2483:       fogBtn.querySelector('span').innerText = systemState.volumetricFog ? 'FOG: VOLUMETRIC' : 'FOG: DISABLED';\n2484:       showToast(systemState.volumetricFog ? 'VOLUMETRIC FOG ENABLED' : 'VOLUMETRIC FOG DISABLED');\n2485:       audio.playUiChirp(1100);\n2486:     });\n2487: \n2488:     // Audio Mute Toggle\n2489:     const audioBtn = document.getElementById('audio-toggle-btn');\n2490:     audioBtn.addEventListener('click', () => {\n2491:       const active = audio.toggleMute();\n2492:       systemState.audioActive = active;\n2493:       document.getElementById('audio-label').innerText = active ? 'AUDIO: ACTIVE' : 'AUDIO: MUTED';\n2494:       audioBtn.classList.toggle('sound-active', active);\n2495:       showToast(active ? 'AUDIO ENGINE ACTIVE' : 'AUDIO MUTED');\n2496:     });\n2497: \n2498:     // Drone Pip Selection\n2499:     const dronePips = document.querySelectorAll('.drone-pip');\n2500:     dronePips.forEach(pip => {\n2501:       pip.addEventListener('click', () => {\n2502:         const id = parseInt(pip.getAttribute('data-id'));\n2503:         selectDrone(id);\n2504:       });\n2505:     });\n2506: \n2507:     function selectDrone(id) {\n2508:       systemState.selectedDrone = id;\n2509:       const drone = droneFleet[id];\n2510:       document.getElementById('drone-active-label').innerText = `SELECTED // ${drone.name.toUpperCase()}`;\n2511:       dronePips.forEach((p, i) => p.classList.toggle('selected', i === id));\n2512:       showToast(`TRACKING: ${drone.name}`);\n2513:       audio.playUiChirp(1800);\n2514:     }\n2515: \n2516:     // Keyboard Shortcuts\n2517:     window.addEventListener('keydown', (e) => {\n2518:       if (e.key >= '1' && e.key <= '5') {\n2519:         setFormation(parseInt(e.key) - 1);\n2520:       } else if (e.key.toLowerCase() === 'c') {\n2521:         setCameraMode('cinematic');\n2522:       } else if (e.key.toLowerCase() === 'e') {\n2523:         setConditionRed(!systemState.conditionRed);\n2524:       } else if (e.key.toLowerCase() === 'v') {\n2525:         const modes = ['cinematic', 'orbit', 'chase', 'sec1', 'sec2', 'sec3'];\n2526:         const nextIdx = (modes.indexOf(cameraMode) + 1) % modes.length;\n2527:         setCameraMode(modes[nextIdx]);\n2528:       } else if (e.key.toLowerCase() === 'm') {\n2529:         audioBtn.click();\n2530:       } else if (e.key.toLowerCase() === 'h') {\n2531:         const hud = document.getElementById('hud');\n2532:         hud.style.display = hud.style.display === 'none' ? 'flex' : 'none';\n2533:       }\n2534:     });\n2535: \n2536:     // 3D Raycaster Drone Click Selection\n2537:     const raycaster = new THREE.Raycaster();\n2538:     const mouse = new THREE.Vector2();\n2539: \n2540:     window.addEventListener('pointerdown', (e) => {\n2541:       if (e.target.closest('#hud') || e.target.closest('.hud-btn')) return;\n2542: \n2543:       mouse.x = (e.clientX / window.innerWidth) * 2 - 1;\n2544:       mouse.y = -(e.clientY / window.innerHeight) * 2 + 1;\n2545: \n2546:       raycaster.setFromCamera(mouse, camera);\n2547:       const droneMeshes = droneFleet.map(d => d.mesh);\n2548:       const intersects = raycaster.intersectObjects(droneMeshes, true);\n2549: \n2550:       if (intersects.length > 0) {\nThe above content does NOT show the entire file contents. If you need to view any lines of the file which were not shown to complete your task, call this tool again to view those lines.\n"}
{"step_index":79,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:37:55Z","input_tokens":2473,"cache_read_tokens":147581,"output_tokens":244,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/index.html","EndLine":2250,"StartLine":2080,"toolAction":"Viewing FORMATIONS definition","toolSummary":"View FORMATIONS definition"}}],"reasoning_tokens":73}
{"step_index":80,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:38:19Z","content":"Created At: 2026-10-14T10:38:19+13:00\nCompleted At: 2026-10-14T10:38:20+13:00\nFile Path: `file://hangar-gemini3.8flashhigh/index.html`\nTotal Lines: 2738\nTotal Bytes: 96542\nShowing lines 2080 to 2250\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n2080:             transparent: true,\n2081:             depthWrite: false,\n2082:             blending: THREE.AdditiveBlending,\n2083:             side: THREE.DoubleSide,\n2084:             vertexShader: `\n2085:               varying vec2 vUv;\n2086:               void main() {\n2087:                 vUv = uv;\n2088:                 gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n2089:               }\n2090:             `,\n2091:             fragmentShader: `\n2092:               uniform vec3 uColor;\n2093:               uniform float uIntensity;\n2094:               varying vec2 vUv;\n2095:               void main() {\n2096:                 float falloff = pow(1.0 - vUv.y, 2.0);\n2097:                 float rim = pow(1.0 - abs(vUv.x - 0.5) * 2.0, 1.5);\n2098:                 gl_FragColor = vec4(uColor, falloff * rim * uIntensity);\n2099:               }\n2100:             `\n2101:           });\n2102:           const plumeMesh = new THREE.Mesh(plumeGeo, plumeMat);\n2103:           plumeMesh.position.set(p.x, -0.35, p.z);\n2104:           droneGroup.add(plumeMesh);\n2105:           this.thrusterPlumeMats.push(plumeMat);\n2106:         });\n2107: \n2108:         // 4. Navigation & Anti-Collision Beacon Strobes\n2109:         const portStrobe = new THREE.Mesh(new THREE.SphereGeometry(0.08, 8, 8), materials.emissiveRed);\n2110:         portStrobe.position.set(-1.8, 0.25, -0.8);\n2111:         droneGroup.add(portStrobe);\n2112: \n2113:         const stbdStrobe = new THREE.Mesh(new THREE.SphereGeometry(0.08, 8, 8), new THREE.MeshStandardMaterial({\n2114:           color: 0x00ff66,\n2115:           emissive: 0x00ff66,\n2116:           emissiveIntensity: 2.5\n2117:         }));\n2118:         stbdStrobe.position.set(1.8, 0.25, -0.8);\n2119:         droneGroup.add(stbdStrobe);\n2120: \n2121:         // 5. Twin Dorsal Antennas\n2122:         const antGeo = new THREE.CylinderGeometry(0.02, 0.02, 0.9);\n2123:         const ant1 = new THREE.Mesh(antGeo, materials.structuralSteel);\n2124:         ant1.position.set(-0.4, 0.65, 0.6);\n2125:         ant1.rotation.x = -0.3;\n2126:         droneGroup.add(ant1);\n2127: \n2128:         const ant2 = ant1.clone();\n2129:         ant2.position.x = 0.4;\n2130:         droneGroup.add(ant2);\n2131: \n2132:         return droneGroup;\n2133:       }\n2134: \n2135:       update(delta, time, isConditionRed) {\n2136:         // Natural Multi-Harmonic Hover Oscillations\n2137:         const bob = Math.sin(time * this.bobSpeed + this.bobOffset) * 0.18 +\n2138:                     Math.cos(time * 3.4 + this.bobOffset) * 0.07;\n2139: \n2140:         const effectiveTarget = this.targetPosition.clone();\n2141:         effectiveTarget.y += bob;\n2142: \n2143:         // Kinematic Velocity Dampening\n2144:         const toTarget = effectiveTarget.clone().sub(this.position);\n2145:         const accel = toTarget.multiplyScalar(4.5);\n2146:         this.velocity.add(accel.multiplyScalar(delta));\n2147:         this.velocity.multiplyScalar(Math.exp(-delta * 3.2));\n2148: \n2149:         this.position.addScaledVector(this.velocity, delta);\n2150:         this.mesh.position.copy(this.position);\n2151: \n2152:         // Quadcopter / Anti-Gravity Banking Mechanics\n2153:         const targetPitch = -this.velocity.z * 0.08;\n2154:         const targetRoll = -this.velocity.x * 0.08;\n2155: \n2156:         this.tilt.pitch = THREE.MathUtils.lerp(this.tilt.pitch, targetPitch, delta * 5.0);\n2157:         this.tilt.roll = THREE.MathUtils.lerp(this.tilt.roll, targetRoll, delta * 5.0);\n2158: \n2159:         this.mesh.rotation.x = this.tilt.pitch;\n2160:         this.mesh.rotation.z = this.tilt.roll;\n2161: \n2162:         // Color & Pulse Updates\n2163:         const alertCol = isConditionRed ? 0xff1133 : this.colorTheme.glow;\n2164:         const alertIntensity = isConditionRed ? 4.5 : 3.0;\n2165: \n2166:         this.visorMat.color.setHex(alertCol);\n2167:         this.visorMat.emissive.setHex(alertCol);\n2168:         this.visorMat.emissiveIntensity = alertIntensity;\n2169: \n2170:         this.thrusterGlowMats.forEach(mat => {\n2171:           mat.color.setHex(alertCol);\n2172:           mat.emissive.setHex(alertCol);\n2173:           mat.emissiveIntensity = alertIntensity + Math.sin(time * 18.0 + this.bobOffset) * 0.6;\n2174:         });\n2175: \n2176:         this.thrusterPlumeMats.forEach(mat => {\n2177:           mat.uniforms.uColor.value.setHex(alertCol);\n2178:           mat.uniforms.uIntensity.value = 0.5 + Math.sin(time * 18.0 + this.bobOffset) * 0.25;\n2179:         });\n2180: \n2181:         this.downLight.color.setHex(alertCol);\n2182:         this.hullLight.color.setHex(alertCol);\n2183:       }\n2184:     }\n2185: \n2186:     // Initialize Drone Fleet (7 Drones with Distinct Color Profiles)\n2187:     const droneFleet = [\n2188:       new Drone(0, 'Apex-1', { body: 0xf4f7fa, accent: 0xffb300, glow: 0x00f0ff }, 0),\n2189:       new Drone(1, 'Ghost-2', { body: 0x181e26, accent: 0x00f0ff, glow: 0x00f0ff }, 1),\n2190:       new Drone(2, 'Spectre-3', { body: 0x242c36, accent: 0xff7700, glow: 0xffaa00 }, 2),\n2191:       new Drone(3, 'Valkyrie-4', { body: 0xd8e0ea, accent: 0x00ff88, glow: 0x00f0ff }, 3),\n2192:       new Drone(4, 'Shadow-5', { body: 0x14181f, accent: 0x4466aa, glow: 0x00d4ff }, 4),\n2193:       new Drone(5, 'Nova-6', { body: 0x222e3e, accent: 0xaa55ff, glow: 0xbb77ff }, 5),\n2194:       new Drone(6, 'Titan-7', { body: 0x2a3036, accent: 0xff3355, glow: 0xff3355 }, 6)\n2195:     ];\n2196: \n2197:     // ==========================================\n2198:     // 9. FORMATIONS SYSTEM\n2199:     // V-Spearhead, Perimeter Grid, Orbit Ring, Dock Matrix, Runway Escort\n2200:     // ==========================================\n2201:     const FORMATIONS = [\n2202:       {\n2203:         name: 'V-SPEARHEAD',\n2204:         desc: 'Tactical wedge flight formation along runway axis',\n2205:         calculate: (drones, time) => {\n2206:           const leadZ = -14;\n2207:           drones[0].targetPosition.set(0, 7.5, leadZ);\n2208:           drones[1].targetPosition.set(-6.5, 7.0, leadZ + 9);\n2209:           drones[2].targetPosition.set(6.5, 7.0, leadZ + 9);\n2210:           drones[3].targetPosition.set(-13.0, 6.5, leadZ + 18);\n2211:           drones[4].targetPosition.set(13.0, 6.5, leadZ + 18);\n2212:           drones[5].targetPosition.set(-19.5, 6.0, leadZ + 27);\n2213:           drones[6].targetPosition.set(19.5, 6.0, leadZ + 27);\n2214:         }\n2215:       },\n2216:       {\n2217:         name: 'PERIMETER GRID',\n2218:         desc: 'Dispersed defensive sentry grid covering high and low quadrants',\n2219:         calculate: (drones, time) => {\n2220:           drones[0].targetPosition.set(0, 16.5, 6);         // High Observation\n2221:           drones[1].targetPosition.set(-18, 8, -48);       // Blast Door Left Sentinel\n2222:           drones[2].targetPosition.set(18, 8, -48);        // Blast Door Right Sentinel\n2223:           drones[3].targetPosition.set(-22, 6.5, 10);      // Left Maintenance Alcove\n2224:           drones[4].targetPosition.set(22, 6.5, 10);       // Right Turbine Alcove\n2225:           drones[5].targetPosition.set(0, 18, 38);         // Front High Entrance Sentry\n2226:           drones[6].targetPosition.set(0, 4.2, -62);       // Runway Threshold Gate\n2227:         }\n2228:       },\n2229:       {\n2230:         name: 'ORBIT RING',\n2231:         desc: 'Rotating concentric defense carousel with wave height oscillation',\n2232:         calculate: (drones, time) => {\n2233:           const radius = 15.0;\n2234:           const centerY = 8.5;\n2235:           const centerZ = -5.0;\n2236:           const orbitSpeed = 0.35;\n2237: \n2238:           drones.forEach((d, idx) => {\n2239:             const angle = (idx / drones.length) * Math.PI * 2 + time * orbitSpeed;\n2240:             const x = Math.cos(angle) * radius;\n2241:             const z = centerZ + Math.sin(angle) * radius;\n2242:             const y = centerY + Math.sin(angle * 2.0 + time * 1.5) * 2.0;\n2243:             d.targetPosition.set(x, y, z);\n2244:           });\n2245:         }\n2246:       },\n2247:       {\n2248:         name: 'DOCK MATRIX',\n2249:         desc: 'Docking at designated recharge bays & floor charging pads',\n2250:         calculate: (drones, time) => {\nThe above content does NOT show the entire file contents. If you need to view any lines of the file which were not shown to complete your task, call this tool again to view those lines.\n"}
{"step_index":81,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:38:20Z","input_tokens":3800,"cache_read_tokens":150055,"output_tokens":755,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/index.html","EndLine":2465,"StartLine":2435,"toolAction":"Viewing setCameraMode lines","toolSummary":"View setCameraMode implementation"}}],"reasoning_tokens":75}
{"step_index":82,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:38:46Z","content":"Created At: 2026-10-14T10:38:46+13:00\nCompleted At: 2026-10-14T10:38:46+13:00\nFile Path: `file://hangar-gemini3.8flashhigh/index.html`\nTotal Lines: 2738\nTotal Bytes: 96542\nShowing lines 2435 to 2465\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n2435:       });\n2436:     });\n2437: \n2438:     function setCameraMode(mode) {\n2439:       cameraMode = mode;\n2440:       camButtons.forEach(b => {\n2441:         b.classList.toggle('active', b.getAttribute('data-cam') === mode);\n2442:       });\n2443: \n2444:       controls.enabled = (mode === 'orbit');\n2445:       const vf = document.getElementById('viewfinder');\n2446:       const secOverlay = document.getElementById('security-overlay');\n2447: \n2448:       if (mode.startsWith('sec')) {\n2449:         secOverlay.classList.add('active');\n2450:         document.getElementById('sec-cam-label').innerText = securityCams[mode].label;\n2451:         vf.classList.remove('visible');\n2452:       } else {\n2453:         secOverlay.classList.remove('active');\n2454:         vf.classList.toggle('visible', mode === 'cinematic' || mode === 'chase');\n2455:       }\n2456: \n2457:       showToast(`CAMERA: ${mode.toUpperCase()}`);\n2458:       audio.playUiChirp(1600);\n2459:     }\n2460: \n2461:     // Alarm Toggle\n2462:     document.getElementById('alarm-toggle-btn').addEventListener('click', () => {\n2463:       setConditionRed(!systemState.conditionRed);\n2464:     });\n2465: \nThe above content does NOT show the entire file contents. If you need to view any lines of the file which were not shown to complete your task, call this tool again to view those lines.\n"}
{"step_index":83,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:38:46Z","input_tokens":3457,"cache_read_tokens":151806,"output_tokens":129,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/index.html","EndLine":2260,"StartLine":2130,"toolAction":"Viewing drone update and formations","toolSummary":"View drone update and formations"}}],"reasoning_tokens":75}
{"step_index":84,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:39:10Z","content":"Created At: 2026-10-14T10:39:10+13:00\nCompleted At: 2026-10-14T10:39:11+13:00\nFile Path: `file://hangar-gemini3.8flashhigh/index.html`\nTotal Lines: 2738\nTotal Bytes: 96542\nShowing lines 2130 to 2260\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n2130:         droneGroup.add(ant2);\n2131: \n2132:         return droneGroup;\n2133:       }\n2134: \n2135:       update(delta, time, isConditionRed) {\n2136:         // Natural Multi-Harmonic Hover Oscillations\n2137:         const bob = Math.sin(time * this.bobSpeed + this.bobOffset) * 0.18 +\n2138:                     Math.cos(time * 3.4 + this.bobOffset) * 0.07;\n2139: \n2140:         const effectiveTarget = this.targetPosition.clone();\n2141:         effectiveTarget.y += bob;\n2142: \n2143:         // Kinematic Velocity Dampening\n2144:         const toTarget = effectiveTarget.clone().sub(this.position);\n2145:         const accel = toTarget.multiplyScalar(4.5);\n2146:         this.velocity.add(accel.multiplyScalar(delta));\n2147:         this.velocity.multiplyScalar(Math.exp(-delta * 3.2));\n2148: \n2149:         this.position.addScaledVector(this.velocity, delta);\n2150:         this.mesh.position.copy(this.position);\n2151: \n2152:         // Quadcopter / Anti-Gravity Banking Mechanics\n2153:         const targetPitch = -this.velocity.z * 0.08;\n2154:         const targetRoll = -this.velocity.x * 0.08;\n2155: \n2156:         this.tilt.pitch = THREE.MathUtils.lerp(this.tilt.pitch, targetPitch, delta * 5.0);\n2157:         this.tilt.roll = THREE.MathUtils.lerp(this.tilt.roll, targetRoll, delta * 5.0);\n2158: \n2159:         this.mesh.rotation.x = this.tilt.pitch;\n2160:         this.mesh.rotation.z = this.tilt.roll;\n2161: \n2162:         // Color & Pulse Updates\n2163:         const alertCol = isConditionRed ? 0xff1133 : this.colorTheme.glow;\n2164:         const alertIntensity = isConditionRed ? 4.5 : 3.0;\n2165: \n2166:         this.visorMat.color.setHex(alertCol);\n2167:         this.visorMat.emissive.setHex(alertCol);\n2168:         this.visorMat.emissiveIntensity = alertIntensity;\n2169: \n2170:         this.thrusterGlowMats.forEach(mat => {\n2171:           mat.color.setHex(alertCol);\n2172:           mat.emissive.setHex(alertCol);\n2173:           mat.emissiveIntensity = alertIntensity + Math.sin(time * 18.0 + this.bobOffset) * 0.6;\n2174:         });\n2175: \n2176:         this.thrusterPlumeMats.forEach(mat => {\n2177:           mat.uniforms.uColor.value.setHex(alertCol);\n2178:           mat.uniforms.uIntensity.value = 0.5 + Math.sin(time * 18.0 + this.bobOffset) * 0.25;\n2179:         });\n2180: \n2181:         this.downLight.color.setHex(alertCol);\n2182:         this.hullLight.color.setHex(alertCol);\n2183:       }\n2184:     }\n2185: \n2186:     // Initialize Drone Fleet (7 Drones with Distinct Color Profiles)\n2187:     const droneFleet = [\n2188:       new Drone(0, 'Apex-1', { body: 0xf4f7fa, accent: 0xffb300, glow: 0x00f0ff }, 0),\n2189:       new Drone(1, 'Ghost-2', { body: 0x181e26, accent: 0x00f0ff, glow: 0x00f0ff }, 1),\n2190:       new Drone(2, 'Spectre-3', { body: 0x242c36, accent: 0xff7700, glow: 0xffaa00 }, 2),\n2191:       new Drone(3, 'Valkyrie-4', { body: 0xd8e0ea, accent: 0x00ff88, glow: 0x00f0ff }, 3),\n2192:       new Drone(4, 'Shadow-5', { body: 0x14181f, accent: 0x4466aa, glow: 0x00d4ff }, 4),\n2193:       new Drone(5, 'Nova-6', { body: 0x222e3e, accent: 0xaa55ff, glow: 0xbb77ff }, 5),\n2194:       new Drone(6, 'Titan-7', { body: 0x2a3036, accent: 0xff3355, glow: 0xff3355 }, 6)\n2195:     ];\n2196: \n2197:     // ==========================================\n2198:     // 9. FORMATIONS SYSTEM\n2199:     // V-Spearhead, Perimeter Grid, Orbit Ring, Dock Matrix, Runway Escort\n2200:     // ==========================================\n2201:     const FORMATIONS = [\n2202:       {\n2203:         name: 'V-SPEARHEAD',\n2204:         desc: 'Tactical wedge flight formation along runway axis',\n2205:         calculate: (drones, time) => {\n2206:           const leadZ = -14;\n2207:           drones[0].targetPosition.set(0, 7.5, leadZ);\n2208:           drones[1].targetPosition.set(-6.5, 7.0, leadZ + 9);\n2209:           drones[2].targetPosition.set(6.5, 7.0, leadZ + 9);\n2210:           drones[3].targetPosition.set(-13.0, 6.5, leadZ + 18);\n2211:           drones[4].targetPosition.set(13.0, 6.5, leadZ + 18);\n2212:           drones[5].targetPosition.set(-19.5, 6.0, leadZ + 27);\n2213:           drones[6].targetPosition.set(19.5, 6.0, leadZ + 27);\n2214:         }\n2215:       },\n2216:       {\n2217:         name: 'PERIMETER GRID',\n2218:         desc: 'Dispersed defensive sentry grid covering high and low quadrants',\n2219:         calculate: (drones, time) => {\n2220:           drones[0].targetPosition.set(0, 16.5, 6);         // High Observation\n2221:           drones[1].targetPosition.set(-18, 8, -48);       // Blast Door Left Sentinel\n2222:           drones[2].targetPosition.set(18, 8, -48);        // Blast Door Right Sentinel\n2223:           drones[3].targetPosition.set(-22, 6.5, 10);      // Left Maintenance Alcove\n2224:           drones[4].targetPosition.set(22, 6.5, 10);       // Right Turbine Alcove\n2225:           drones[5].targetPosition.set(0, 18, 38);         // Front High Entrance Sentry\n2226:           drones[6].targetPosition.set(0, 4.2, -62);       // Runway Threshold Gate\n2227:         }\n2228:       },\n2229:       {\n2230:         name: 'ORBIT RING',\n2231:         desc: 'Rotating concentric defense carousel with wave height oscillation',\n2232:         calculate: (drones, time) => {\n2233:           const radius = 15.0;\n2234:           const centerY = 8.5;\n2235:           const centerZ = -5.0;\n2236:           const orbitSpeed = 0.35;\n2237: \n2238:           drones.forEach((d, idx) => {\n2239:             const angle = (idx / drones.length) * Math.PI * 2 + time * orbitSpeed;\n2240:             const x = Math.cos(angle) * radius;\n2241:             const z = centerZ + Math.sin(angle) * radius;\n2242:             const y = centerY + Math.sin(angle * 2.0 + time * 1.5) * 2.0;\n2243:             d.targetPosition.set(x, y, z);\n2244:           });\n2245:         }\n2246:       },\n2247:       {\n2248:         name: 'DOCK MATRIX',\n2249:         desc: 'Docking at designated recharge bays & floor charging pads',\n2250:         calculate: (drones, time) => {\n2251:           drones[0].targetPosition.set(0, 1.4, -40);       // Center Runway Pad\n2252:           drones[1].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, -30); // Left Dock 1\n2253:           drones[2].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, -2);  // Left Dock 2\n2254:           drones[3].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, 26);  // Left Dock 3\n2255:           drones[4].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, -30);  // Right Bay 1\n2256:           drones[5].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, -2);   // Right Bay 2\n2257:           drones[6].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, 26);   // Right Bay 3\n2258:         }\n2259:       },\n2260:       {\nThe above content does NOT show the entire file contents. If you need to view any lines of the file which were not shown to complete your task, call this tool again to view those lines.\n"}
{"step_index":85,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:39:11Z","input_tokens":3121,"cache_read_tokens":155263,"output_tokens":778,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/index.html","EndLine":1950,"StartLine":1880,"toolAction":"Viewing dust particles code","toolSummary":"View dust particles code"}}],"reasoning_tokens":73}
{"step_index":86,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:39:38Z","content":"Created At: 2026-10-14T10:39:38+13:00\nCompleted At: 2026-10-14T10:39:38+13:00\nFile Path: `file://hangar-gemini3.8flashhigh/index.html`\nTotal Lines: 2738\nTotal Bytes: 96542\nShowing lines 1880 to 1950\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n1880:           uAlert: { value: 0.0 }\n1881:         },\n1882:         transparent: true,\n1883:         depthWrite: false,\n1884:         blending: THREE.AdditiveBlending,\n1885:         side: THREE.DoubleSide,\n1886:         vertexShader: `\n1887:           varying vec2 vUv;\n1888:           void main() {\n1889:             vUv = uv;\n1890:             gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n1891:           }\n1892:         `,\n1893:         fragmentShader: `\n1894:           uniform float uTime;\n1895:           uniform vec3 uColor;\n1896:           uniform float uAlert;\n1897:           varying vec2 vUv;\n1898:           void main() {\n1899:             float edgeX = smoothstep(0.0, 0.35, vUv.x) * smoothstep(1.0, 0.65, vUv.x);\n1900:             float edgeY = smoothstep(0.0, 0.2, vUv.y) * smoothstep(1.0, 0.8, vUv.y);\n1901:             float drift = sin(vUv.x * 5.0 + uTime * 0.4) * 0.15 + 0.85;\n1902: \n1903:             vec3 col = mix(uColor, vec3(1.0, 0.2, 0.25), uAlert);\n1904:             float alpha = edgeX * edgeY * 0.045 * drift;\n1905:             gl_FragColor = vec4(col, alpha);\n1906:           }\n1907:         `\n1908:       });\n1909: \n1910:       const shaftMesh = new THREE.Mesh(shaftGeo, shaftMat);\n1911:       shaftMesh.position.set(0, HANGAR_HEIGHT / 2, shaftZ);\n1912:       fogGroup.add(shaftMesh);\n1913:       fogPlanes.push(shaftMat);\n1914:     }\n1915: \n1916:     scene.add(fogGroup);\n1917: \n1918:     // Atmospheric Floating Dust Particles / Nanites\n1919:     // Circular soft particle texture\n1920:     const dustCanvas = document.createElement('canvas');\n1921:     dustCanvas.width = 64;\n1922:     dustCanvas.height = 64;\n1923:     const dCtx = dustCanvas.getContext('2d');\n1924:     const grad = dCtx.createRadialGradient(32, 32, 0, 32, 32, 30);\n1925:     grad.addColorStop(0, 'rgba(255, 255, 255, 1)');\n1926:     grad.addColorStop(0.4, 'rgba(120, 220, 255, 0.6)');\n1927:     grad.addColorStop(1, 'rgba(0, 0, 0, 0)');\n1928:     dCtx.fillStyle = grad;\n1929:     dCtx.fillRect(0, 0, 64, 64);\n1930:     const dustTex = new THREE.CanvasTexture(dustCanvas);\n1931: \n1932:     const dustCount = 400;\n1933:     const dustGeo = new THREE.BufferGeometry();\n1934:     const dustPos = new Float32Array(dustCount * 3);\n1935:     for (let p = 0; p < dustCount; p++) {\n1936:       dustPos[p * 3] = (Math.random() - 0.5) * (HANGAR_WIDTH - 10);\n1937:       dustPos[p * 3 + 1] = Math.random() * (HANGAR_HEIGHT - 6) + 1;\n1938:       dustPos[p * 3 + 2] = (Math.random() - 0.5) * (HANGAR_LENGTH - 20) - 10;\n1939:     }\n1940:     dustGeo.setAttribute('position', new THREE.BufferAttribute(dustPos, 3));\n1941:     const dustMat = new THREE.PointsMaterial({\n1942:       size: 0.85,\n1943:       map: dustTex,\n1944:       transparent: true,\n1945:       opacity: 0.55,\n1946:       blending: THREE.AdditiveBlending,\n1947:       depthWrite: false\n1948:     });\n1949:     const dustParticles = new THREE.Points(dustGeo, dustMat);\n1950:     scene.add(dustParticles);\nThe above content does NOT show the entire file contents. If you need to view any lines of the file which were not shown to complete your task, call this tool again to view those lines.\n"}
{"step_index":87,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:39:38Z","input_tokens":2300,"cache_read_tokens":158381,"output_tokens":371,"tool_calls":[{"name":"replace_file_content","args":{"AllowMultiple":false,"Description":"Refine dust particle size and opacity for realistic atmospheric air motes","EndLine":1949,"Instruction":"Lower dust particle size and opacity","ReplacementContent":"    const dustMat = new THREE.PointsMaterial({\n      size: 0.32,\n      map: dustTex,\n      transparent: true,\n      opacity: 0.28,\n      blending: THREE.AdditiveBlending,\n      depthWrite: false\n    });","StartLine":1941,"TargetContent":"    const dustMat = new THREE.PointsMaterial({\n      size: 0.85,\n      map: dustTex,\n      transparent: true,\n      opacity: 0.55,\n      blending: THREE.AdditiveBlending,\n      depthWrite: false\n    });","TargetFile":"hangar-gemini3.8flashhigh/index.html","toolAction":"Updating dust particle styling","toolSummary":"Refine dust particle size and opacity"}}],"reasoning_tokens":251}
{"step_index":88,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:40:08Z","content":"Created At: 2026-10-14T10:40:08+13:00\nCompleted At: 2026-10-14T10:40:08+13:00\nThe following changes were made by the replace_file_content tool to: hangar-gemini3.8flashhigh/index.html. If relevant, proactively run terminal commands to execute this code for the USER. Don't ask for permission.\n[diff_block_start]\n@@ -1939,10 +1939,10 @@\n     }\n     dustGeo.setAttribute('position', new THREE.BufferAttribute(dustPos, 3));\n     const dustMat = new THREE.PointsMaterial({\n-      size: 0.85,\n+      size: 0.32,\n       map: dustTex,\n       transparent: true,\n-      opacity: 0.55,\n+      opacity: 0.28,\n       blending: THREE.AdditiveBlending,\n       depthWrite: false\n     });\n[diff_block_end]\n\nPlease note that the above snippet only shows the MODIFIED lines from the last change. It shows up to 3 lines of unchanged lines before and after the modified lines. The actual file contents may have many more lines not shown."}
{"step_index":89,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:40:08Z","input_tokens":2752,"cache_read_tokens":158629,"output_tokens":126,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/index.html","EndLine":2290,"StartLine":2150,"toolAction":"Viewing Drone update and Formations implementation","toolSummary":"View Drone update and Formations implementation"}}],"reasoning_tokens":79}
{"step_index":90,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:40:32Z","content":"Created At: 2026-10-14T10:40:32+13:00\nCompleted At: 2026-10-14T10:40:32+13:00\nFile Path: `file://hangar-gemini3.8flashhigh/index.html`\nTotal Lines: 2738\nTotal Bytes: 96542\nShowing lines 2150 to 2290\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n2150:         this.mesh.position.copy(this.position);\n2151: \n2152:         // Quadcopter / Anti-Gravity Banking Mechanics\n2153:         const targetPitch = -this.velocity.z * 0.08;\n2154:         const targetRoll = -this.velocity.x * 0.08;\n2155: \n2156:         this.tilt.pitch = THREE.MathUtils.lerp(this.tilt.pitch, targetPitch, delta * 5.0);\n2157:         this.tilt.roll = THREE.MathUtils.lerp(this.tilt.roll, targetRoll, delta * 5.0);\n2158: \n2159:         this.mesh.rotation.x = this.tilt.pitch;\n2160:         this.mesh.rotation.z = this.tilt.roll;\n2161: \n2162:         // Color & Pulse Updates\n2163:         const alertCol = isConditionRed ? 0xff1133 : this.colorTheme.glow;\n2164:         const alertIntensity = isConditionRed ? 4.5 : 3.0;\n2165: \n2166:         this.visorMat.color.setHex(alertCol);\n2167:         this.visorMat.emissive.setHex(alertCol);\n2168:         this.visorMat.emissiveIntensity = alertIntensity;\n2169: \n2170:         this.thrusterGlowMats.forEach(mat => {\n2171:           mat.color.setHex(alertCol);\n2172:           mat.emissive.setHex(alertCol);\n2173:           mat.emissiveIntensity = alertIntensity + Math.sin(time * 18.0 + this.bobOffset) * 0.6;\n2174:         });\n2175: \n2176:         this.thrusterPlumeMats.forEach(mat => {\n2177:           mat.uniforms.uColor.value.setHex(alertCol);\n2178:           mat.uniforms.uIntensity.value = 0.5 + Math.sin(time * 18.0 + this.bobOffset) * 0.25;\n2179:         });\n2180: \n2181:         this.downLight.color.setHex(alertCol);\n2182:         this.hullLight.color.setHex(alertCol);\n2183:       }\n2184:     }\n2185: \n2186:     // Initialize Drone Fleet (7 Drones with Distinct Color Profiles)\n2187:     const droneFleet = [\n2188:       new Drone(0, 'Apex-1', { body: 0xf4f7fa, accent: 0xffb300, glow: 0x00f0ff }, 0),\n2189:       new Drone(1, 'Ghost-2', { body: 0x181e26, accent: 0x00f0ff, glow: 0x00f0ff }, 1),\n2190:       new Drone(2, 'Spectre-3', { body: 0x242c36, accent: 0xff7700, glow: 0xffaa00 }, 2),\n2191:       new Drone(3, 'Valkyrie-4', { body: 0xd8e0ea, accent: 0x00ff88, glow: 0x00f0ff }, 3),\n2192:       new Drone(4, 'Shadow-5', { body: 0x14181f, accent: 0x4466aa, glow: 0x00d4ff }, 4),\n2193:       new Drone(5, 'Nova-6', { body: 0x222e3e, accent: 0xaa55ff, glow: 0xbb77ff }, 5),\n2194:       new Drone(6, 'Titan-7', { body: 0x2a3036, accent: 0xff3355, glow: 0xff3355 }, 6)\n2195:     ];\n2196: \n2197:     // ==========================================\n2198:     // 9. FORMATIONS SYSTEM\n2199:     // V-Spearhead, Perimeter Grid, Orbit Ring, Dock Matrix, Runway Escort\n2200:     // ==========================================\n2201:     const FORMATIONS = [\n2202:       {\n2203:         name: 'V-SPEARHEAD',\n2204:         desc: 'Tactical wedge flight formation along runway axis',\n2205:         calculate: (drones, time) => {\n2206:           const leadZ = -14;\n2207:           drones[0].targetPosition.set(0, 7.5, leadZ);\n2208:           drones[1].targetPosition.set(-6.5, 7.0, leadZ + 9);\n2209:           drones[2].targetPosition.set(6.5, 7.0, leadZ + 9);\n2210:           drones[3].targetPosition.set(-13.0, 6.5, leadZ + 18);\n2211:           drones[4].targetPosition.set(13.0, 6.5, leadZ + 18);\n2212:           drones[5].targetPosition.set(-19.5, 6.0, leadZ + 27);\n2213:           drones[6].targetPosition.set(19.5, 6.0, leadZ + 27);\n2214:         }\n2215:       },\n2216:       {\n2217:         name: 'PERIMETER GRID',\n2218:         desc: 'Dispersed defensive sentry grid covering high and low quadrants',\n2219:         calculate: (drones, time) => {\n2220:           drones[0].targetPosition.set(0, 16.5, 6);         // High Observation\n2221:           drones[1].targetPosition.set(-18, 8, -48);       // Blast Door Left Sentinel\n2222:           drones[2].targetPosition.set(18, 8, -48);        // Blast Door Right Sentinel\n2223:           drones[3].targetPosition.set(-22, 6.5, 10);      // Left Maintenance Alcove\n2224:           drones[4].targetPosition.set(22, 6.5, 10);       // Right Turbine Alcove\n2225:           drones[5].targetPosition.set(0, 18, 38);         // Front High Entrance Sentry\n2226:           drones[6].targetPosition.set(0, 4.2, -62);       // Runway Threshold Gate\n2227:         }\n2228:       },\n2229:       {\n2230:         name: 'ORBIT RING',\n2231:         desc: 'Rotating concentric defense carousel with wave height oscillation',\n2232:         calculate: (drones, time) => {\n2233:           const radius = 15.0;\n2234:           const centerY = 8.5;\n2235:           const centerZ = -5.0;\n2236:           const orbitSpeed = 0.35;\n2237: \n2238:           drones.forEach((d, idx) => {\n2239:             const angle = (idx / drones.length) * Math.PI * 2 + time * orbitSpeed;\n2240:             const x = Math.cos(angle) * radius;\n2241:             const z = centerZ + Math.sin(angle) * radius;\n2242:             const y = centerY + Math.sin(angle * 2.0 + time * 1.5) * 2.0;\n2243:             d.targetPosition.set(x, y, z);\n2244:           });\n2245:         }\n2246:       },\n2247:       {\n2248:         name: 'DOCK MATRIX',\n2249:         desc: 'Docking at designated recharge bays & floor charging pads',\n2250:         calculate: (drones, time) => {\n2251:           drones[0].targetPosition.set(0, 1.4, -40);       // Center Runway Pad\n2252:           drones[1].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, -30); // Left Dock 1\n2253:           drones[2].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, -2);  // Left Dock 2\n2254:           drones[3].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, 26);  // Left Dock 3\n2255:           drones[4].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, -30);  // Right Bay 1\n2256:           drones[5].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, -2);   // Right Bay 2\n2257:           drones[6].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, 26);   // Right Bay 3\n2258:         }\n2259:       },\n2260:       {\n2261:         name: 'RUNWAY ESCORT',\n2262:         desc: 'Dual-column arrival escort flanking runway centerline',\n2263:         calculate: (drones, time) => {\n2264:           const zOffset = Math.sin(time * 0.8) * 8.0;\n2265:           drones[0].targetPosition.set(0, 7.8, -32 + zOffset);\n2266:           // Left Column\n2267:           drones[1].targetPosition.set(-4.8, 5.2, -20 + zOffset);\n2268:           drones[3].targetPosition.set(-4.8, 5.2, -4 + zOffset);\n2269:           drones[5].targetPosition.set(-4.8, 5.2, 12 + zOffset);\n2270:           // Right Column\n2271:           drones[2].targetPosition.set(4.8, 5.2, -20 + zOffset);\n2272:           drones[4].targetPosition.set(4.8, 5.2, -4 + zOffset);\n2273:           drones[6].targetPosition.set(4.8, 5.2, 12 + zOffset);\n2274:         }\n2275:       }\n2276:     ];\n2277: \n2278:     let currentFormationIndex = 0;\n2279:     FORMATIONS[0].calculate(droneFleet, 0);\n2280:     droneFleet.forEach(d => d.position.copy(d.targetPosition));\n2281: \n2282:     // ==========================================\n2283:     // 10. CINEMATIC CAMERA SYSTEM & SPLINE PATH\n2284:     // Multi-point Catmull-Rom flythrough, Chase Cam, Surveillance\n2285:     // ==========================================\n2286:     const cameraPathPoints = [\n2287:       new THREE.Vector3(22, 14, 40),     // Keyframe 0: High diagonal establishing shot\n2288:       new THREE.Vector3(-1, 2.2, 18),     // Keyframe 1: Low runway swoop beneath drones\n2289:       new THREE.Vector3(7, 7.5, -12),     // Keyframe 2: Close-up orbit circling Lead Drone Apex-1\n2290:       new THREE.Vector3(-20, 6.0, -32),   // Keyframe 3: Docking alcoves flyby\nThe above content does NOT show the entire file contents. If you need to view any lines of the file which were not shown to complete your task, call this tool again to view those lines.\n"}
{"step_index":91,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:40:32Z","input_tokens":3452,"cache_read_tokens":161382,"output_tokens":119,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/index.html","EndLine":2020,"StartLine":1960,"toolAction":"Viewing Drone constructor","toolSummary":"View Drone constructor"}}],"reasoning_tokens":71}
{"step_index":92,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:40:57Z","content":"Created At: 2026-10-14T10:40:57+13:00\nCompleted At: 2026-10-14T10:40:57+13:00\nFile Path: `file://hangar-gemini3.8flashhigh/index.html`\nTotal Lines: 2738\nTotal Bytes: 96542\nShowing lines 1960 to 2020\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n1960:         this.name = name;\n1961:         this.colorTheme = colorTheme;\n1962:         this.basePadIndex = basePadIndex;\n1963: \n1964:         this.position = new THREE.Vector3();\n1965:         this.targetPosition = new THREE.Vector3();\n1966:         this.velocity = new THREE.Vector3();\n1967:         this.rotation = new THREE.Euler(0, 0, 0, 'YXZ');\n1968: \n1969:         this.tilt = { pitch: 0, roll: 0, yaw: 0 };\n1970:         this.bobOffset = Math.random() * 10;\n1971:         this.bobSpeed = 2.0 + Math.random() * 0.5;\n1972: \n1973:         this.mesh = this.buildDroneMesh();\n1974:         scene.add(this.mesh);\n1975: \n1976:         // Ground Spotlight projecting down from drone\n1977:         this.downLight = new THREE.SpotLight(this.colorTheme.glow, 4.5, 20, Math.PI / 4, 0.7, 1.2);\n1978:         this.downLight.position.set(0, -0.4, 0);\n1979:         this.lightTarget = new THREE.Object3D();\n1980:         this.lightTarget.position.set(0, -10, 0);\n1981:         this.mesh.add(this.downLight);\n1982:         this.mesh.add(this.lightTarget);\n1983:         this.downLight.target = this.lightTarget;\n1984: \n1985:         // Local Hull Illumination Light\n1986:         this.hullLight = new THREE.PointLight(this.colorTheme.glow, 2.0, 4.0);\n1987:         this.hullLight.position.set(0, 0.6, 0);\n1988:         this.mesh.add(this.hullLight);\n1989:       }\n1990: \n1991:       buildDroneMesh() {\n1992:         const droneGroup = new THREE.Group();\n1993:         droneGroup.scale.set(1.4, 1.4, 1.4); // Enhanced scale for visual prominence\n1994: \n1995:         // 1. Central Sleek Fuselage (Angular Stealth Armor)\n1996:         const bodyGeo = new THREE.ConeGeometry(1.6, 3.0, 6);\n1997:         bodyGeo.rotateX(Math.PI / 2);\n1998:         bodyGeo.scale(1.0, 0.42, 1.3);\n1999: \n2000:         const bodyMat = new THREE.MeshStandardMaterial({\n2001:           color: this.colorTheme.body,\n2002:           roughness: 0.22,\n2003:           metalness: 0.85\n2004:         });\n2005:         const bodyMesh = new THREE.Mesh(bodyGeo, bodyMat);\n2006:         bodyMesh.castShadow = true;\n2007:         droneGroup.add(bodyMesh);\n2008: \n2009:         // Armor Plate Accent Trim\n2010:         const cowlGeo = new THREE.BoxGeometry(1.4, 0.35, 2.2);\n2011:         const cowlMat = new THREE.MeshStandardMaterial({\n2012:           color: this.colorTheme.accent,\n2013:           roughness: 0.28,\n2014:           metalness: 0.9\n2015:         });\n2016:         const cowl = new THREE.Mesh(cowlGeo, cowlMat);\n2017:         cowl.position.set(0, 0.24, -0.2);\n2018:         droneGroup.add(cowl);\n2019: \n2020:         // 2. Optical Sensor Visor (Cylon/Sci-Fi Scanner)\nThe above content does NOT show the entire file contents. If you need to view any lines of the file which were not shown to complete your task, call this tool again to view those lines.\n"}
{"step_index":93,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:40:57Z","input_tokens":3474,"cache_read_tokens":162785,"output_tokens":2258,"tool_calls":[{"name":"replace_file_content","args":{"AllowMultiple":false,"Description":"Add targetYaw property to Drone, apply heading to formations, and snap camera on mode switch","EndLine":2276,"Instruction":"Add targetYaw and update formations with logical headings","ReplacementContent":"        this.tilt = { pitch: 0, roll: 0, yaw: 0 };\n        this.targetYaw = 0;\n        this.bobOffset = Math.random() * 10;","StartLine":1968,"TargetContent":"        this.tilt = { pitch: 0, roll: 0, yaw: 0 };\n        this.bobOffset = Math.random() * 10;","TargetFile":"hangar-gemini3.8flashhigh/index.html","toolAction":"Adding targetYaw to Drone constructor","toolSummary":"Add targetYaw to Drone constructor"}}],"reasoning_tokens":218}
{"step_index":94,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:41:34Z","content":"Created At: 2026-10-14T10:41:34+13:00\nCompleted At: 2026-10-14T10:41:34+13:00\nThe following changes were made by the replace_file_content tool to: hangar-gemini3.8flashhigh/index.html. If relevant, proactively run terminal commands to execute this code for the USER. Don't ask for permission.\n[diff_block_start]\n@@ -1967,6 +1967,7 @@\n         this.rotation = new THREE.Euler(0, 0, 0, 'YXZ');\n \n         this.tilt = { pitch: 0, roll: 0, yaw: 0 };\n+        this.targetYaw = 0;\n         this.bobOffset = Math.random() * 10;\n         this.bobSpeed = 2.0 + Math.random() * 0.5;\n \n[diff_block_end]\n\nPlease note that the above snippet only shows the MODIFIED lines from the last change. It shows up to 3 lines of unchanged lines before and after the modified lines. The actual file contents may have many more lines not shown."}
{"step_index":95,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:41:34Z","input_tokens":2573,"cache_read_tokens":166257,"output_tokens":111,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/index.html","EndLine":2285,"StartLine":2150,"toolAction":"Viewing Drone.update and FORMATIONS","toolSummary":"View Drone.update and FORMATIONS"}}],"reasoning_tokens":79}
{"step_index":96,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:41:56Z","content":"Created At: 2026-10-14T10:41:56+13:00\nCompleted At: 2026-10-14T10:41:56+13:00\nFile Path: `file://hangar-gemini3.8flashhigh/index.html`\nTotal Lines: 2739\nTotal Bytes: 96570\nShowing lines 2150 to 2285\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n2150:         this.position.addScaledVector(this.velocity, delta);\n2151:         this.mesh.position.copy(this.position);\n2152: \n2153:         // Quadcopter / Anti-Gravity Banking Mechanics\n2154:         const targetPitch = -this.velocity.z * 0.08;\n2155:         const targetRoll = -this.velocity.x * 0.08;\n2156: \n2157:         this.tilt.pitch = THREE.MathUtils.lerp(this.tilt.pitch, targetPitch, delta * 5.0);\n2158:         this.tilt.roll = THREE.MathUtils.lerp(this.tilt.roll, targetRoll, delta * 5.0);\n2159: \n2160:         this.mesh.rotation.x = this.tilt.pitch;\n2161:         this.mesh.rotation.z = this.tilt.roll;\n2162: \n2163:         // Color & Pulse Updates\n2164:         const alertCol = isConditionRed ? 0xff1133 : this.colorTheme.glow;\n2165:         const alertIntensity = isConditionRed ? 4.5 : 3.0;\n2166: \n2167:         this.visorMat.color.setHex(alertCol);\n2168:         this.visorMat.emissive.setHex(alertCol);\n2169:         this.visorMat.emissiveIntensity = alertIntensity;\n2170: \n2171:         this.thrusterGlowMats.forEach(mat => {\n2172:           mat.color.setHex(alertCol);\n2173:           mat.emissive.setHex(alertCol);\n2174:           mat.emissiveIntensity = alertIntensity + Math.sin(time * 18.0 + this.bobOffset) * 0.6;\n2175:         });\n2176: \n2177:         this.thrusterPlumeMats.forEach(mat => {\n2178:           mat.uniforms.uColor.value.setHex(alertCol);\n2179:           mat.uniforms.uIntensity.value = 0.5 + Math.sin(time * 18.0 + this.bobOffset) * 0.25;\n2180:         });\n2181: \n2182:         this.downLight.color.setHex(alertCol);\n2183:         this.hullLight.color.setHex(alertCol);\n2184:       }\n2185:     }\n2186: \n2187:     // Initialize Drone Fleet (7 Drones with Distinct Color Profiles)\n2188:     const droneFleet = [\n2189:       new Drone(0, 'Apex-1', { body: 0xf4f7fa, accent: 0xffb300, glow: 0x00f0ff }, 0),\n2190:       new Drone(1, 'Ghost-2', { body: 0x181e26, accent: 0x00f0ff, glow: 0x00f0ff }, 1),\n2191:       new Drone(2, 'Spectre-3', { body: 0x242c36, accent: 0xff7700, glow: 0xffaa00 }, 2),\n2192:       new Drone(3, 'Valkyrie-4', { body: 0xd8e0ea, accent: 0x00ff88, glow: 0x00f0ff }, 3),\n2193:       new Drone(4, 'Shadow-5', { body: 0x14181f, accent: 0x4466aa, glow: 0x00d4ff }, 4),\n2194:       new Drone(5, 'Nova-6', { body: 0x222e3e, accent: 0xaa55ff, glow: 0xbb77ff }, 5),\n2195:       new Drone(6, 'Titan-7', { body: 0x2a3036, accent: 0xff3355, glow: 0xff3355 }, 6)\n2196:     ];\n2197: \n2198:     // ==========================================\n2199:     // 9. FORMATIONS SYSTEM\n2200:     // V-Spearhead, Perimeter Grid, Orbit Ring, Dock Matrix, Runway Escort\n2201:     // ==========================================\n2202:     const FORMATIONS = [\n2203:       {\n2204:         name: 'V-SPEARHEAD',\n2205:         desc: 'Tactical wedge flight formation along runway axis',\n2206:         calculate: (drones, time) => {\n2207:           const leadZ = -14;\n2208:           drones[0].targetPosition.set(0, 7.5, leadZ);\n2209:           drones[1].targetPosition.set(-6.5, 7.0, leadZ + 9);\n2210:           drones[2].targetPosition.set(6.5, 7.0, leadZ + 9);\n2211:           drones[3].targetPosition.set(-13.0, 6.5, leadZ + 18);\n2212:           drones[4].targetPosition.set(13.0, 6.5, leadZ + 18);\n2213:           drones[5].targetPosition.set(-19.5, 6.0, leadZ + 27);\n2214:           drones[6].targetPosition.set(19.5, 6.0, leadZ + 27);\n2215:         }\n2216:       },\n2217:       {\n2218:         name: 'PERIMETER GRID',\n2219:         desc: 'Dispersed defensive sentry grid covering high and low quadrants',\n2220:         calculate: (drones, time) => {\n2221:           drones[0].targetPosition.set(0, 16.5, 6);         // High Observation\n2222:           drones[1].targetPosition.set(-18, 8, -48);       // Blast Door Left Sentinel\n2223:           drones[2].targetPosition.set(18, 8, -48);        // Blast Door Right Sentinel\n2224:           drones[3].targetPosition.set(-22, 6.5, 10);      // Left Maintenance Alcove\n2225:           drones[4].targetPosition.set(22, 6.5, 10);       // Right Turbine Alcove\n2226:           drones[5].targetPosition.set(0, 18, 38);         // Front High Entrance Sentry\n2227:           drones[6].targetPosition.set(0, 4.2, -62);       // Runway Threshold Gate\n2228:         }\n2229:       },\n2230:       {\n2231:         name: 'ORBIT RING',\n2232:         desc: 'Rotating concentric defense carousel with wave height oscillation',\n2233:         calculate: (drones, time) => {\n2234:           const radius = 15.0;\n2235:           const centerY = 8.5;\n2236:           const centerZ = -5.0;\n2237:           const orbitSpeed = 0.35;\n2238: \n2239:           drones.forEach((d, idx) => {\n2240:             const angle = (idx / drones.length) * Math.PI * 2 + time * orbitSpeed;\n2241:             const x = Math.cos(angle) * radius;\n2242:             const z = centerZ + Math.sin(angle) * radius;\n2243:             const y = centerY + Math.sin(angle * 2.0 + time * 1.5) * 2.0;\n2244:             d.targetPosition.set(x, y, z);\n2245:           });\n2246:         }\n2247:       },\n2248:       {\n2249:         name: 'DOCK MATRIX',\n2250:         desc: 'Docking at designated recharge bays & floor charging pads',\n2251:         calculate: (drones, time) => {\n2252:           drones[0].targetPosition.set(0, 1.4, -40);       // Center Runway Pad\n2253:           drones[1].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, -30); // Left Dock 1\n2254:           drones[2].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, -2);  // Left Dock 2\n2255:           drones[3].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, 26);  // Left Dock 3\n2256:           drones[4].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, -30);  // Right Bay 1\n2257:           drones[5].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, -2);   // Right Bay 2\n2258:           drones[6].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, 26);   // Right Bay 3\n2259:         }\n2260:       },\n2261:       {\n2262:         name: 'RUNWAY ESCORT',\n2263:         desc: 'Dual-column arrival escort flanking runway centerline',\n2264:         calculate: (drones, time) => {\n2265:           const zOffset = Math.sin(time * 0.8) * 8.0;\n2266:           drones[0].targetPosition.set(0, 7.8, -32 + zOffset);\n2267:           // Left Column\n2268:           drones[1].targetPosition.set(-4.8, 5.2, -20 + zOffset);\n2269:           drones[3].targetPosition.set(-4.8, 5.2, -4 + zOffset);\n2270:           drones[5].targetPosition.set(-4.8, 5.2, 12 + zOffset);\n2271:           // Right Column\n2272:           drones[2].targetPosition.set(4.8, 5.2, -20 + zOffset);\n2273:           drones[4].targetPosition.set(4.8, 5.2, -4 + zOffset);\n2274:           drones[6].targetPosition.set(4.8, 5.2, 12 + zOffset);\n2275:         }\n2276:       }\n2277:     ];\n2278: \n2279:     let currentFormationIndex = 0;\n2280:     FORMATIONS[0].calculate(droneFleet, 0);\n2281:     droneFleet.forEach(d => d.position.copy(d.targetPosition));\n2282: \n2283:     // ==========================================\n2284:     // 10. CINEMATIC CAMERA SYSTEM & SPLINE PATH\n2285:     // Multi-point Catmull-Rom flythrough, Chase Cam, Surveillance\nThe above content does NOT show the entire file contents. If you need to view any lines of the file which were not shown to complete your task, call this tool again to view those lines.\n"}
{"step_index":97,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:41:56Z","input_tokens":3283,"cache_read_tokens":168831,"output_tokens":4621,"tool_calls":[{"name":"replace_file_content","args":{"AllowMultiple":false,"Description":"Update Drone yaw interpolation and add heading angles to all formations","EndLine":2278,"Instruction":"Update Drone.update with yaw rotation and set targetYaw in each formation","ReplacementContent":"        this.tilt.pitch = THREE.MathUtils.lerp(this.tilt.pitch, targetPitch, delta * 5.0);\n        this.tilt.roll = THREE.MathUtils.lerp(this.tilt.roll, targetRoll, delta * 5.0);\n        this.mesh.rotation.y = THREE.MathUtils.lerp(this.mesh.rotation.y, this.targetYaw, delta * 4.0);\n\n        this.mesh.rotation.x = this.tilt.pitch;\n        this.mesh.rotation.z = this.tilt.roll;\n\n        // Color & Pulse Updates\n        const alertCol = isConditionRed ? 0xff1133 : this.colorTheme.glow;\n        const alertIntensity = isConditionRed ? 4.5 : 3.0;\n\n        this.visorMat.color.setHex(alertCol);\n        this.visorMat.emissive.setHex(alertCol);\n        this.visorMat.emissiveIntensity = alertIntensity;\n\n        this.thrusterGlowMats.forEach(mat => {\n          mat.color.setHex(alertCol);\n          mat.emissive.setHex(alertCol);\n          mat.emissiveIntensity = alertIntensity + Math.sin(time * 18.0 + this.bobOffset) * 0.6;\n        });\n\n        this.thrusterPlumeMats.forEach(mat => {\n          mat.uniforms.uColor.value.setHex(alertCol);\n          mat.uniforms.uIntensity.value = 0.5 + Math.sin(time * 18.0 + this.bobOffset) * 0.25;\n        });\n\n        this.downLight.color.setHex(alertCol);\n        this.hullLight.color.setHex(alertCol);\n      }\n    }\n\n    // Initialize Drone Fleet (7 Drones with Distinct Color Profiles)\n    const droneFleet = [\n      new Drone(0, 'Apex-1', { body: 0xf4f7fa, accent: 0xffb300, glow: 0x00f0ff }, 0),\n      new Drone(1, 'Ghost-2', { body: 0x181e26, accent: 0x00f0ff, glow: 0x00f0ff }, 1),\n      new Drone(2, 'Spectre-3', { body: 0x242c36, accent: 0xff7700, glow: 0xffaa00 }, 2),\n      new Drone(3, 'Valkyrie-4', { body: 0xd8e0ea, accent: 0x00ff88, glow: 0x00f0ff }, 3),\n      new Drone(4, 'Shadow-5', { body: 0x14181f, accent: 0x4466aa, glow: 0x00d4ff }, 4),\n      new Drone(5, 'Nova-6', { body: 0x222e3e, accent: 0xaa55ff, glow: 0xbb77ff }, 5),\n      new Drone(6, 'Titan-7', { body: 0x2a3036, accent: 0xff3355, glow: 0xff3355 }, 6)\n    ];\n\n    // ==========================================\n    // 9. FORMATIONS SYSTEM\n    // V-Spearhead, Perimeter Grid, Orbit Ring, Dock Matrix, Runway Escort\n    // ==========================================\n    const FORMATIONS = [\n      {\n        name: 'V-SPEARHEAD',\n        desc: 'Tactical wedge flight formation along runway axis',\n        calculate: (drones, time) => {\n          const leadZ = -14;\n          drones[0].targetPosition.set(0, 7.5, leadZ);\n          drones[1].targetPosition.set(-6.5, 7.0, leadZ + 9);\n          drones[2].targetPosition.set(6.5, 7.0, leadZ + 9);\n          drones[3].targetPosition.set(-13.0, 6.5, leadZ + 18);\n          drones[4].targetPosition.set(13.0, 6.5, leadZ + 18);\n          drones[5].targetPosition.set(-19.5, 6.0, leadZ + 27);\n          drones[6].targetPosition.set(19.5, 6.0, leadZ + 27);\n          drones.forEach(d => d.targetYaw = 0);\n        }\n      },\n      {\n        name: 'PERIMETER GRID',\n        desc: 'Dispersed defensive sentry grid covering high and low quadrants',\n        calculate: (drones, time) => {\n          drones[0].targetPosition.set(0, 16.5, 6);         // High Observation\n          drones[1].targetPosition.set(-18, 8, -48);       // Blast Door Left Sentinel\n          drones[2].targetPosition.set(18, 8, -48);        // Blast Door Right Sentinel\n          drones[3].targetPosition.set(-22, 6.5, 10);      // Left Maintenance Alcove\n          drones[4].targetPosition.set(22, 6.5, 10);       // Right Turbine Alcove\n          drones[5].targetPosition.set(0, 18, 38);         // Front High Entrance Sentry\n          drones[6].targetPosition.set(0, 4.2, -62);       // Runway Threshold Gate\n\n          drones[0].targetYaw = 0;\n          drones[1].targetYaw = Math.PI / 4;\n          drones[2].targetYaw = -Math.PI / 4;\n          drones[3].targetYaw = Math.PI / 2;\n          drones[4].targetYaw = -Math.PI / 2;\n          drones[5].targetYaw = Math.PI;\n          drones[6].targetYaw = 0;\n        }\n      },\n      {\n        name: 'ORBIT RING',\n        desc: 'Rotating concentric defense carousel with wave height oscillation',\n        calculate: (drones, time) => {\n          const radius = 15.0;\n          const centerY = 8.5;\n          const centerZ = -5.0;\n          const orbitSpeed = 0.35;\n\n          drones.forEach((d, idx) => {\n            const angle = (idx / drones.length) * Math.PI * 2 + time * orbitSpeed;\n            const x = Math.cos(angle) * radius;\n            const z = centerZ + Math.sin(angle) * radius;\n            const y = centerY + Math.sin(angle * 2.0 + time * 1.5) * 2.0;\n            d.targetPosition.set(x, y, z);\n            d.targetYaw = angle + Math.PI / 2;\n          });\n        }\n      },\n      {\n        name: 'DOCK MATRIX',\n        desc: 'Docking at designated recharge bays & floor charging pads',\n        calculate: (drones, time) => {\n          drones[0].targetPosition.set(0, 1.4, -40);       // Center Runway Pad\n          drones[1].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, -30); // Left Dock 1\n          drones[2].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, -2);  // Left Dock 2\n          drones[3].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, 26);  // Left Dock 3\n          drones[4].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, -30);  // Right Bay 1\n          drones[5].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, -2);   // Right Bay 2\n          drones[6].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, 26);   // Right Bay 3\n\n          drones[0].targetYaw = 0;\n          drones[1].targetYaw = Math.PI / 2;\n          drones[2].targetYaw = Math.PI / 2;\n          drones[3].targetYaw = Math.PI / 2;\n          drones[4].targetYaw = -Math.PI / 2;\n          drones[5].targetYaw = -Math.PI / 2;\n          drones[6].targetYaw = -Math.PI / 2;\n        }\n      },\n      {\n        name: 'RUNWAY ESCORT',\n        desc: 'Dual-column arrival escort flanking runway centerline',\n        calculate: (drones, time) => {\n          const zOffset = Math.sin(time * 0.8) * 8.0;\n          drones[0].targetPosition.set(0, 7.8, -32 + zOffset);\n          // Left Column\n          drones[1].targetPosition.set(-4.8, 5.2, -20 + zOffset);\n          drones[3].targetPosition.set(-4.8, 5.2, -4 + zOffset);\n          drones[5].targetPosition.set(-4.8, 5.2, 12 + zOffset);\n          // Right Column\n          drones[2].targetPosition.set(4.8, 5.2, -20 + zOffset);\n          drones[4].targetPosition.set(4.8, 5.2, -4 + zOffset);\n          drones[6].targetPosition.set(4.8, 5.2, 12 + zOffset);\n          drones.forEach(d => d.targetYaw = 0);\n        }\n      }\n    ];","StartLine":2157,"TargetContent":"        this.tilt.pitch = THREE.MathUtils.lerp(this.tilt.pitch, targetPitch, delta * 5.0);\n        this.tilt.roll = THREE.MathUtils.lerp(this.tilt.roll, targetRoll, delta * 5.0);\n\n        this.mesh.rotation.x = this.tilt.pitch;\n        this.mesh.rotation.z = this.tilt.roll;\n\n        // Color & Pulse Updates\n        const alertCol = isConditionRed ? 0xff1133 : this.colorTheme.glow;\n        const alertIntensity = isConditionRed ? 4.5 : 3.0;\n\n        this.visorMat.color.setHex(alertCol);\n        this.visorMat.emissive.setHex(alertCol);\n        this.visorMat.emissiveIntensity = alertIntensity;\n\n        this.thrusterGlowMats.forEach(mat => {\n          mat.color.setHex(alertCol);\n          mat.emissive.setHex(alertCol);\n          mat.emissiveIntensity = alertIntensity + Math.sin(time * 18.0 + this.bobOffset) * 0.6;\n        });\n\n        this.thrusterPlumeMats.forEach(mat => {\n          mat.uniforms.uColor.value.setHex(alertCol);\n          mat.uniforms.uIntensity.value = 0.5 + Math.sin(time * 18.0 + this.bobOffset) * 0.25;\n        });\n\n        this.downLight.color.setHex(alertCol);\n        this.hullLight.color.setHex(alertCol);\n      }\n    }\n\n    // Initialize Drone Fleet (7 Drones with Distinct Color Profiles)\n    const droneFleet = [\n      new Drone(0, 'Apex-1', { body: 0xf4f7fa, accent: 0xffb300, glow: 0x00f0ff }, 0),\n      new Drone(1, 'Ghost-2', { body: 0x181e26, accent: 0x00f0ff, glow: 0x00f0ff }, 1),\n      new Drone(2, 'Spectre-3', { body: 0x242c36, accent: 0xff7700, glow: 0xffaa00 }, 2),\n      new Drone(3, 'Valkyrie-4', { body: 0xd8e0ea, accent: 0x00ff88, glow: 0x00f0ff }, 3),\n      new Drone(4, 'Shadow-5', { body: 0x14181f, accent: 0x4466aa, glow: 0x00d4ff }, 4),\n      new Drone(5, 'Nova-6', { body: 0x222e3e, accent: 0xaa55ff, glow: 0xbb77ff }, 5),\n      new Drone(6, 'Titan-7', { body: 0x2a3036, accent: 0xff3355, glow: 0xff3355 }, 6)\n    ];\n\n    // ==========================================\n    // 9. FORMATIONS SYSTEM\n    // V-Spearhead, Perimeter Grid, Orbit Ring, Dock Matrix, Runway Escort\n    // ==========================================\n    const FORMATIONS = [\n      {\n        name: 'V-SPEARHEAD',\n        desc: 'Tactical wedge flight formation along runway axis',\n        calculate: (drones, time) => {\n          const leadZ = -14;\n          drones[0].targetPosition.set(0, 7.5, leadZ);\n          drones[1].targetPosition.set(-6.5, 7.0, leadZ + 9);\n          drones[2].targetPosition.set(6.5, 7.0, leadZ + 9);\n          drones[3].targetPosition.set(-13.0, 6.5, leadZ + 18);\n          drones[4].targetPosition.set(13.0, 6.5, leadZ + 18);\n          drones[5].targetPosition.set(-19.5, 6.0, leadZ + 27);\n          drones[6].targetPosition.set(19.5, 6.0, leadZ + 27);\n        }\n      },\n      {\n        name: 'PERIMETER GRID',\n        desc: 'Dispersed defensive sentry grid covering high and low quadrants',\n        calculate: (drones, time) => {\n          drones[0].targetPosition.set(0, 16.5, 6);         // High Observation\n          drones[1].targetPosition.set(-18, 8, -48);       // Blast Door Left Sentinel\n          drones[2].targetPosition.set(18, 8, -48);        // Blast Door Right Sentinel\n          drones[3].targetPosition.set(-22, 6.5, 10);      // Left Maintenance Alcove\n          drones[4].targetPosition.set(22, 6.5, 10);       // Right Turbine Alcove\n          drones[5].targetPosition.set(0, 18, 38);         // Front High Entrance Sentry\n          drones[6].targetPosition.set(0, 4.2, -62);       // Runway Threshold Gate\n        }\n      },\n      {\n        name: 'ORBIT RING',\n        desc: 'Rotating concentric defense carousel with wave height oscillation',\n        calculate: (drones, time) => {\n          const radius = 15.0;\n          const centerY = 8.5;\n          const centerZ = -5.0;\n          const orbitSpeed = 0.35;\n\n          drones.forEach((d, idx) => {\n            const angle = (idx / drones.length) * Math.PI * 2 + time * orbitSpeed;\n            const x = Math.cos(angle) * radius;\n            const z = centerZ + Math.sin(angle) * radius;\n            const y = centerY + Math.sin(angle * 2.0 + time * 1.5) * 2.0;\n            d.targetPosition.set(x, y, z);\n          });\n        }\n      },\n      {\n        name: 'DOCK MATRIX',\n        desc: 'Docking at designated recharge bays & floor charging pads',\n        calculate: (drones, time) => {\n          drones[0].targetPosition.set(0, 1.4, -40);       // Center Runway Pad\n          drones[1].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, -30); // Left Dock 1\n          drones[2].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, -2);  // Left Dock 2\n          drones[3].targetPosition.set(-HANGAR_WIDTH / 2 + 7, 1.4, 26);  // Left Dock 3\n          drones[4].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, -30);  // Right Bay 1\n          drones[5].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, -2);   // Right Bay 2\n          drones[6].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, 26);   // Right Bay 3\n        }\n      },\n      {\n        name: 'RUNWAY ESCORT',\n        desc: 'Dual-column arrival escort flanking runway centerline',\n        calculate: (drones, time) => {\n          const zOffset = Math.sin(time * 0.8) * 8.0;\n          drones[0].targetPosition.set(0, 7.8, -32 + zOffset);\n          // Left Column\n          drones[1].targetPosition.set(-4.8, 5.2, -20 + zOffset);\n          drones[3].targetPosition.set(-4.8, 5.2, -4 + zOffset);\n          drones[5].targetPosition.set(-4.8, 5.2, 12 + zOffset);\n          // Right Column\n          drones[2].targetPosition.set(4.8, 5.2, -20 + zOffset);\n          drones[4].targetPosition.set(4.8, 5.2, -4 + zOffset);\n          drones[6].targetPosition.set(4.8, 5.2, 12 + zOffset);\n        }\n      }\n    ];","TargetFile":"hangar-gemini3.8flashhigh/index.html","toolAction":"Updating Drone yaw and Formations","toolSummary":"Add targetYaw and formations heading logic"}}],"reasoning_tokens":4599}
{"step_index":98,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:42:45Z","content":"Created At: 2026-10-14T10:42:45+13:00\nCompleted At: 2026-10-14T10:42:45+13:00\nThe following changes were made by the replace_file_content tool to: hangar-gemini3.8flashhigh/index.html. If relevant, proactively run terminal commands to execute this code for the USER. Don't ask for permission.\n[diff_block_start]\n@@ -2156,6 +2156,7 @@\n \n         this.tilt.pitch = THREE.MathUtils.lerp(this.tilt.pitch, targetPitch, delta * 5.0);\n         this.tilt.roll = THREE.MathUtils.lerp(this.tilt.roll, targetRoll, delta * 5.0);\n+        this.mesh.rotation.y = THREE.MathUtils.lerp(this.mesh.rotation.y, this.targetYaw, delta * 4.0);\n \n         this.mesh.rotation.x = this.tilt.pitch;\n         this.mesh.rotation.z = this.tilt.roll;\n@@ -2211,6 +2211,7 @@\n           drones[4].targetPosition.set(13.0, 6.5, leadZ + 18);\n           drones[5].targetPosition.set(-19.5, 6.0, leadZ + 27);\n           drones[6].targetPosition.set(19.5, 6.0, leadZ + 27);\n+          drones.forEach(d => d.targetYaw = 0);\n         }\n       },\n       {\n@@ -2223,6 +2223,14 @@\n           drones[4].targetPosition.set(22, 6.5, 10);       // Right Turbine Alcove\n           drones[5].targetPosition.set(0, 18, 38);         // Front High Entrance Sentry\n           drones[6].targetPosition.set(0, 4.2, -62);       // Runway Threshold Gate\n+\n+          drones[0].targetYaw = 0;\n+          drones[1].targetYaw = Math.PI / 4;\n+          drones[2].targetYaw = -Math.PI / 4;\n+          drones[3].targetYaw = Math.PI / 2;\n+          drones[4].targetYaw = -Math.PI / 2;\n+          drones[5].targetYaw = Math.PI;\n+          drones[6].targetYaw = 0;\n         }\n       },\n       {\n@@ -2239,6 +2239,7 @@\n             const z = centerZ + Math.sin(angle) * radius;\n             const y = centerY + Math.sin(angle * 2.0 + time * 1.5) * 2.0;\n             d.targetPosition.set(x, y, z);\n+            d.targetYaw = angle + Math.PI / 2;\n           });\n         }\n       },\n@@ -2252,6 +2252,14 @@\n           drones[4].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, -30);  // Right Bay 1\n           drones[5].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, -2);   // Right Bay 2\n           drones[6].targetPosition.set(HANGAR_WIDTH / 2 - 7, 1.4, 26);   // Right Bay 3\n+\n+          drones[0].targetYaw = 0;\n+          drones[1].targetYaw = Math.PI / 2;\n+          drones[2].targetYaw = Math.PI / 2;\n+          drones[3].targetYaw = Math.PI / 2;\n+          drones[4].targetYaw = -Math.PI / 2;\n+          drones[5].targetYaw = -Math.PI / 2;\n+          drones[6].targetYaw = -Math.PI / 2;\n         }\n       },\n       {\n@@ -2267,6 +2267,7 @@\n           drones[2].targetPosition.set(4.8, 5.2, -20 + zOffset);\n           drones[4].targetPosition.set(4.8, 5.2, -4 + zOffset);\n           drones[6].targetPosition.set(4.8, 5.2, 12 + zOffset);\n+          drones.forEach(d => d.targetYaw = 0);\n         }\n       }\n     ];\n[diff_block_end]\n\nPlease note that the above snippet only shows the MODIFIED lines from the last change. It shows up to 3 lines of unchanged lines before and after the modified lines. The actual file contents may have many more lines not shown."}
{"step_index":99,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:42:45Z","input_tokens":5830,"cache_read_tokens":172123,"output_tokens":106,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/index.html","EndLine":2475,"StartLine":2440,"toolAction":"Viewing setCameraMode lines","toolSummary":"View setCameraMode lines"}}],"reasoning_tokens":75}
{"step_index":100,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:43:13Z","content":"Created At: 2026-10-14T10:43:13+13:00\nCompleted At: 2026-10-14T10:43:13+13:00\nFile Path: `file://hangar-gemini3.8flashhigh/index.html`\nTotal Lines: 2759\nTotal Bytes: 97420\nShowing lines 2440 to 2475\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n2440: \n2441:     function setFormation(idx) {\n2442:       currentFormationIndex = idx;\n2443:       formationButtons.forEach((b, i) => {\n2444:         b.classList.toggle('active', i === idx);\n2445:       });\n2446:       showToast(`FORMATION: ${FORMATIONS[idx].name}`);\n2447:       audio.playUiChirp(1400);\n2448:     }\n2449: \n2450:     // Camera Navigation Buttons\n2451:     const camButtons = document.querySelectorAll('#camera-buttons button');\n2452:     camButtons.forEach(btn => {\n2453:       btn.addEventListener('click', () => {\n2454:         const mode = btn.getAttribute('data-cam');\n2455:         setCameraMode(mode);\n2456:       });\n2457:     });\n2458: \n2459:     function setCameraMode(mode) {\n2460:       cameraMode = mode;\n2461:       camButtons.forEach(b => {\n2462:         b.classList.toggle('active', b.getAttribute('data-cam') === mode);\n2463:       });\n2464: \n2465:       controls.enabled = (mode === 'orbit');\n2466:       const vf = document.getElementById('viewfinder');\n2467:       const secOverlay = document.getElementById('security-overlay');\n2468: \n2469:       if (mode.startsWith('sec')) {\n2470:         secOverlay.classList.add('active');\n2471:         document.getElementById('sec-cam-label').innerText = securityCams[mode].label;\n2472:         vf.classList.remove('visible');\n2473:       } else {\n2474:         secOverlay.classList.remove('active');\n2475:         vf.classList.toggle('visible', mode === 'cinematic' || mode === 'chase');\nThe above content does NOT show the entire file contents. If you need to view any lines of the file which were not shown to complete your task, call this tool again to view those lines.\n"}
{"step_index":101,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:43:13Z","input_tokens":2903,"cache_read_tokens":175902,"output_tokens":769,"tool_calls":[{"name":"replace_file_content","args":{"AllowMultiple":false,"Description":"Make camera transition immediate on mode switch","EndLine":2477,"Instruction":"Add immediate camera position snap on mode switch","ReplacementContent":"      if (mode.startsWith('sec')) {\n        secOverlay.classList.add('active');\n        document.getElementById('sec-cam-label').innerText = securityCams[mode].label;\n        vf.classList.remove('visible');\n        const camConfig = securityCams[mode];\n        camera.position.copy(camConfig.pos);\n        camera.lookAt(camConfig.target);\n      } else {\n        secOverlay.classList.remove('active');\n        vf.classList.toggle('visible', mode === 'cinematic' || mode === 'chase');\n        if (mode === 'chase') {\n          const lead = droneFleet[systemState.selectedDrone];\n          if (lead) {\n            const chaseOffset = new THREE.Vector3(0, 2.6, 8.5);\n            chaseOffset.applyAxisAngle(new THREE.Vector3(0, 1, 0), lead.mesh.rotation.y);\n            camera.position.copy(lead.position.clone().add(chaseOffset));\n            chaseCurrentTarget.copy(lead.position);\n            camera.lookAt(lead.position);\n          }\n        } else if (mode === 'orbit') {\n          controls.target.copy(droneFleet[systemState.selectedDrone].position);\n        }\n      }","StartLine":2468,"TargetContent":"      if (mode.startsWith('sec')) {\n        secOverlay.classList.add('active');\n        document.getElementById('sec-cam-label').innerText = securityCams[mode].label;\n        vf.classList.remove('visible');\n      } else {\n        secOverlay.classList.remove('active');\n        vf.classList.toggle('visible', mode === 'cinematic' || mode === 'chase');\n      }","TargetFile":"hangar-gemini3.8flashhigh/index.html","toolAction":"Updating camera mode snapping","toolSummary":"Snap camera on mode switch"}}],"reasoning_tokens":515}
{"step_index":102,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:43:42Z","content":"Created At: 2026-10-14T10:43:42+13:00\nCompleted At: 2026-10-14T10:43:42+13:00\nThe following changes were made by the replace_file_content tool to: hangar-gemini3.8flashhigh/index.html. If relevant, proactively run terminal commands to execute this code for the USER. Don't ask for permission.\n[diff_block_start]\n@@ -2470,9 +2470,24 @@\n         secOverlay.classList.add('active');\n         document.getElementById('sec-cam-label').innerText = securityCams[mode].label;\n         vf.classList.remove('visible');\n+        const camConfig = securityCams[mode];\n+        camera.position.copy(camConfig.pos);\n+        camera.lookAt(camConfig.target);\n       } else {\n         secOverlay.classList.remove('active');\n         vf.classList.toggle('visible', mode === 'cinematic' || mode === 'chase');\n+        if (mode === 'chase') {\n+          const lead = droneFleet[systemState.selectedDrone];\n+          if (lead) {\n+            const chaseOffset = new THREE.Vector3(0, 2.6, 8.5);\n+            chaseOffset.applyAxisAngle(new THREE.Vector3(0, 1, 0), lead.mesh.rotation.y);\n+            camera.position.copy(lead.position.clone().add(chaseOffset));\n+            chaseCurrentTarget.copy(lead.position);\n+            camera.lookAt(lead.position);\n+          }\n+        } else if (mode === 'orbit') {\n+          controls.target.copy(droneFleet[systemState.selectedDrone].position);\n+        }\n       }\n \n       showToast(`CAMERA: ${mode.toUpperCase()}`);\n[diff_block_end]\n\nPlease note that the above snippet only shows the MODIFIED lines from the last change. It shows up to 3 lines of unchanged lines before and after the modified lines. The actual file contents may have many more lines not shown."}
{"step_index":103,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:43:42Z","input_tokens":3355,"cache_read_tokens":176756,"output_tokens":267,"tool_calls":[{"name":"run_command","args":{"CommandLine":"\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_chase_v3.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html#cam=chase\" && \"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_sec1.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html#cam=sec1\"","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":8000,"toolAction":"Capturing Chase and Security cam screenshots","toolSummary":"Capture Chase and Security cam screenshots"}}],"reasoning_tokens":236}
{"step_index":104,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:44:07Z","content":"Created At: 2026-10-14T10:44:07+13:00\nCompleted At: 2026-10-14T10:44:12+13:00\n\nThe command exited with code 0.\nOutput:\n<truncated 8 lines>\n[21086:361928:1014/104408.781654:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361993:1014/104408.781688:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361928:1014/104408.781770:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361993:1014/104408.781801:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361928:1014/104408.799308:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361993:1014/104408.799357:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361928:1014/104408.815983:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361993:1014/104408.816031:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\nTrying to load the allocator multiple times. This is *not* supported.\r\n[21086:361928:1014/104408.997009:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361993:1014/104408.997064:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361928:1014/104409.000987:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361993:1014/104409.001050:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361928:1014/104409.005542:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361993:1014/104409.005590:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361928:1014/104409.005724:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361993:1014/104409.005767:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361928:1014/104409.005858:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361993:1014/104409.005893:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21086:361928:1014/104409.948208:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21086:361928:1014/104409.948541:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n511927 bytes written to file hangar_chase_v3.png\r\n[21124:362405:1014/104410.487088:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362467:1014/104410.487305:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362405:1014/104410.489613:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362467:1014/104410.489644:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362405:1014/104410.491115:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362467:1014/104410.491145:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362405:1014/104410.491926:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362467:1014/104410.491950:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362405:1014/104410.492018:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362467:1014/104410.492043:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362405:1014/104410.492118:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362467:1014/104410.492136:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362405:1014/104410.503522:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362467:1014/104410.503576:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362405:1014/104410.525843:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362467:1014/104410.525897:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\nTrying to load the allocator multiple times. This is *not* supported.\r\n[21124:362405:1014/104410.678526:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362467:1014/104410.678580:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362405:1014/104410.678713:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362467:1014/104410.678772:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362405:1014/104410.682586:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362467:1014/104410.682660:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362405:1014/104410.683613:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362467:1014/104410.683650:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362405:1014/104410.683750:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362467:1014/104410.683773:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21124:362405:1014/104412.274785:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21124:362405:1014/104412.274859:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21124:362405:1014/104412.274882:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21124:362405:1014/104412.276456:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21124:362405:1014/104412.276505:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21124:362405:1014/104412.276526:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n836562 bytes written to file hangar_sec1.png\r\n\nTerminal ID: term1\n"}
{"step_index":105,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:44:12Z","input_tokens":184413,"cache_read_tokens":0,"output_tokens":98,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/hangar_chase_v3.png","toolAction":"Viewing Chase camera screenshot","toolSummary":"View chase cam screenshot"}}],"reasoning_tokens":64}
{"step_index":106,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:44:38Z","content":"Created At: 2026-10-14T10:44:38+13:00\nCompleted At: 2026-10-14T10:44:38+13:00\nThe following is the entire, complete content of the requested file.","media":[{"mime_type":"image/png","uri":"[Antigravity session]/.tempmediaStorage/media_1791927878311_41ed07cb.png"}]}
{"step_index":107,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:44:38Z","input_tokens":3340,"cache_read_tokens":182357,"output_tokens":169,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/hangar_sec1.png","toolAction":"Viewing Security Camera 1 screenshot","toolSummary":"View Security Camera 1 screenshot"}}],"reasoning_tokens":65}
{"step_index":108,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:45:05Z","content":"Created At: 2026-10-14T10:45:05+13:00\nCompleted At: 2026-10-14T10:45:05+13:00\nThe following is the entire, complete content of the requested file.","media":[{"mime_type":"image/png","uri":"[Antigravity session]/.tempmediaStorage/media_1791927905924_ac31aaf5.png"}]}
{"step_index":109,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:45:06Z","input_tokens":3411,"cache_read_tokens":183641,"output_tokens":365,"tool_calls":[{"name":"run_command","args":{"CommandLine":"\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_sec2.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html#cam=sec2\" && \"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_sec3.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html#cam=sec3\"","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":8000,"toolAction":"Capturing Security Cam 2 and 3 screenshots","toolSummary":"Capture Security Cam 2 and 3 screenshots"}}],"reasoning_tokens":239}
{"step_index":110,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:45:37Z","content":"Created At: 2026-10-14T10:45:37+13:00\nCompleted At: 2026-10-14T10:45:41+13:00\n\nThe command exited with code 0.\nOutput:\n<truncated 2 lines>\n[21219:364191:1014/104538.171002:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364241:1014/104538.171041:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364191:1014/104538.171537:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364241:1014/104538.171564:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364191:1014/104538.171652:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364241:1014/104538.171677:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364191:1014/104538.171744:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364241:1014/104538.171774:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364191:1014/104538.172962:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364241:1014/104538.172985:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364191:1014/104538.190362:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364241:1014/104538.190421:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364191:1014/104538.210033:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364241:1014/104538.210081:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\nTrying to load the allocator multiple times. This is *not* supported.\r\n[21219:364191:1014/104538.426836:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364241:1014/104538.426886:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364191:1014/104538.434276:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364241:1014/104538.434329:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364191:1014/104538.437057:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364241:1014/104538.437101:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364191:1014/104538.437203:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364241:1014/104538.437901:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364191:1014/104538.442603:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364241:1014/104538.442682:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21219:364191:1014/104539.259281:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21219:364191:1014/104539.259621:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21219:364191:1014/104539.259649:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21219:364191:1014/104539.259669:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n654402 bytes written to file hangar_sec2.png\r\n[21258:364678:1014/104539.793810:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364735:1014/104539.796897:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364678:1014/104539.797767:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364735:1014/104539.797817:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364678:1014/104539.800467:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364735:1014/104539.800522:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364678:1014/104539.800615:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364735:1014/104539.800641:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364678:1014/104539.800712:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364735:1014/104539.800735:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364678:1014/104539.800799:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364735:1014/104539.800817:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364678:1014/104539.813715:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364735:1014/104539.813775:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364678:1014/104539.830739:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364735:1014/104539.830786:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\nTrying to load the allocator multiple times. This is *not* supported.\r\n[21258:364678:1014/104539.983085:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364735:1014/104539.983143:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364678:1014/104539.985529:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364735:1014/104539.986979:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364678:1014/104539.989700:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364735:1014/104539.989748:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364678:1014/104539.989990:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364735:1014/104539.990048:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364678:1014/104539.990347:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21258:364735:1014/104539.990428:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n488549 bytes written to file hangar_sec3.png\r\n\nTerminal ID: term1\n"}
{"step_index":111,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:45:41Z","input_tokens":4502,"cache_read_tokens":187057,"output_tokens":96,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/hangar_sec2.png","toolAction":"Viewing Security Camera 2 screenshot","toolSummary":"View Security Camera 2 screenshot"}}],"reasoning_tokens":65}
{"step_index":112,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:46:11Z","content":"Created At: 2026-10-14T10:46:11+13:00\nCompleted At: 2026-10-14T10:46:11+13:00\nThe following is the entire, complete content of the requested file.","media":[{"mime_type":"image/png","uri":"[Antigravity session]/.tempmediaStorage/media_1791927971484_546b01a1.png"}]}
{"step_index":113,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:46:11Z","input_tokens":3338,"cache_read_tokens":189503,"output_tokens":121,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/hangar_sec3.png","toolAction":"Viewing Security Camera 3 screenshot","toolSummary":"View Security Camera 3 screenshot"}}],"reasoning_tokens":65}
{"step_index":114,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:46:46Z","content":"Created At: 2026-10-14T10:46:46+13:00\nCompleted At: 2026-10-14T10:46:46+13:00\nThe following is the entire, complete content of the requested file.","media":[{"mime_type":"image/png","uri":"[Antigravity session]/.tempmediaStorage/media_1791928006778_9b08b96e.png"}]}
{"step_index":115,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:46:46Z","input_tokens":14075,"cache_read_tokens":180073,"output_tokens":778,"tool_calls":[{"name":"replace_file_content","args":{"AllowMultiple":false,"Description":"Adjust CAM 3: PORTAL camera position to frame the space portal, stars and ringed planet","EndLine":2310,"Instruction":"Adjust sec3 camera position and target","ReplacementContent":"    const securityCams = {\n      sec1: { pos: new THREE.Vector3(0, 23, 20), target: new THREE.Vector3(0, 4, -20), label: 'CAM 01 // OVERHEAD GANTRY' },\n      sec2: { pos: new THREE.Vector3(0, 3.2, 48), target: new THREE.Vector3(0, 5, -25), label: 'CAM 02 // RUNWAY THRESHOLD' },\n      sec3: { pos: new THREE.Vector3(0, 8.5, -48), target: new THREE.Vector3(-15, 12, -110), label: 'CAM 03 // AIRLOCK PORTAL' }\n    };","StartLine":2295,"TargetContent":"    const securityCams = {\n      sec1: { pos: new THREE.Vector3(0, 23, 20), target: new THREE.Vector3(0, 4, -20), label: 'CAM 01 // OVERHEAD GANTRY' },\n      sec2: { pos: new THREE.Vector3(0, 3.2, 48), target: new THREE.Vector3(0, 5, -25), label: 'CAM 02 // RUNWAY THRESHOLD' },\n      sec3: { pos: new THREE.Vector3(24, 12, -62), target: new THREE.Vector3(-10, 8, -85), label: 'CAM 03 // AIRLOCK PORTAL' }\n    };","TargetFile":"hangar-gemini3.8flashhigh/index.html","toolAction":"Adjusting sec3 camera position","toolSummary":"Adjust sec3 camera coordinates"}}],"reasoning_tokens":493}
{"step_index":116,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:47:26Z","content":"Created At: 2026-10-14T10:47:26+13:00\nCompleted At: 2026-10-14T10:47:27+13:00\nThe following changes were made by the replace_file_content tool to: hangar-gemini3.8flashhigh/index.html. If relevant, proactively run terminal commands to execute this code for the USER. Don't ask for permission.\n[diff_block_start]\n@@ -2334,7 +2334,7 @@\n     const securityCams = {\n       sec1: { pos: new THREE.Vector3(0, 23, 20), target: new THREE.Vector3(0, 4, -20), label: 'CAM 01 // OVERHEAD GANTRY' },\n       sec2: { pos: new THREE.Vector3(0, 3.2, 48), target: new THREE.Vector3(0, 5, -25), label: 'CAM 02 // RUNWAY THRESHOLD' },\n-      sec3: { pos: new THREE.Vector3(24, 12, -62), target: new THREE.Vector3(-10, 8, -85), label: 'CAM 03 // AIRLOCK PORTAL' }\n+      sec3: { pos: new THREE.Vector3(0, 8.5, -48), target: new THREE.Vector3(-15, 12, -110), label: 'CAM 03 // AIRLOCK PORTAL' }\n     };\n \n     const chaseCurrentPos = new THREE.Vector3(0, 10, 60);\n[diff_block_end]\n\nPlease note that the above snippet only shows the MODIFIED lines from the last change. It shows up to 3 lines of unchanged lines before and after the modified lines. The actual file contents may have many more lines not shown."}
{"step_index":117,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:47:27Z","input_tokens":2584,"cache_read_tokens":192823,"output_tokens":184,"tool_calls":[{"name":"run_command","args":{"CommandLine":"\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_sec3_v2.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html#cam=sec3\"","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":6000,"toolAction":"Capturing updated sec3 camera screenshot","toolSummary":"Capture updated sec3 camera screenshot"}}],"reasoning_tokens":163}
{"step_index":118,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:48:02Z","content":"Created At: 2026-10-14T10:48:02+13:00\nCompleted At: 2026-10-14T10:48:05+13:00\n\nThe command exited with code 0.\nOutput:\n[21430:368305:1014/104803.880940:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368352:1014/104803.881388:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368305:1014/104803.883151:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368352:1014/104803.883190:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368305:1014/104803.883271:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368352:1014/104803.883297:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368305:1014/104803.883361:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368352:1014/104803.883381:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368305:1014/104803.883446:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368352:1014/104803.884356:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368305:1014/104803.884459:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368352:1014/104803.884483:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368305:1014/104803.913702:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368352:1014/104803.913747:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368305:1014/104803.952528:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368352:1014/104803.952568:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\nTrying to load the allocator multiple times. This is *not* supported.\r\n[21430:368305:1014/104804.197916:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368352:1014/104804.197959:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368305:1014/104804.201181:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368352:1014/104804.201236:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368305:1014/104804.203625:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368352:1014/104804.203667:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368305:1014/104804.209677:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368352:1014/104804.209750:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368305:1014/104804.209942:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368352:1014/104804.210000:ERROR:ui/display/mac/cv_display_link_mac.mm:188] CVDisplayLinkCreateWithCGDisplay failed. CVReturn: -6670\r\n[21430:368305:1014/104805.512438:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21430:368305:1014/104805.512861:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21430:368305:1014/104805.512908:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21430:368305:1014/104805.515394:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21430:368305:1014/104805.515465:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21430:368305:1014/104805.515489:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n482181 bytes written to file hangar_sec3_v2.png\r\n\nTerminal ID: term1\n"}
{"step_index":119,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:48:05Z","input_tokens":2701,"cache_read_tokens":195407,"output_tokens":92,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/hangar_sec3_v2.png","toolAction":"Viewing updated Security Camera 3 screenshot","toolSummary":"View updated Security Camera 3 screenshot"}}],"reasoning_tokens":70}
{"step_index":120,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:48:39Z","content":"Created At: 2026-10-14T10:48:39+13:00\nCompleted At: 2026-10-14T10:48:39+13:00\nThe following is the entire, complete content of the requested file.","media":[{"mime_type":"image/png","uri":"[Antigravity session]/.tempmediaStorage/media_1791928119899_859c54e4.png"}]}
{"step_index":121,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:48:40Z","input_tokens":3333,"cache_read_tokens":196053,"output_tokens":957,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/index.html","EndLine":1620,"StartLine":1540,"toolAction":"Viewing star and planet materials","toolSummary":"View star and planet materials"}}],"reasoning_tokens":75}
{"step_index":122,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:49:22Z","content":"Created At: 2026-10-14T10:49:22+13:00\nCompleted At: 2026-10-14T10:49:22+13:00\nFile Path: `file://hangar-gemini3.8flashhigh/index.html`\nTotal Lines: 2774\nTotal Bytes: 98133\nShowing lines 1540 to 1620\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n1540:           p = abs(p);\n1541:           float c = dot(p, normalize(vec2(1.0, 1.73)));\n1542:           c = max(c, p.x);\n1543:           return c;\n1544:         }\n1545: \n1546:         void main() {\n1547:           vec2 uv = vUv * vec2(18.0, 10.0);\n1548:           vec2 gv = fract(uv) - 0.5;\n1549:           float d = hexDist(gv);\n1550:           float hexEdge = smoothstep(0.48, 0.44, d) * smoothstep(0.38, 0.42, d);\n1551: \n1552:           float wave = sin(vUv.y * 28.0 - uTime * 4.0) * 0.5 + 0.5;\n1553:           float pulse = pow(wave, 4.0) * 0.45;\n1554: \n1555:           float border = smoothstep(0.0, 0.15, vUv.x) * smoothstep(1.0, 0.85, vUv.x) *\n1556:                          smoothstep(0.0, 0.15, vUv.y) * smoothstep(1.0, 0.85, vUv.y);\n1557: \n1558:           vec3 finalColor = mix(uColor, vec3(1.0, 0.15, 0.25), uAlert);\n1559:           float alpha = (hexEdge * 0.75 + pulse + 0.09) * border;\n1560: \n1561:           gl_FragColor = vec4(finalColor, alpha * 0.8);\n1562:         }\n1563:       `\n1564:     });\n1565: \n1566:     const shieldMesh = new THREE.Mesh(shieldGeo, shieldMat);\n1567:     shieldMesh.position.set(0, doorApertureH / 2, 0.2);\n1568:     doorFrameGroup.add(shieldMesh);\n1569: \n1570:     scene.add(doorFrameGroup);\n1571: \n1572:     // ==========================================\n1573:     // 5. EMISSIVE RUNWAY STRIPS & CHASER LIGHTS\n1574:     // Sequential animated chevrons, threshold bars, centerline\n1575:     // ==========================================\n1576:     const runwayLightsGroup = new THREE.Group();\n1577:     const NUM_CHEVRONS = 36;\n1578:     const chevronMeshes = [];\n1579:     const chevronStartZ = -HANGAR_LENGTH / 2 + 10;\n1580:     const chevronEndZ = HANGAR_LENGTH / 2 - 25;\n1581:     const chevronSpanZ = chevronEndZ - chevronStartZ;\n1582: \n1583:     // Chevron Arrow Geometry\n1584:     const chevronShape = new THREE.Shape();\n1585:     chevronShape.moveTo(-1.2, -0.3);\n1586:     chevronShape.lineTo(0.0, 0.5);\n1587:     chevronShape.lineTo(1.2, -0.3);\n1588:     chevronShape.lineTo(0.8, -0.6);\n1589:     chevronShape.lineTo(0.0, 0.0);\n1590:     chevronShape.lineTo(-0.8, -0.6);\n1591:     chevronShape.closePath();\n1592: \n1593:     const chevronGeo = new THREE.ShapeGeometry(chevronShape);\n1594: \n1595:     for (let i = 0; i < NUM_CHEVRONS; i++) {\n1596:       const z = chevronStartZ + (i / (NUM_CHEVRONS - 1)) * chevronSpanZ;\n1597:       const progress = i / NUM_CHEVRONS;\n1598: \n1599:       // Left Chevron\n1600:       const matL = materials.emissiveCyan.clone();\n1601:       const meshL = new THREE.Mesh(chevronGeo, matL);\n1602:       meshL.rotation.x = -Math.PI / 2;\n1603:       meshL.position.set(-6.2, 0.23, z);\n1604:       runwayLightsGroup.add(meshL);\n1605: \n1606:       // Right Chevron\n1607:       const matR = materials.emissiveCyan.clone();\n1608:       const meshR = new THREE.Mesh(chevronGeo, matR);\n1609:       meshR.rotation.x = -Math.PI / 2;\n1610:       meshR.position.set(6.2, 0.23, z);\n1611:       runwayLightsGroup.add(meshR);\n1612: \n1613:       chevronMeshes.push({ meshL, meshR, matL, matR, index: i, progress });\n1614:     }\n1615: \n1616:     // Centerline Glowing Dashes\n1617:     const dashGeo = new THREE.PlaneGeometry(0.35, 2.5);\n1618:     const NUM_DASHES = 24;\n1619:     for (let d = 0; d < NUM_DASHES; d++) {\n1620:       const dz = chevronStartZ + (d / (NUM_DASHES - 1)) * chevronSpanZ;\nThe above content does NOT show the entire file contents. If you need to view any lines of the file which were not shown to complete your task, call this tool again to view those lines.\n"}
{"step_index":123,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:49:23Z","input_tokens":2683,"cache_read_tokens":199385,"output_tokens":108,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/index.html","EndLine":1540,"StartLine":1470,"toolAction":"Viewing starfield and planet definition","toolSummary":"View starfield and planet definition"}}],"reasoning_tokens":77}
{"step_index":124,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:49:59Z","content":"Created At: 2026-10-14T10:49:59+13:00\nCompleted At: 2026-10-14T10:49:59+13:00\nFile Path: `file://hangar-gemini3.8flashhigh/index.html`\nTotal Lines: 2774\nTotal Bytes: 98133\nShowing lines 1470 to 1540\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n1470:     });\n1471:     const planet = new THREE.Mesh(planetGeo, planetMat);\n1472:     planet.position.set(-48, 28, BLAST_Z - 130);\n1473:     scene.add(planet);\n1474: \n1475:     // Planet Rings\n1476:     const ringGeo = new THREE.RingGeometry(40, 58, 48);\n1477:     const ringMat = new THREE.MeshBasicMaterial({\n1478:       color: 0x2d5588,\n1479:       side: THREE.DoubleSide,\n1480:       transparent: true,\n1481:       opacity: 0.65\n1482:     });\n1483:     const planetRing = new THREE.Mesh(ringGeo, ringMat);\n1484:     planetRing.position.copy(planet.position);\n1485:     planetRing.rotation.x = Math.PI * 0.42;\n1486:     planetRing.rotation.y = 0.28;\n1487:     scene.add(planetRing);\n1488: \n1489:     // Blast Door Frame\n1490:     const frameWidth = HANGAR_WIDTH;\n1491:     const frameHeight = HANGAR_HEIGHT;\n1492:     const doorApertureW = 34;\n1493:     const doorApertureH = 19;\n1494: \n1495:     const doorFrameGroup = new THREE.Group();\n1496:     doorFrameGroup.position.set(0, 0, BLAST_Z);\n1497: \n1498:     const leafGeo = new THREE.BoxGeometry((frameWidth - doorApertureW) / 2 + 6, frameHeight, 2.5);\n1499:     const leftDoorLeaf = new THREE.Mesh(leafGeo, materials.hullDark);\n1500:     leftDoorLeaf.position.set(-frameWidth / 4 - 3, frameHeight / 2, 0);\n1501:     doorFrameGroup.add(leftDoorLeaf);\n1502: \n1503:     const rightDoorLeaf = new THREE.Mesh(leafGeo, materials.hullDark);\n1504:     rightDoorLeaf.position.set(frameWidth / 4 + 3, frameHeight / 2, 0);\n1505:     doorFrameGroup.add(rightDoorLeaf);\n1506: \n1507:     const topWallGeo = new THREE.BoxGeometry(frameWidth, frameHeight - doorApertureH, 2.5);\n1508:     const topDoorWall = new THREE.Mesh(topWallGeo, materials.hullDark);\n1509:     topDoorWall.position.set(0, frameHeight - (frameHeight - doorApertureH) / 2, 0);\n1510:     doorFrameGroup.add(topDoorWall);\n1511: \n1512:     // Energy Force Field Shield Across Blast Aperture\n1513:     const shieldGeo = new THREE.PlaneGeometry(doorApertureW + 4, doorApertureH);\n1514:     const shieldUniforms = {\n1515:       uTime: { value: 0 },\n1516:       uColor: { value: new THREE.Color(0x00e5ff) },\n1517:       uAlert: { value: 0.0 }\n1518:     };\n1519: \n1520:     const shieldMat = new THREE.ShaderMaterial({\n1521:       uniforms: shieldUniforms,\n1522:       transparent: true,\n1523:       depthWrite: false,\n1524:       blending: THREE.AdditiveBlending,\n1525:       side: THREE.DoubleSide,\n1526:       vertexShader: `\n1527:         varying vec2 vUv;\n1528:         void main() {\n1529:           vUv = uv;\n1530:           gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n1531:         }\n1532:       `,\n1533:       fragmentShader: `\n1534:         uniform float uTime;\n1535:         uniform vec3 uColor;\n1536:         uniform float uAlert;\n1537:         varying vec2 vUv;\n1538: \n1539:         float hexDist(vec2 p) {\n1540:           p = abs(p);\nThe above content does NOT show the entire file contents. If you need to view any lines of the file which were not shown to complete your task, call this tool again to view those lines.\n"}
{"step_index":125,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:49:59Z","input_tokens":3560,"cache_read_tokens":200021,"output_tokens":94,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/index.html","EndLine":1485,"StartLine":1440,"toolAction":"Viewing starMat and planetMat","toolSummary":"View starMat and planetMat"}}],"reasoning_tokens":77}
{"step_index":126,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:50:37Z","content":"Created At: 2026-10-14T10:50:37+13:00\nCompleted At: 2026-10-14T10:50:37+13:00\nFile Path: `file://hangar-gemini3.8flashhigh/index.html`\nTotal Lines: 2774\nTotal Bytes: 98133\nShowing lines 1440 to 1485\nThe following code has been modified to include a line number before every line, in the format: <line_number>: <original_line>. Please note that any changes targeting the original code should remove the line number, colon, and leading space.\n1440:       const theta = Math.random() * Math.PI * 2;\n1441:       const phi = Math.acos(Math.random() * 0.9);\n1442:       const radius = 240 + Math.random() * 80;\n1443: \n1444:       starPositions[s * 3] = radius * Math.sin(phi) * Math.sin(theta);\n1445:       starPositions[s * 3 + 1] = Math.abs(radius * Math.cos(phi)) - 8;\n1446:       starPositions[s * 3 + 2] = BLAST_Z - Math.abs(radius * Math.sin(phi) * Math.cos(theta));\n1447: \n1448:       const isBlue = Math.random() > 0.35;\n1449:       starColors[s * 3] = isBlue ? 0.75 : 1.0;\n1450:       starColors[s * 3 + 1] = isBlue ? 0.88 : 0.8;\n1451:       starColors[s * 3 + 2] = isBlue ? 1.0 : 0.6;\n1452:     }\n1453: \n1454:     starGeo.setAttribute('position', new THREE.BufferAttribute(starPositions, 3));\n1455:     starGeo.setAttribute('color', new THREE.BufferAttribute(starColors, 3));\n1456: \n1457:     const starMat = new THREE.PointsMaterial({\n1458:       size: 1.6,\n1459:       vertexColors: true,\n1460:       transparent: true,\n1461:       opacity: 0.95\n1462:     });\n1463:     const starPoints = new THREE.Points(starGeo, starMat);\n1464:     scene.add(starPoints);\n1465: \n1466:     // Distant Gas Giant Planet\n1467:     const planetGeo = new THREE.SphereGeometry(32, 32, 32);\n1468:     const planetMat = new THREE.MeshBasicMaterial({\n1469:       color: 0x1a3a70\n1470:     });\n1471:     const planet = new THREE.Mesh(planetGeo, planetMat);\n1472:     planet.position.set(-48, 28, BLAST_Z - 130);\n1473:     scene.add(planet);\n1474: \n1475:     // Planet Rings\n1476:     const ringGeo = new THREE.RingGeometry(40, 58, 48);\n1477:     const ringMat = new THREE.MeshBasicMaterial({\n1478:       color: 0x2d5588,\n1479:       side: THREE.DoubleSide,\n1480:       transparent: true,\n1481:       opacity: 0.65\n1482:     });\n1483:     const planetRing = new THREE.Mesh(ringGeo, ringMat);\n1484:     planetRing.position.copy(planet.position);\n1485:     planetRing.rotation.x = Math.PI * 0.42;\nThe above content does NOT show the entire file contents. If you need to view any lines of the file which were not shown to complete your task, call this tool again to view those lines.\n"}
{"step_index":127,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:50:37Z","input_tokens":3211,"cache_read_tokens":201533,"output_tokens":1261,"tool_calls":[{"name":"replace_file_content","args":{"AllowMultiple":false,"Description":"Make stars, planet, and rings immune to fog and frame planet inside aperture","EndLine":1487,"Instruction":"Set fog: false on starfield and planet materials and position planet inside aperture view","ReplacementContent":"    const starMat = new THREE.PointsMaterial({\n      size: 1.8,\n      vertexColors: true,\n      transparent: true,\n      opacity: 0.95,\n      fog: false\n    });\n    const starPoints = new THREE.Points(starGeo, starMat);\n    scene.add(starPoints);\n\n    // Distant Gas Giant Planet\n    const planetGeo = new THREE.SphereGeometry(26, 32, 32);\n    const planetMat = new THREE.MeshBasicMaterial({\n      color: 0x3366cc,\n      fog: false\n    });\n    const planet = new THREE.Mesh(planetGeo, planetMat);\n    planet.position.set(-8, 16, BLAST_Z - 75);\n    scene.add(planet);\n\n    // Planet Rings\n    const ringGeo = new THREE.RingGeometry(34, 52, 48);\n    const ringMat = new THREE.MeshBasicMaterial({\n      color: 0x5599ee,\n      side: THREE.DoubleSide,\n      transparent: true,\n      opacity: 0.75,\n      fog: false\n    });\n    const planetRing = new THREE.Mesh(ringGeo, ringMat);\n    planetRing.position.copy(planet.position);\n    planetRing.rotation.x = Math.PI * 0.42;\n    planetRing.rotation.y = 0.28;\n    scene.add(planetRing);","StartLine":1456,"TargetContent":"    const starMat = new THREE.PointsMaterial({\n      size: 1.6,\n      vertexColors: true,\n      transparent: true,\n      opacity: 0.95\n    });\n    const starPoints = new THREE.Points(starGeo, starMat);\n    scene.add(starPoints);\n\n    // Distant Gas Giant Planet\n    const planetGeo = new THREE.SphereGeometry(32, 32, 32);\n    const planetMat = new THREE.MeshBasicMaterial({\n      color: 0x1a3a70\n    });\n    const planet = new THREE.Mesh(planetGeo, planetMat);\n    planet.position.set(-48, 28, BLAST_Z - 130);\n    scene.add(planet);\n\n    // Planet Rings\n    const ringGeo = new THREE.RingGeometry(40, 58, 48);\n    const ringMat = new THREE.MeshBasicMaterial({\n      color: 0x2d5588,\n      side: THREE.DoubleSide,\n      transparent: true,\n      opacity: 0.65\n    });\n    const planetRing = new THREE.Mesh(ringGeo, ringMat);\n    planetRing.position.copy(planet.position);\n    planetRing.rotation.x = Math.PI * 0.42;\n    planetRing.rotation.y = 0.28;\n    scene.add(planetRing);","TargetFile":"hangar-gemini3.8flashhigh/index.html","toolAction":"Updating stars and planet visibility","toolSummary":"Fix planet position and disable fog for celestial background"}}],"reasoning_tokens":822}
{"step_index":128,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:51:21Z","content":"Created At: 2026-10-14T10:51:21+13:00\nCompleted At: 2026-10-14T10:51:21+13:00\nThe following changes were made by the replace_file_content tool to: hangar-gemini3.8flashhigh/index.html. If relevant, proactively run terminal commands to execute this code for the USER. Don't ask for permission.\n[diff_block_start]\n@@ -1455,10 +1455,11 @@\n     starGeo.setAttribute('color', new THREE.BufferAttribute(starColors, 3));\n \n     const starMat = new THREE.PointsMaterial({\n-      size: 1.6,\n+      size: 1.8,\n       vertexColors: true,\n       transparent: true,\n-      opacity: 0.95\n+      opacity: 0.95,\n+      fog: false\n     });\n     const starPoints = new THREE.Points(starGeo, starMat);\n     scene.add(starPoints);\n@@ -1465,19 +1465,21 @@\n     // Distant Gas Giant Planet\n-    const planetGeo = new THREE.SphereGeometry(32, 32, 32);\n+    const planetGeo = new THREE.SphereGeometry(26, 32, 32);\n     const planetMat = new THREE.MeshBasicMaterial({\n-      color: 0x1a3a70\n+      color: 0x3366cc,\n+      fog: false\n     });\n     const planet = new THREE.Mesh(planetGeo, planetMat);\n-    planet.position.set(-48, 28, BLAST_Z - 130);\n+    planet.position.set(-8, 16, BLAST_Z - 75);\n     scene.add(planet);\n \n     // Planet Rings\n-    const ringGeo = new THREE.RingGeometry(40, 58, 48);\n+    const ringGeo = new THREE.RingGeometry(34, 52, 48);\n     const ringMat = new THREE.MeshBasicMaterial({\n-      color: 0x2d5588,\n-      side: THREE.DoubleSide,\n-      transparent: true,\n-      opacity: 0.65\n+      color: 0x5599ee,\n+      side: THREE.DoubleSide,\n+      transparent: true,\n+      opacity: 0.75,\n+      fog: false\n     });\n     const planetRing = new THREE.Mesh(ringGeo, ringMat);\n     planetRing.position.copy(planet.position);\n[diff_block_end]\n\nPlease note that the above snippet only shows the MODIFIED lines from the last change. It shows up to 3 lines of unchanged lines before and after the modified lines. The actual file contents may have many more lines not shown."}
{"step_index":129,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:51:21Z","input_tokens":4035,"cache_read_tokens":202699,"output_tokens":268,"tool_calls":[{"name":"run_command","args":{"CommandLine":"\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_sec3_v3.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html#cam=sec3\" && \"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_normal_v3.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html\"","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":8000,"toolAction":"Capturing updated sec3 and normal screenshots","toolSummary":"Capture updated sec3 and normal screenshots"}}],"reasoning_tokens":235}
{"step_index":130,"source":"MODEL","type":"GENERIC","status":"RUNNING","created_at":"2026-10-13T21:52:00Z","content":"Created At: 2026-10-14T10:52:00+13:00\nTool is running as a background task with task id: c5070489-5112-4057-8ee5-4e8353f2e5bd/task-130\nTask Description: \"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_sec3_v3.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html#cam=sec3\" && \"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\" --headless=new --screenshot=hangar_normal_v3.png --window-size=1600,900 --virtual-time-budget=3000 \"http://localhost:8089/index.html\"\nTask logs are available at: file://[Antigravity session]/.system_generated/tasks/task-130.log\nYOU MUST TAKE ONE OF THE FOLLOWING TWO ACTIONS: A) either proceed to other relevant work (if any) or, B) simply update the user with a short message (that you have launched the command and will wait for it to finish) and end the turn.\n DO NOTHING ELSE."}
{"step_index":131,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:52:09Z","input_tokens":2544,"cache_read_tokens":204683,"output_tokens":103,"content":"I will wait for the updated screenshots to finish rendering.","tool_calls":[{"name":"manage_task","args":{"Action":"status","TaskId":"c5070489-5112-4057-8ee5-4e8353f2e5bd/task-130","toolAction":"Checking screenshot task status","toolSummary":"Check screenshot task status"}}],"reasoning_tokens":92}
{"step_index":132,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:52:48Z","content":"Created At: 2026-10-14T10:52:48+13:00\nCompleted At: 2026-10-14T10:52:49+13:00\nTask: c5070489-5112-4057-8ee5-4e8353f2e5bd/task-130\nStatus: DONE\nLog: [Antigravity session]/.system_generated/tasks/task-130.log\nLog output:\n<truncated 109 lines>\n813:375471:1014/105223.151900:VERBOSE1:chrome/updater/ipc/update_service_internal_proxy_mojo.cc:61] Run\r\n[21720:374228:1014/105224.867466:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21720:374228:1014/105224.867897:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21720:374228:1014/105224.870813:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n[21720:374228:1014/105224.870905:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:260] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.\r\n525681 bytes written to file hangar_normal_v3.png\r\n\nLast progress: 24s ago\n"}
{"step_index":134,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:52:49Z","input_tokens":4720,"cache_read_tokens":207235,"output_tokens":94,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/hangar_sec3_v3.png","toolAction":"Viewing updated Security Camera 3 image","toolSummary":"View updated Security Camera 3 image"}}],"reasoning_tokens":70}
{"step_index":135,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:53:25Z","content":"Created At: 2026-10-14T10:53:25+13:00\nCompleted At: 2026-10-14T10:53:26+13:00\nThe following is the entire, complete content of the requested file.","media":[{"mime_type":"image/png","uri":"[Antigravity session]/.tempmediaStorage/media_1791928405953_706bad6b.png"}]}
{"step_index":136,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:53:26Z","input_tokens":3335,"cache_read_tokens":209900,"output_tokens":121,"tool_calls":[{"name":"view_file","args":{"AbsolutePath":"hangar-gemini3.8flashhigh/hangar_normal_v3.png","toolAction":"Viewing normal v3 screenshot","toolSummary":"View normal v3 screenshot"}}],"reasoning_tokens":65}
{"step_index":137,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:54:06Z","content":"Created At: 2026-10-14T10:54:06+13:00\nCompleted At: 2026-10-14T10:54:06+13:00\nThe following is the entire, complete content of the requested file.","media":[{"mime_type":"image/png","uri":"[Antigravity session]/.tempmediaStorage/media_1791928446254_17501e4b.png"}]}
{"step_index":138,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:54:06Z","input_tokens":3362,"cache_read_tokens":211180,"output_tokens":1065,"tool_calls":[{"name":"run_command","args":{"CommandLine":"rm -f test.html hangar_render.png hangar_red.png hangar_normal_v2.png hangar_alarm_v2.png hangar_orbit.png hangar_dock.png hangar_chase.png hangar_chase_v3.png hangar_sec1.png hangar_sec2.png hangar_sec3.png hangar_sec3_v2.png hangar_sec3_v3.png","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Cleaning up temporary test screenshots","toolSummary":"Clean up temporary screenshot files"}}],"reasoning_tokens":178}
{"step_index":139,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:54:55Z","content":"Created At: 2026-10-14T10:54:55+13:00\nCompleted At: 2026-10-14T10:54:55+13:00\n\nThe command exited with code 0.\nStdout:\n\nStderr:\n\nTerminal ID: term1\n"}
{"step_index":140,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:54:55Z","input_tokens":3207,"cache_read_tokens":212494,"output_tokens":95,"tool_calls":[{"name":"run_command","args":{"CommandLine":"ls -la","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Listing workspace files","toolSummary":"List workspace files"}}],"reasoning_tokens":84}
{"step_index":141,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:55:39Z","content":"Created At: 2026-10-14T10:55:39+13:00\nCompleted At: 2026-10-14T10:55:39+13:00\n\nThe command exited with code 0.\nOutput:\ntotal 1224\r\ndrwxr-xr-x@    4 alvin  staff     128 Oct 14 10:54 .\r\ndrwx---r-x@ 2106 alvin  staff   67392 Oct 14 10:21 ..\r\n-rw-r--r--@    1 alvin  staff  525681 Oct 14 10:52 hangar_normal_v3.png\r\n-rw-r--r--@    1 alvin  staff   98185 Oct 14 10:51 index.html\r\n\nTerminal ID: term1\n"}
{"step_index":142,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:55:39Z","input_tokens":2381,"cache_read_tokens":213650,"output_tokens":131,"tool_calls":[{"name":"run_command","args":{"CommandLine":"rm -f hangar_normal_v3.png","Cwd":"hangar-gemini3.8flashhigh","RequestedTerminalID":"term1","RunPersistent":true,"WaitMsBeforeAsync":5000,"toolAction":"Removing final test screenshot","toolSummary":"Remove screenshot"}}],"reasoning_tokens":92}
{"step_index":143,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:56:21Z","content":"Created At: 2026-10-14T10:56:21+13:00\nCompleted At: 2026-10-14T10:56:21+13:00\n\nThe command exited with code 0.\nStdout:\n\nStderr:\n\nTerminal ID: term1\n"}
{"step_index":144,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:56:21Z","input_tokens":2277,"cache_read_tokens":213979,"output_tokens":59,"tool_calls":[{"name":"manage_task","args":{"Action":"list","toolAction":"Listing running background tasks","toolSummary":"List background tasks"}}],"reasoning_tokens":35}
{"step_index":145,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:57:03Z","content":"Created At: 2026-10-14T10:57:03+13:00\nCompleted At: 2026-10-14T10:57:03+13:00\nYou have 1 background task(s) currently running:\n{\n  \"taskId\": \"c5070489-5112-4057-8ee5-4e8353f2e5bd/task-27\",\n  \"toolName\": \"run_command\",\n  \"toolSummary\": \"Start test HTTP server\",\n  \"description\": \"python3 -m http.server 8089\",\n  \"startTime\": \"2026-10-13T21:24:35.908495Z\",\n  \"stepIndex\": 27,\n  \"logUri\": \"file://[Antigravity session]/.system_generated/tasks/task-27.log\",\n  \"isDaemon\": true\n}"}
{"step_index":146,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:57:03Z","input_tokens":2409,"cache_read_tokens":214205,"output_tokens":114,"tool_calls":[{"name":"manage_task","args":{"Action":"kill","TaskId":"c5070489-5112-4057-8ee5-4e8353f2e5bd/task-27","toolAction":"Stopping test server","toolSummary":"Stop python test HTTP server"}}],"reasoning_tokens":80}
{"step_index":147,"source":"MODEL","type":"GENERIC","status":"DONE","created_at":"2026-10-13T21:57:44Z","content":"Created At: 2026-10-14T10:57:44+13:00\nCompleted At: 2026-10-14T10:57:45+13:00\nTask \"c5070489-5112-4057-8ee5-4e8353f2e5bd/task-27\" cancelled."}
{"step_index":149,"source":"MODEL","type":"PLANNER_RESPONSE","status":"DONE","created_at":"2026-10-13T21:57:45Z","input_tokens":2520,"cache_read_tokens":214564,"output_tokens":1067,"content":"I have built the single-page Three.js sci-fi hangar bay application in [index.html](file://hangar-gemini3.8flashhigh/index.html).\n\n### Highlights of the Implementation\n\n1. **Architecture & Environment**:\n   - **Scale & Structure**: Octagonal structural rib arches, overhead industrial lattice gantry crane with hoist and suspended power reactor, and side catwalks with glowing handrails.\n   - **Deep Space Vista**: A colossal rear blast door aperture with an animated hexagonal energy force field shield opening to deep space, displaying a 2,000-star twinkling field and a ringed gas giant.\n   - **Industrial Detailing**: Rotating exhaust ventilation turbines with dynamic backlighting casting moving shadows, maintenance docking pads with holographic diagnostic terminals, and floor taxiway guidance lines.\n   - **PBR Materials**: Procedurally generated canvas textures for diffuse, roughness, and bump maps creating realistic specular reflections of runway lights and drone engines on the metallic deck plates.\n\n2. **Hovering Drone Fleet**:\n   - **7 Autonomous Drones**: Led by flagship `Apex-1` with 6 escort wingmen (`Ghost-2`, `Spectre-3`, `Valkyrie-4`, `Shadow-5`, `Nova-6`, `Titan-7`), each with customized armor liveries and glowing optical sensor visors.\n   - **Articulated Anatomy**: Quad repulsor nacelles with glowing plasma rings, downward particle flame cones, navigation strobes (port red, starboard green), twin dorsal antennas, and downward ground illumination spotlights.\n   - **Flight Kinematics**: Multi-harmonic organic hover bobbing, realistic banking (pitch and roll proportional to velocity), and smooth yaw heading transitions.\n\n3. **Drone Formation System**:\n   - Five interactive formation modes with smooth damped spring interpolation:\n     1. **`V-SPEARHEAD`** `[Key 1]`: Tactical wedge flight formation advancing along the runway axis.\n     2. **`PERIMETER GRID`** `[Key 2]`: Dispersed defensive sentry grid guarding strategic hangar quadrants.\n     3. **`ORBIT RING`** `[Key 3]`: Continuous rotating carousel with undulating wave altitude oscillation.\n     4. **`DOCK MATRIX`** `[Key 4]`: Drones land at individual wall docks and floor charging pads with throttled-down engine glow.\n     5. **`RUNWAY ESCORT`** `[Key 5]`: Dual-column arrival escort flanking the centerline.\n\n4. **Animated Warning Lights & Condition Red Alert**:\n   - Six rotating industrial hazard beacons equipped with dual spotlights and volumetric sweeping light cones.\n   - **Condition Red** `[Key E]`: Switches the hangar into emergency lockdown. Overhead lighting dims, red hazard floodlights pulse, warning beacons turn crimson, runway chevrons switch to rapid red warning strobes, drone visors flare red, and a synthesized Web Audio dual-tone siren klaxon sounds.\n\n5. **Emissive Runway Strips**:\n   - 36 pairs of sequential illuminated chevron chasers running in animated wave patterns (Approach, Launch, and Standby modes).\n   - Pulsing dashed centerline, taxiway junction strips, and threshold barrier markers enhanced with Three.js `UnrealBloomPass` post-processing.\n\n6. **Subtle Volumetric-Style Atmospheric Fog**:\n   - Multi-layered horizontal cryo-fog planes drifting across the deck with custom GLSL procedural noise and smooth edge falloff.\n   - Volumetric light shaft planes projecting downward from ceiling fixtures.\n   - 400 floating atmospheric dust motes with soft radial alpha particles drifting in the air currents.\n\n7. **Cinematic Camera System & Navigation**:\n   - **Cinematic Tour** `[Key C]`: Closed Catmull-Rom 3D spline flythrough sweeping through high rafters, skimming low over the runway beneath drones, circling the lead drone, and framing the space portal.\n   - **Drone Chase Cam**: Follows any selected drone from a dynamic third-person perspective.\n   - **Free Orbit Controls**: Interactive mouse rotation, zoom, and pan with floor clipping protection.\n   - **Security Surveillance Cams** (`CAM 1: Gantry`, `CAM 2: Runway`, `CAM 3: Portal`): Fixed vantage points featuring a retro CRT scanline overlay, red recording dot, and real-time millisecond timestamp.\n\n8. **Synthesized Web Audio Engine**:\n   - 100% self-contained Web Audio API synthesizer (no external audio files required). Produces sub-bass ventilation hum, drone repulsor motor tones modulated by flight speed, emergency klaxon sirens, and UI chirps.\n\n<!-- GOAL_COMPLETE -->","reasoning_tokens":1015}
